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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
7e338b7e29
Removing a hierarchy from an entity can result in a large number of component removes in the same pool, thus changing index of the lest element of the pool. This *seems* to fix the memory corruption I've been experiencing with the debug UI.
148 lines
4.3 KiB
C
148 lines
4.3 KiB
C
/*
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entity.c
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ECS entity management
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Copyright (C) 2022 Bill Currke
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/heapsort.h"
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#include "QF/sys.h"
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#define IMPLEMENT_ECS_ENTITY_Funcs
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#include "QF/ecs.h"
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#include "compat.h"
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static void swap_inds (uint32_t *a, uint32_t *b)
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{
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uint32_t t = *a;
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*a = *b;
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*b = t;
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}
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VISIBLE void *
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Ent_AddComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
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{
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ecs_pool_t *pool = ®istry->comp_pools[comp];
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ecs_subpool_t *subpool = ®istry->subpools[comp];
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component_t *c = ®istry->components.a[comp];
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uint32_t id = Ent_Index (ent);
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uint32_t ind = pool->sparse[id];
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if (ind >= pool->count || pool->dense[ind] != ent) {
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if (pool->count == pool->max_count) {
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pool->max_count += COMP_GROW;
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pool->dense = realloc (pool->dense,
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pool->max_count * sizeof (uint32_t));
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Component_ResizeArray (c, &pool->data, pool->max_count);
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}
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uint32_t ind = pool->count++;
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pool->sparse[id] = ind;
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pool->dense[ind] = ent;
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uint32_t rind = subpool->num_ranges - subpool->available;
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if (rind && c->rangeid) {
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uint32_t rangeid = c->rangeid (registry, ent, comp);
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uint32_t rangeind = subpool->sorted[Ent_Index (rangeid)];
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while (rind-- > rangeind) {
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if (subpool->ranges[rind] == ind) {
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subpool->ranges[rind]++;
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continue;
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}
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uint32_t end = subpool->ranges[rind]++;
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Component_MoveElements (c, pool->data, ind, end, 1);
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swap_inds (&pool->sparse[Ent_Index (pool->dense[end])],
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&pool->sparse[Ent_Index (pool->dense[ind])]);
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swap_inds (&pool->dense[ind], &pool->dense[end]);
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ind = end;
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}
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}
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}
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return Ent_GetComponent (ent, comp, registry);
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}
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static int
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range_cmp (const void *_key, const void *_range, void *_subpool)
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{
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const uint32_t *key = _key;
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const uint32_t *range = _range;
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ecs_subpool_t *subpool = _subpool;
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// range is the first index for the next subpool range
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if (*key >= *range) {
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return 1;
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}
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if (range - subpool->ranges > 0) {
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return *key >= range[-1] ? 0 : -1;
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}
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return 0;
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}
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static uint32_t *
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find_range (ecs_subpool_t *subpool, uint32_t ind)
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{
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return bsearch_r (&ind, subpool->ranges,
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subpool->num_ranges - subpool->available,
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sizeof (uint32_t), range_cmp, subpool);
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}
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VISIBLE void
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Ent_RemoveComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
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{
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uint32_t id = Ent_Index (ent);
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ecs_pool_t *pool = ®istry->comp_pools[comp];
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ecs_subpool_t *subpool = ®istry->subpools[comp];
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uint32_t ind = pool->sparse[id];
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component_t *c = ®istry->components.a[comp];
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if (ind < pool->count && pool->dense[ind] == ent) {
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// invalidate the entity for this component to prevent the component
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// being double-removed due to deletion of the component resulting
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// in the entity being deleted (happens with hierarchies)
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pool->dense[ind] = -1;
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Component_DestroyElements (c, pool->data, ind, 1);
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uint32_t range_count = subpool->num_ranges - subpool->available;
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// if ind >= the last range, then it is outside the subpools
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if (range_count && ind < subpool->ranges[range_count - 1]) {
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uint32_t *range = find_range (subpool, ind);
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while ((size_t) (range - subpool->ranges) < range_count) {
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uint32_t end = --*range;
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range++;
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if (ind < end) {
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pool->sparse[Ent_Index (pool->dense[end])] = ind;
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pool->dense[ind] = pool->dense[end];
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Component_MoveElements (c, pool->data, ind, end, 1);
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ind = end;
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}
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}
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}
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uint32_t last = pool->count - 1;
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if (last > ind) {
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pool->sparse[Ent_Index (pool->dense[last])] = ind;
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pool->dense[ind] = pool->dense[last];
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Component_MoveElements (c, pool->data, ind, last, 1);
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}
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pool->count--;
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pool->sparse[id] = nullent;
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}
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}
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