quakeforge/libs/console
2007-04-07 02:14:22 +00:00
..
.gitignore the beginnings of the console lib (using plugins for the client/server type 2001-07-16 20:41:10 +00:00
buffer.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
client.c client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
complete.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00
console.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00
filelist.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00
inputline.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00
list.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
menu.c scaning the new save files needs a lot more memory 2007-03-25 02:00:38 +00:00
pr_keys.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
server.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
view.c use VISIBLE instead of __attribute__ ((visibility ("default"))) directly 2007-04-07 02:14:22 +00:00