mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
431 lines
8.8 KiB
C
431 lines
8.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#include "QF/sys.h"
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#include "compat.h"
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#include "tools/qfbsp/include/brush.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/options.h"
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#include "tools/qfbsp/include/tjunc.h"
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/** \addtogroup qfbsp_tjunc
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*/
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//@{
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typedef struct wvert_s {
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vec_t t;
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struct wvert_s *prev, *next;
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} wvert_t;
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typedef struct wedge_s {
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struct wedge_s *next;
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vec3_t dir;
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vec3_t origin;
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wvert_t head;
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} wedge_t;
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int numwedges, numwverts;
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int tjuncs;
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int tjuncfaces;
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int degenerdges;
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#define MAXWVERTS 0x20000
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#define MAXWEDGES 0x10000
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wvert_t wverts[MAXWVERTS];
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wedge_t wedges[MAXWEDGES];
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#define NUM_HASH 1024
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wedge_t *wedge_hash[NUM_HASH];
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static vec3_t hash_min, hash_scale;
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/** Initialize the edge hash table.
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\param mins The minimum of the bounding box in which the edges reside.
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\param maxs The maximum of the bounding box in which the edges reside.
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*/
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static void
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InitHash (const vec3_t mins, const vec3_t maxs)
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{
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int newsize[2];
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vec3_t size;
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vec_t volume;
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vec_t scale;
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VectorCopy (mins, hash_min);
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VectorSubtract (maxs, mins, size);
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memset (wedge_hash, 0, sizeof (wedge_hash));
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volume = size[0] * size[1];
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scale = sqrt (volume / NUM_HASH);
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newsize[0] = size[0] / scale;
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newsize[1] = size[1] / scale;
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hash_scale[0] = newsize[0] / size[0];
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hash_scale[1] = newsize[1] / size[1];
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hash_scale[2] = newsize[1];
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}
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/** Calulate the hash value of a vector.
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\param vec The vector for which to calculate the hash value.
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\return The hash value of the vector.
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*/
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static unsigned
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HashVec (const vec3_t vec)
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{
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unsigned h;
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h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
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+ hash_scale[1] * (vec[1] - hash_min[1]);
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if (h >= NUM_HASH)
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return NUM_HASH - 1;
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return h;
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}
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/** Make the vector canonical.
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A canonical vector is a unit vector with the first non-zero axis
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positive.
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\param vec The vector to make canonical.
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\return false is the vector is (0, 0, 0), otherwise true.
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*/
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static bool
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CanonicalVector (vec3_t vec)
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{
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vec_t len = _VectorNormalize (vec);
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if (len < EQUAL_EPSILON)
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return false;
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if (vec[0] > EQUAL_EPSILON) {
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return true;
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} else if (vec[0] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else {
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vec[0] = 0;
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}
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if (vec[1] > EQUAL_EPSILON) {
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return true;
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} else if (vec[1] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else {
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vec[1] = 0;
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}
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if (vec[2] > EQUAL_EPSILON) {
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return true;
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} else if (vec[2] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else {
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vec[2] = 0;
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}
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return false;
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}
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/** Find a wedge for the two points.
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A wedge is an infinitely long line passing through the two points with
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an "origin" at t=0.
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\param p1 The first point.
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\param p2 The second point.
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\param t1 The "time" of one of the points.
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\param t2 The "time" of the other point.
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\return Pointer to the wedge, or NULL for a degenerate edge
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(zero length).
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\note t2 will always be greater than t1, so there's no guarantee which
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point is represented by t1 and t2.
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*/
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static wedge_t *
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FindEdge (const vec3_t p1, const vec3_t p2, vec_t *t1, vec_t *t2)
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{
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int h;
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vec3_t dir, origin;
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vec_t temp;
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wedge_t *w;
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VectorSubtract (p2, p1, dir);
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if (!CanonicalVector (dir)) {
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degenerdges++;
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return 0;
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}
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*t1 = DotProduct (p1, dir);
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*t2 = DotProduct (p2, dir);
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VectorMultSub (p1, *t1, dir, origin);
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if (*t1 > *t2) {
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// swap t1 and t2
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temp = *t1;
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*t1 = *t2;
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*t2 = temp;
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}
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h = HashVec (origin);
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for (w = wedge_hash[h]; w; w = w->next) {
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if (!_VectorCompare (w->origin, origin))
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continue;
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if (!_VectorCompare (w->dir, dir))
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continue;
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return w;
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}
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// create a new wedge
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if (numwedges == MAXWEDGES)
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Sys_Error ("FindEdge: numwedges == MAXWEDGES");
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w = &wedges[numwedges];
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numwedges++;
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w->next = wedge_hash[h];
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wedge_hash[h] = w;
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VectorCopy (origin, w->origin);
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VectorCopy (dir, w->dir);
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w->head.next = w->head.prev = &w->head;
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w->head.t = 99999;
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return w;
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}
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#define T_EPSILON 0.01
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/** Add a wvert to the wedge.
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A wvert is a vertex on the wedge and is specified by the time along the
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wedge from the wedge's origin.
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If a wvert with the same time already exists, a new one will not be added.
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\param w The wedge to which the wvert will be added.
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\param t The "time" of the wvert.
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*/
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static void
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AddVert (wedge_t *w, vec_t t)
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{
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wvert_t *v, *newv;
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v = w->head.next;
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do {
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if (fabs (v->t - t) < T_EPSILON)
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return;
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if (v->t > t)
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break;
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v = v->next;
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} while (1);
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// insert a new wvert before v
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if (numwverts == MAXWVERTS)
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Sys_Error ("AddVert: numwverts == MAXWVERTS");
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newv = &wverts[numwverts];
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numwverts++;
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newv->t = t;
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newv->next = v;
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newv->prev = v->prev;
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v->prev->next = newv;
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v->prev = newv;
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}
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/** Add a faces edge to the wedge system.
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\param p1 The first point of the face's edge.
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\param p2 The second point of the face's edge.
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*/
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static void
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AddEdge (const vec3_t p1, const vec3_t p2)
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{
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wedge_t *w;
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vec_t t1, t2;
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if ((w = FindEdge (p1, p2, &t1, &t2))) {
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AddVert (w, t1);
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AddVert (w, t2);
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}
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}
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/** Add the edges from the face.
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\param f The face from which to add the faces.
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*/
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static void
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AddFaceEdges (const face_t *f)
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{
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int i, j;
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for (i = 0; i < f->points->numpoints; i++) {
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j = (i + 1) % f->points->numpoints;
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AddEdge (f->points->points[i], f->points->points[j]);
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}
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}
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face_t *newlist;
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/** Check and fix the edges of the face.
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If any vertices from other faces lie on an edge of the face between the
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edge's end points, add matching vertices along that edge.
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\param f The face of which the edges will be checked.
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*/
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static void
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FixFaceEdges (face_t *f)
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{
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int i, j, k;
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vec_t t1, t2;
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wedge_t *w;
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winding_t *fp = f->points;
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wvert_t *v;
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restart:
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for (i = 0; i < fp->numpoints; i++) {
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j = (i + 1) % fp->numpoints;
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if (!(w = FindEdge (fp->points[i], fp->points[j], &t1, &t2)))
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continue;
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for (v = w->head.next; v->t < t1 + T_EPSILON; v = v->next) {
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}
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if (v->t < t2 - T_EPSILON) {
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tjuncs++;
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// insert a new vertex here
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fp = realloc (fp, field_offset (winding_t,
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points[fp->numpoints + 1]));
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for (k = fp->numpoints; k > j; k--) {
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VectorCopy (fp->points[k - 1], fp->points[k]);
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}
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VectorMultAdd (w->origin, v->t, w->dir, fp->points[j]);
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fp->numpoints++;
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goto restart;
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}
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}
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f->points = fp;
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f->next = newlist;
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newlist = f;
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}
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static void
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tjunc_find_r (node_t *node)
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{
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face_t *f;
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if (node->planenum == PLANENUM_LEAF)
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return;
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for (f = node->faces; f; f = f->next)
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if (f->texturenum >= 0)
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AddFaceEdges (f);
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tjunc_find_r (node->children[0]);
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tjunc_find_r (node->children[1]);
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}
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/** Check and fix the edges from the faces in the bsp tree.
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\param node The current node in the bsp tree.
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*/
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static void
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tjunc_fix_r (node_t *node)
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{
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face_t *next, *f;
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if (node->planenum == PLANENUM_LEAF)
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return;
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newlist = NULL;
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for (f = node->faces; f; f = next) {
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next = f->next;
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if (f->texturenum < 0)
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continue;
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FixFaceEdges (f);
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}
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node->faces = newlist;
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tjunc_fix_r (node->children[0]);
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tjunc_fix_r (node->children[1]);
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}
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void
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tjunc (node_t *headnode)
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{
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int i;
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vec3_t maxs, mins;
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qprintf ("---- tjunc ----\n");
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if (options.notjunc)
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return;
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// origin points won't allways be inside the map, so extend the hash area
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for (i = 0; i < 3; i++) {
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if (fabs (brushset->maxs[i]) > fabs (brushset->mins[i]))
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maxs[i] = fabs (brushset->maxs[i]);
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else
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maxs[i] = fabs (brushset->mins[i]);
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}
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VectorNegate (maxs, mins);
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InitHash (mins, maxs);
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numwedges = numwverts = 0;
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// identify all points on common edges
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tjunc_find_r (headnode);
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qprintf ("%i world edges %i edge points\n", numwedges, numwverts);
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// add extra vertexes on edges where needed
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tjuncs = tjuncfaces = 0;
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degenerdges = 0;
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tjunc_fix_r (headnode);
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qprintf ("%i degenerate edges\n", degenerdges);
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qprintf ("%i edges added by tjunctions\n", tjuncs);
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qprintf ("%i faces added by tjunctions\n", tjuncfaces);
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}
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//@}
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