quakeforge/tools/qfbsp/source/map.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

632 lines
14 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <errno.h>
#include <ctype.h>
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/quakefs.h"
#include "QF/script.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "tools/qfbsp/include/map.h"
/** \addtogroup qfbsp_map
*/
//@{
int nummapbrushfaces;
int nummapbrushes;
#define ENTITIES_CHUNK 16
int num_entities;
int max_entities;
entity_t *entities;
#define MIPTEXNAME_CHUNK 16
int nummiptexnames;
int maxmiptexnames;
const char **miptexnames;
hashtab_t *miptex_hash;
int numdetailbrushes;
script_t *map_script;
static void __attribute__ ((format (PRINTF, 1, 2), noreturn))
map_error (const char *fmt, ...)
{
va_list args;
va_start (args, fmt);
fprintf (stderr, "%s:%d: ", map_script->file, map_script->line);
vfprintf (stderr, fmt, args);
fprintf (stderr, "\n");
va_end (args);
exit (1);
}
static const char *
miptex_getkey (const void *key, void *unused)
{
intptr_t index = (intptr_t) key;
return miptexnames[index - 1];
}
int
FindMiptex (const char *name)
{
intptr_t index;
char mpname[MIPTEXNAME];
strncpy (mpname, name, MIPTEXNAME - 1);
mpname[MIPTEXNAME - 1] = 0;
if (strcmp (name, "hint") == 0)
return TEX_HINT;
if (strcmp (name, "skip") == 0)
return TEX_SKIP;
if (!miptex_hash)
miptex_hash = Hash_NewTable (1023, miptex_getkey, 0, 0, 0);
if (miptexnames) {
index = (intptr_t) Hash_Find (miptex_hash, mpname);
if (index)
return index - 1;
}
if (nummiptexnames == maxmiptexnames) {
maxmiptexnames += MIPTEXNAME_CHUNK;
miptexnames = realloc (miptexnames,
maxmiptexnames * sizeof (const char *));
}
index = nummiptexnames++;
miptexnames[index] = strdup (mpname);
Hash_Add (miptex_hash, (void *) (index + 1));
return index;
}
/*
FindTexinfo
Returns a global texinfo number
*/
static int
FindTexinfo (texinfo_t *t)
{
size_t i;
int j;
texinfo_t *tex;
if (t->miptex == ~0u)
return t->miptex; // it's HINT or SKIP
// set the special flag
if (miptexnames[t->miptex][0] == '*'
|| !strncasecmp (miptexnames[t->miptex], "sky", 3))
t->flags |= TEX_SPECIAL;
tex = bsp->texinfo;
for (i = 0; i < bsp->numtexinfo; i++, tex++) {
if (t->miptex != tex->miptex)
continue;
if (t->flags != tex->flags)
continue;
for (j = 0; j < 8; j++)
if (t->vecs[j / 4][j % 4] != tex->vecs[j / 4][j % 4])
break;
if (j != 8)
continue;
return i;
}
// allocate a new texture
BSP_AddTexinfo (bsp, t);
return i;
}
entity_t *mapent;
static void
ParseEpair (void)
{
epair_t *e;
e = malloc (sizeof (epair_t));
memset (e, 0, sizeof (epair_t));
e->next = mapent->epairs;
mapent->epairs = e;
e->key = strdup (map_script->token->str);
Script_GetToken (map_script, false);
e->value = strdup (map_script->token->str);
}
vec3_t baseaxis[18] = {
{0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor
{0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling
{1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall
{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall
{0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall
{0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall
};
static void
TextureAxisFromPlane (plane_t *pln, vec3_t xv, vec3_t yv)
{
float dot, best;
int bestaxis, i;
best = 0;
bestaxis = 0;
for (i = 0; i < 6; i++) {
dot = DotProduct (pln->normal, baseaxis[i * 3]);
if (dot > best) {
best = dot;
bestaxis = i;
}
}
VectorCopy (baseaxis[bestaxis * 3 + 1], xv);
VectorCopy (baseaxis[bestaxis * 3 + 2], yv);
}
static vec3_t *
ParseVerts (int *n_verts)
{
vec3_t *verts;
int i;
const char *token;
token = Script_Token (map_script);
if (token[0] != ':')
map_error ("parsing brush");
// It's normally ":count", but somebody might have done ": count"
if (!token[1]) {
Script_GetToken (map_script, false);
token = Script_Token (map_script);
} else {
token++;
}
*n_verts = atoi (token);
verts = malloc (sizeof (vec3_t) * *n_verts);
for (i = 0; i < *n_verts; i++) {
Script_GetToken (map_script, true);
verts[i][0] = atof (map_script->token->str);
Script_GetToken (map_script, true);
verts[i][1] = atof (map_script->token->str);
Script_GetToken (map_script, true);
verts[i][2] = atof (map_script->token->str);
}
return verts;
}
static void
ParseBrush (void)
{
float rotate, scale[2];
float ang, sinv, cosv, ns, nt;
int sv, tv;
int i, j, n_verts = 0, hltexdef;
mbrush_t *b;
mface_t *f, *f2;
plane_t plane;
texinfo_t tx;
vec3_t planepts[3];
vec3_t t1, t2, *verts = 0;
vec_t d, vecs[2][4];
nummapbrushes++;
b = calloc (1, sizeof (mbrush_t));
b->next = mapent->brushes;
mapent->brushes = b;
Script_GetToken (map_script, true);
if (strcmp (map_script->token->str, "(") != 0) {
verts = ParseVerts (&n_verts);
} else {
Script_UngetToken (map_script);
}
do {
if (!Script_GetToken (map_script, true))
break;
if (!strcmp (map_script->token->str, "}"))
break;
if (verts) {
int n_v, v;
n_v = atoi (map_script->token->str);
Script_GetToken (map_script, false);
for (i = 0; i < n_v; i++) {
Script_GetToken (map_script, false);
v = atof (map_script->token->str);
if (i < 3)
VectorCopy (verts[v], planepts[i]);
}
Script_GetToken (map_script, false);
} else {
// read the three point plane definition
for (i = 0; i < 3; i++) {
if (i != 0)
Script_GetToken (map_script, true);
if (strcmp (map_script->token->str, "("))
map_error ("parsing brush");
for (j = 0; j < 3; j++) {
Script_GetToken (map_script, false);
planepts[i][j] = atof (map_script->token->str);
}
Script_GetToken (map_script, false);
if (strcmp (map_script->token->str, ")"))
map_error ("parsing brush");
}
}
// convert points to a plane
VectorSubtract (planepts[0], planepts[1], t1);
VectorSubtract (planepts[2], planepts[1], t2);
CrossProduct(t1, t2, plane.normal);
VectorNormalize (plane.normal);
plane.dist = DotProduct(planepts[1], plane.normal);
// read the texturedef
memset (&tx, 0, sizeof (tx));
Script_GetToken (map_script, false);
tx.miptex = FindMiptex (map_script->token->str);
Script_GetToken (map_script, false);
if ((hltexdef = !strcmp (map_script->token->str, "["))) {
// S vector
Script_GetToken (map_script, false);
vecs[0][0] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[0][1] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[0][2] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[0][3] = atof (map_script->token->str);
Script_GetToken (map_script, false);
if (strcmp (map_script->token->str, "]"))
map_error ("missing ]");
Script_GetToken (map_script, false);
if (strcmp (map_script->token->str, "["))
map_error ("missing [");
// T vector
Script_GetToken (map_script, false);
vecs[1][0] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[1][1] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[1][2] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[1][3] = atof (map_script->token->str);
Script_GetToken (map_script, false);
if (strcmp (map_script->token->str, "]"))
map_error ("missing ]");
} else {
vecs[0][3] = atof (map_script->token->str);
Script_GetToken (map_script, false);
vecs[1][3] = atof (map_script->token->str);
}
Script_GetToken (map_script, false);
rotate = atof (map_script->token->str);
Script_GetToken (map_script, false);
scale[0] = atof (map_script->token->str);
Script_GetToken (map_script, false);
scale[1] = atof (map_script->token->str);
while (Script_TokenAvailable (map_script, false)) {
Script_GetToken (map_script, false);
if (!strcmp (map_script->token->str, "detail"))
b->detail = 1;
else
map_error ("parse error");
}
// if the three points are all on a previous plane, it is a duplicate
// plane
for (f2 = b->faces; f2; f2 = f2->next) {
for (i = 0; i < 3; i++) {
d = DotProduct (planepts[i], f2->plane.normal)
- f2->plane.dist;
if (d < -ON_EPSILON || d > ON_EPSILON)
break;
}
if (i == 3)
break;
}
if (f2) {
printf ("WARNING: brush with duplicate plane\n");
continue;
}
if (DotProduct (plane.normal, plane.normal) < 0.1) {
printf ("WARNING: brush plane with no normal on line %d\n",
map_script->line);
continue;
}
if (!hltexdef) {
// fake proper texture vectors from QuakeEd style
TextureAxisFromPlane (&plane, vecs[0], vecs[1]);
}
if (!scale[0])
scale[0] = 1;
if (!scale[1])
scale[1] = 1;
// rotate axis
if (rotate == 0) {
sinv = 0;
cosv = 1;
} else if (rotate == 90) {
sinv = 1;
cosv = 0;
} else if (rotate == 180) {
sinv = 0;
cosv = -1;
} else if (rotate == 270) {
sinv = -1;
cosv = 0;
} else {
ang = rotate / 180 * M_PI;
sinv = sin (ang);
cosv = cos (ang);
}
if (vecs[0][0])
sv = 0;
else if (vecs[0][1])
sv = 1;
else
sv = 2;
if (vecs[1][0])
tv = 0;
else if (vecs[1][1])
tv = 1;
else
tv = 2;
for (i = 0; i < 2; i++) {
// rotate
ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
vecs[i][sv] = ns;
vecs[i][tv] = nt;
// scale and store into texinfo
for (j = 0; j < 3; j++)
tx.vecs[i][j] = vecs[i][j] / scale[i];
tx.vecs[i][3] = vecs[i][3];
}
f = calloc (1, sizeof (mface_t));
f->next = b->faces;
b->faces = f;
f->plane = plane;
// unique the texinfo
f->texinfo = FindTexinfo (&tx);
nummapbrushfaces++;
} while (1);
if (verts)
free (verts);
}
static bool
ParseEntity (void)
{
if (!Script_GetToken (map_script, true))
return false;
if (strcmp (map_script->token->str, "{"))
map_error ("ParseEntity: { not found");
if (num_entities == max_entities) {
max_entities += ENTITIES_CHUNK;
entities = realloc (entities, max_entities * sizeof (entity_t));
}
mapent = &entities[num_entities];
num_entities++;
memset (mapent, 0, sizeof (entity_t));
mapent->line = map_script->line;
do {
if (!Script_GetToken (map_script, true))
map_error ("ParseEntity: EOF without closing brace");
if (!strcmp (map_script->token->str, "}"))
break;
if (!strcmp (map_script->token->str, "{"))
ParseBrush ();
else
ParseEpair ();
} while (1);
if (!strcmp ("am_detail", ValueForKey (mapent, "classname"))) {
mbrush_t *b, *lb;
// set detail flag
for (lb = b = mapent->brushes; b; lb = b, b = b->next) {
b->detail = 1;
numdetailbrushes++;
}
// add to worldspawn
lb->next = entities->brushes;
entities->brushes = mapent->brushes;
num_entities--;
memset (mapent, 0, sizeof (entity_t));
return true;
} else {
mbrush_t *b;
for (b = mapent->brushes; b; b = b->next)
if (b->detail)
numdetailbrushes++;
}
GetVectorForKey (mapent, "origin", mapent->origin);
return true;
}
void
LoadMapFile (const char *filename)
{
char *buf;
QFile *file;
int bytes;
file = Qopen (filename, "rt");
if (!file)
Sys_Error ("couldn't open %s. %s", filename, strerror(errno));
bytes = Qfilesize (file);
buf = malloc (bytes + 1);
bytes = Qread (file, buf, bytes);
buf[bytes] = 0;
Qclose (file);
map_script = Script_New ();
map_script->single = "";
Script_Start (map_script, filename, buf);
num_entities = 0;
if (Script_GetToken (map_script, 1)) {
if (strequal (map_script->token->str, "QuakeForge-map")) {
if (!Script_TokenAvailable (map_script, 1))
map_error ("Unexpected EOF reading %s\n", filename);
} else {
Script_UngetToken (map_script);
while (ParseEntity ())
;
}
}
Script_Delete (map_script);
map_script = 0;
free (buf);
qprintf ("--- LoadMapFile ---\n");
qprintf ("%s\n", filename);
qprintf ("%5i faces\n", nummapbrushfaces);
qprintf ("%5i brushes (%i detail)\n", nummapbrushes, numdetailbrushes);
qprintf ("%5i entities\n", num_entities);
qprintf ("%5i textures\n", nummiptexnames);
qprintf ("%5zd texinfo\n", bsp->numtexinfo);
}
void
PrintEntity (const entity_t *ent)
{
const epair_t *ep;
printf ("%20s : %d\n", "map source line", ent->line);
for (ep = ent->epairs; ep; ep = ep->next)
printf ("%20s : %s\n", ep->key, ep->value);
}
const char *
ValueForKey (const entity_t *ent, const char *key)
{
const epair_t *ep;
for (ep = ent->epairs; ep; ep = ep->next)
if (!strcmp (ep->key, key))
return ep->value;
return "";
}
void
SetKeyValue (entity_t *ent, const char *key, const char *value)
{
epair_t *ep;
for (ep = ent->epairs; ep; ep = ep->next)
if (!strcmp (ep->key, key)) {
free (ep->value);
ep->value = strdup (value);
return;
}
ep = malloc (sizeof (*ep));
ep->next = ent->epairs;
ent->epairs = ep;
ep->key = strdup (key);
ep->value = strdup (value);
}
void
GetVectorForKey (const entity_t *ent, const char *key, vec3_t vec)
{
const char *k;
double v1, v2, v3;
k = ValueForKey (ent, key);
v1 = v2 = v3 = 0;
// scanf into doubles, then assign, so it is vec_t size independent
sscanf (k, "%lf %lf %lf", &v1, &v2, &v3);
vec[0] = v1;
vec[1] = v2;
vec[2] = v3;
}
void
WriteEntitiesToString (void)
{
dstring_t *buf;
const epair_t *ep;
int i;
buf = dstring_newstr ();
for (i = 0; i < num_entities; i++) {
ep = entities[i].epairs;
if (!ep)
continue; // ent got removed
dstring_appendstr (buf, "{\n");
for (ep = entities[i].epairs; ep; ep = ep->next) {
dstring_appendstr (buf, va (0, "\"%s\" \"%s\"\n",
ep->key, ep->value));
}
dstring_appendstr (buf, "}\n");
}
BSP_AddEntities (bsp, buf->str, buf->size);
}
//@}