quakeforge/libs/video/renderer/gl/gl_textures.c
Bill Currie 36504547a8 Rename the public symbols for gl, glsl and sw32.
Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00

633 lines
16 KiB
C

/*
gl_textures.c
Texture format setup.
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#define NH_DEFINE
#include "namehack.h"
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/cmd.h"
#include "QF/crc.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/mathlib.h"
#include "QF/sys.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_textures.h"
#include "QF/GL/qf_vid.h"
#include "compat.h"
#include "r_internal.h"
#include "sbar.h"
#include "vid_internal.h"
typedef struct {
int texnum;
char identifier[64];
int width, height;
int bytesperpixel;
// int texelformat; // eventually replace bytesperpixel
qboolean mipmap;
unsigned short crc; // LordHavoc: CRC for texure validation
} gltexture_t;
static gltexture_t gltextures[MAX_GLTEXTURES];
static int numgltextures = 0;
typedef struct {
const char *name;
int minimize, maximize;
} glmode_t;
static glmode_t modes[] = {
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
// Anisotropic...
};
typedef struct {
const char *name;
int format;
} glformat_t;
#if 0
static glformat_t formats[] = {
/*
1-4 are standardly supported formats by GL, not exactly the
evil magic numbers they appear to be. Provided mostly as a
way to avoid ugly code for supporting a shortcut, partly for
consistency. --Despair
*/
{"1", 1},
{"2", 2},
{"3", 3},
{"4", 4},
{"GL_ALPHA", GL_ALPHA},
{"GL_ALPHA4", GL_ALPHA4},
{"GL_ALPHA8", GL_ALPHA8},
{"GL_ALPHA12", GL_ALPHA12},
{"GL_ALPHA16", GL_ALPHA16},
/*
{"GL_DEPTH_COMPONENT", GL_DEPTH_COMPONENT},
{"GL_DEPTH_COMPONENT16", GL_DEPTH_COMPONENT16},
{"GL_DEPTH_COMPONENT24", GL_DEPTH_COMPONENT24},
{"GL_DEPTH_COMPONENT32", GL_DEPTH_COMPONENT32},
*/
{"GL_LUMINANCE", GL_LUMINANCE},
{"GL_LUMINANCE4", GL_LUMINANCE4},
{"GL_LUMINANCE8", GL_LUMINANCE8},
{"GL_LUMINANCE12", GL_LUMINANCE12},
{"GL_LUMINANCE16", GL_LUMINANCE16},
{"GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA},
{"GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4},
{"GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2},
{"GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8},
{"GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4},
{"GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12},
{"GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16},
{"GL_INTENSITY", GL_INTENSITY},
{"GL_INTENSITY4", GL_INTENSITY4},
{"GL_INTENSITY8", GL_INTENSITY8},
{"GL_INTENSITY12", GL_INTENSITY12},
{"GL_INTENSITY16", GL_INTENSITY16},
{"GL_R3_G3_B2", GL_R3_G3_B2},
{"GL_RGB", GL_RGB},
{"GL_RGB4", GL_RGB4},
{"GL_RGB5", GL_RGB5},
{"GL_RGB8", GL_RGB8},
{"GL_RGB10", GL_RGB10},
{"GL_RGB12", GL_RGB12},
{"GL_RGB16", GL_RGB16},
{"GL_RGBA", GL_RGBA},
{"GL_RGBA2", GL_RGBA2},
{"GL_RGBA4", GL_RGBA4},
{"GL_RGB5_A1", GL_RGB5_A1},
{"GL_RGBA8", GL_RGBA8},
{"GL_RGB10_A2", GL_RGB10_A2},
{"GL_RGBA12", GL_RGBA12},
{"GL_RGBA16", GL_RGBA16},
/* EXT_paletted_textures
{"COLOR_INDEX1_EXT", COLOR_INDEX1_EXT}.
{"COLOR_INDEX2_EXT", COLOR_INDEX2_EXT},
{"COLOR_INDEX4_EXT", COLOR_INDEX4_EXT},
{"COLOR_INDEX8_EXT", COLOR_INDEX8_EXT},
{"COLOR_INDEX12_EXT", COLOR_INDEX12_EXT},
{"COLOR_INDEX16_EXT", COLOR_INDEX16_EXT},
*/
/* EXT_cmyka
{"CMYK_EXT", CMYK_EXT},
{"CMYKA_EXT", CMYKA_EXT},
*/
/* EXT_422_pixels
{"422_EXT", 422_EXT},
{"422_REV_EXT", 422_REV_EXT},
{"422_AVERAGE_EXT", 422_AVERAGE_EXT},
{"422_REV_AVERAGE_EXT", 422_REV_AVERAGE_EXT},
*/
/* EXT_abgr
{"ABGR_EXT", ABGR_EXT},
*/
/* EXT_bgra
{"BGR_EXT", BGR_EXT},
{"BGRA_EXT", BGRA_EXT},
*/
/* 1.4 texture_compression -- Append _ARB for older ARB version.
* applicable only for CompressedTexImage and CompressedTexSubimage
* which will complicate upload paths. *ponder*
{"COMPRESSED_ALPHA", COMPRESSED_ALPHA},
{"COMPRESSED_LUMINANCE", COMPRESSED_LUMINANCE},
{"COMPRESSED_LUMINANCE_ALPHA", COMPRESSED_LUMINANCE_ALPHA},
{"COMPRESSED_INTENSITY", COMPRESSED_INTENSITY},
{"COMPRESSED_RGB", COMPRESSED_RGB_ARB},
{"COMPRESSED_RGBA", COMPRESSED_RGBA},
*/
{"NULL", 0}
};
#endif
int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
void
GL_TextureMode_f (void)
{
int i;
gltexture_t *glt;
if (Cmd_Argc () == 1) {
for (i = 0; i < 6; i++)
if (gl_filter_min == modes[i].minimize) {
Sys_Printf ("%s\n", modes[i].name);
return;
}
Sys_Printf ("current filter is unknown?\n");
return;
}
for (i = 0; i < 6; i++) {
if (!strcasecmp (modes[i].name, Cmd_Argv (1)))
break;
}
if (i == 6) {
Sys_Printf ("bad filter name\n");
return;
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
// change all the existing mipmap texture objects
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
if (glt->mipmap) {
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_min);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
if (gl_Anisotropy)
qfglTexParameterf (GL_TEXTURE_2D,
GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_aniso);
}
}
}
#if 0
static int
GL_TextureDepth_f (int format)
{
int i;
for (i = 0; i < 42; i++) {
if (format == formats[i].format) {
Sys_Printf ("%s\n", formats[i].name);
return GL_RGBA;
}
Sys_Printf ("Current texture format is unknown.\n");
return GL_RGBA;
}
for (i = 0; formats[i].format != 0; i++) {
if (!strcasecmp (formats[i].name, Cmd_Argv (1)))
break;
}
if (formats[i].format == 0) {
Sys_Printf ("bad texture format name\n");
return GL_RGBA;
}
return formats[i].format;
}
#endif
static void
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
unsigned int *out, int outwidth, int outheight)
{
// Improvements here should be mirrored in build_skin_32 in gl_skin.c
int i, j;
unsigned int frac, fracstep;
unsigned int *inrow;
if (!outwidth || !outheight)
return;
fracstep = inwidth * 0x10000 / outwidth;
for (i = 0; i < outheight; i++, out += outwidth) {
inrow = in + inwidth * (i * inheight / outheight);
frac = fracstep >> 1;
for (j = 0; j < outwidth; j ++) {
out[j] = inrow[frac >> 16];
frac += fracstep;
}
}
}
static void
GL_Resample8BitTexture (const unsigned char *in, int inwidth, int inheight,
unsigned char *out, int outwidth, int outheight)
{
// Improvements here should be mirrored in build_skin_8 in gl_skin.c
const unsigned char *inrow;
int i, j;
unsigned int frac, fracstep;
if (!outwidth || !outheight)
return;
fracstep = inwidth * 0x10000 / outwidth;
for (i = 0; i < outheight; i++, out += outwidth) {
inrow = in + inwidth * (i * inheight / outheight);
frac = fracstep >> 1;
for (j = 0; j < outwidth; j ++) {
out[j] = inrow[frac >> 16];
frac += fracstep;
}
}
}
/*
GL_MipMap
Operates in place, quartering the size of the texture.
*/
static void
GL_MipMap (byte *in, int width, int height)
{
byte *out;
int i, j;
width <<= 2;
height >>= 1;
out = in;
for (i = 0; i < height; i++, in += width) {
for (j = 0; j < width; j += 8, out += 4, in += 8) {
out[0] = (in[0] + in[4] + in[width + 0] + in[width + 4]) >> 2;
out[1] = (in[1] + in[5] + in[width + 1] + in[width + 5]) >> 2;
out[2] = (in[2] + in[6] + in[width + 2] + in[width + 6]) >> 2;
out[3] = (in[3] + in[7] + in[width + 3] + in[width + 7]) >> 2;
}
}
}
/*
GL_MipMap8Bit
Mipping for 8 bit textures
*/
static void
GL_MipMap8Bit (byte *in, int width, int height)
{
byte *at1, *at2, *at3, *at4, *out;
int i, j;
unsigned short r, g, b;
height >>= 1;
out = in;
for (i = 0; i < height; i++, in += width)
for (j = 0; j < width; j += 2, out += 1, in += 2) {
at1 = (byte *) & d_8to24table[in[0]];
at2 = (byte *) & d_8to24table[in[1]];
at3 = (byte *) & d_8to24table[in[width + 0]];
at4 = (byte *) & d_8to24table[in[width + 1]];
r = (at1[0] + at2[0] + at3[0] + at4[0]);
r >>= 5;
g = (at1[1] + at2[1] + at3[1] + at4[1]);
g >>= 5;
b = (at1[2] + at2[2] + at3[2] + at4[2]);
b >>= 5;
out[0] = gl_15to8table[(r << 0) + (g << 5) + (b << 10)];
}
}
static void
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
qboolean alpha)
{
int scaled_width, scaled_height, intformat;
unsigned int *scaled;
if (!width || !height)
return; // Null texture
// Snap the height and width to a power of 2.
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
scaled_width >>= gl_picmip->int_val;
scaled_height >>= gl_picmip->int_val;
scaled_width = min (scaled_width, gl_max_size->int_val);
scaled_height = min (scaled_height, gl_max_size->int_val);
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
Sys_Error ("GL_LoadTexture: too big");
intformat = alpha ? gl_alpha_format : gl_solid_format;
// If the real width/height and the 'scaled' width/height aren't
// identical, then we rescale it.
if (scaled_width == width && scaled_height == height) {
memcpy (scaled, data, width * height * sizeof (GLuint));
} else {
GL_ResampleTexture (data, width, height, scaled, scaled_width,
scaled_height);
}
qfglTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
if (mipmap) {
int miplevel = 0;
while (scaled_width > 1 || scaled_height > 1) {
GL_MipMap ((byte *) scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
scaled_width = max (scaled_width, 1);
scaled_height = max (scaled_height, 1);
miplevel++;
qfglTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
scaled);
}
}
if (mipmap) {
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_min);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
} else {
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_max);
if (gl_picmip->int_val)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
else
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
}
if (gl_Anisotropy)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
gl_aniso);
free (scaled);
}
/*
GL_Upload8_EXT
If we have shared or global palettes, upload an 8-bit texture.
If we don't, this function does nothing.
*/
void
GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap,
qboolean alpha)
{
byte *scaled;
int scaled_width, scaled_height;
// Snap the height and width to a power of 2.
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
scaled_width >>= gl_picmip->int_val;
scaled_height >>= gl_picmip->int_val;
scaled_width = min (scaled_width, gl_max_size->int_val);
scaled_height = min (scaled_height, gl_max_size->int_val);
if (!(scaled = malloc (scaled_width * scaled_height)))
Sys_Error ("GL_LoadTexture: too big");
// If the real width/height and the 'scaled' width/height aren't
// identical then we rescale it.
if (scaled_width == width && scaled_height == height) {
memcpy (scaled, data, width * height);
} else {
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
scaled_height);
}
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
scaled);
if (mipmap) {
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1) {
GL_MipMap8Bit ((byte *) scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
scaled_width = max (scaled_width, 1);
scaled_height = max (scaled_height, 1);
miplevel++;
qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
GL_UNSIGNED_BYTE, scaled);
}
}
if (mipmap) {
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_min);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
} else {
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
gl_filter_max);
if (gl_picmip->int_val)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
else
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
gl_filter_max);
}
if (gl_Anisotropy)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
gl_aniso);
free (scaled);
}
void
GL_Upload8 (const byte *data, int width, int height, qboolean mipmap,
qboolean alpha)
{
int i, s, p;
unsigned int *trans;
s = width * height;
trans = malloc (s * sizeof (unsigned int));
SYS_CHECKMEM (trans);
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha) {
alpha = false;
for (i = 0; i < s; i++) {
p = data[i];
if (p == 255)
alpha = true;
trans[i] = d_8to24table[p];
}
} else {
unsigned int *out = trans;
const byte *in = data;
for (i = 0; i < s; i++) {
*out++ = d_8to24table[*in++];
}
}
if (vid.is8bit && !alpha) {
GL_Upload8_EXT (data, width, height, mipmap, alpha);
} else {
GL_Upload32 (trans, width, height, mipmap, alpha);
}
free (trans);
}
int
GL_LoadTexture (const char *identifier, int width, int height, const byte *data,
qboolean mipmap, qboolean alpha, int bytesperpixel)
{
int crc, i;
gltexture_t *glt;
// LordHavoc: now just using a standard CRC for texture validation
crc = CRC_Block (data, width * height * bytesperpixel);
// see if the texture is already present
if (identifier[0]) {
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
if (strequal (identifier, glt->identifier)) {
if (crc != glt->crc
|| width != glt->width
|| height != glt->height
|| bytesperpixel != glt->bytesperpixel)
goto SetupTexture;
else
return gltextures[i].texnum;
}
}
}
if (numgltextures == MAX_GLTEXTURES)
Sys_Error ("numgltextures == MAX_GLTEXTURES");
glt = &gltextures[numgltextures];
numgltextures++;
strncpy (glt->identifier, identifier, sizeof (glt->identifier) - 1);
glt->identifier[sizeof (glt->identifier) - 1] = '\0';
glt->texnum = gl_texture_number;
gl_texture_number++;
SetupTexture:
glt->crc = crc;
glt->width = width;
glt->height = height;
glt->bytesperpixel = bytesperpixel;
glt->mipmap = mipmap;
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
switch (glt->bytesperpixel) {
case 1:
GL_Upload8 (data, width, height, mipmap, alpha);
break;
case 3:
{
int count = width * height;
byte *data32 = malloc (count * 4);
byte *d = data32;
while (count--) {
*d++ = *data++;
*d++ = *data++;
*d++ = *data++;
*d++ = 255; // alpha 1.0
}
GL_Upload32 ((GLuint *) data32, width, height, mipmap, 0);
free (data32);
}
break;
case 4:
GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
break;
default:
Sys_Error ("SetupTexture: unknown bytesperpixel %i",
glt->bytesperpixel);
}
return glt->texnum;
}