quakeforge/nq/include/vid.h
Bill Currie dd3d2a073d make -fbdev build again AND make nq-fbdev a new target.
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00

104 lines
2.9 KiB
C

/*
vid.h
video driver defs
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __vid_h_
#define __vid_h_
#include "QF/qtypes.h"
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
typedef struct vrect_s {
int x,y,width,height;
struct vrect_s *pnext;
} vrect_t;
typedef struct {
pixel_t *buffer; // invisible buffer
pixel_t *colormap; // 256 * VID_GRADES size
unsigned short *colormap16; // 256 * VID_GRADES size
int fullbright; // index of first fullbright color
unsigned int rowbytes; // may be > width if displayed in a window
unsigned int width;
unsigned int height;
float aspect; // width / height -- < 0 is taller than wide
int numpages;
int recalc_refdef; // if true, recalc vid-based stuff
pixel_t *conbuffer;
int conrowbytes;
unsigned int conwidth;
unsigned int conheight;
int maxwarpwidth;
int maxwarpheight;
pixel_t *direct; // direct drawing to framebuffer, if not
// NULL
} viddef_t;
extern viddef_t vid; // global video state
extern unsigned short d_8to16table[256];
extern unsigned int d_8to24table[256];
extern int scr_width, scr_height;
// called at startup and after any gamma correction
void VID_SetPalette (unsigned char *palette);
// called for bonus and pain flashes, and for underwater color changes
void VID_ShiftPalette (unsigned char *palette);
void VID_Init_Cvars (void);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again
void VID_Init (unsigned char *);
// Called at shutdown
void VID_Shutdown (void);
// flushes the given rectangles from the view buffer to the screen
void VID_Update (vrect_t *rects);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
// int VID_SetMode (int modenum, unsigned char *palette);
// called only on Win32, when pause happens, so the mouse can be released
void VID_HandlePause (qboolean pause);
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
qboolean VID_Is8bit (void);
void VID_SetCaption (char *text);
// used to set window caption
void VID_GetWindowSize (int def_w, int def_h);
#endif // __vid_h_