quakeforge/tools/Forge/Headers/TexturePalette.h

108 lines
1.9 KiB
Objective-C

typedef union pixel32_u {
byte chan[4];
unsigned p;
} pixel32_t;
typedef struct texturedef_s {
char texture[16];
float rotate;
float shift[2];
float scale[2];
} texturedef_t;
typedef struct qtexture_s {
char name[16];
int width;
int height;
NSBitmapImageRep *rep;
void *data;
pixel32_t flatcolor;
} qtexture_t;
#define MAX_TEXTURES 1024
extern int tex_count;
extern qtexture_t qtextures[MAX_TEXTURES];
void TEX_InitFromWad (char *path);
qtexture_t *TEX_ForName (char *name);
typedef struct {
id image; // NXImage
NSRect r;
char *name;
int index;
int display; // flag (on/off)
} texpal_t;
#define TEX_INDENT 10
#define TEX_SPACING 16
extern id texturepalette_i;
@interface TexturePalette:Object
{
char currentwad[1024];
id textureList_i;
id textureView_i;
id searchField_i;
id sizeField_i;
id field_Xshift_i;
id field_Yshift_i;
id field_Xscale_i;
id field_Yscale_i;
id field_Rotate_i;
int viewWidth;
int viewHeight;
int selectedTexture;
}
- (NSString *) currentWad;
- initPaletteFromWadfile:(NSString *) wadFile;
- computeTextureViewSize;
- alphabetize;
- getList;
- (int) getSelectedTexture;
- setSelectedTexture: (int) which;
- (int) getSelectedTexIndex;
// Called externally
- (NSString *) selectedTextureName;
- selectTextureByName: (NSString *) name;
// New methods to replace the 2 above ones
- (texturedef_t *) textureDef;
- setTextureDef: (texturedef_t *) td;
// Action methods
- searchForTexture: (id) sender;
- clearTexinfo: (id) sender;
- incXShift: (id) sender;
- decXShift: (id) sender;
- incYShift: (id) sender;
- decYShift: (id) sender;
- incRotate: (id) sender;
- decRotate: (id) sender;
- incXScale: (id) sender;
- decXScale: (id) sender;
- incYScale: (id) sender;
- decYScale: (id) sender;
- texturedefChanged: (id) sender;
- onlyShowMapTextures: (id) sender;
- (int) searchForTextureInPalette: (NSString *) texture;
- setDisplayFlag: (int) index to: (int) value;
@end