mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
b60efa59f4
compiles. The rest are just the results of a simple conversion script I wrote.
103 lines
3.3 KiB
Objective-C
103 lines
3.3 KiB
Objective-C
#import <AppKit/AppKit.h>
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#include <sys/stat.h>
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#define EntSubdir @"progs"
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#define MapSubdir @"maps"
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#define MapNames @"mapNames"
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#define Descriptions @"descriptions"
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#define WadFiles @"wadFiles"
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#define BSPFullVis @"bspFullVisCommand"
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#define BSPFastVis @"bspFastVisCommand"
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#define BSPNoVis @"bspNoVisCommand"
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#define BSPRelight @"bspRelightCommand"
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#define BSPLeakTest @"bspLeakTestCommand"
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#define BSPEntities @"bspEntitiesCommand"
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@interface Project: NSObject
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{
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id projectInfo; // NSDictionary storage of project info
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id mapNames; // Array of map names (NSString)
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id descriptions; // Array of map descriptions (NSString)
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id wadNames; // Array of wad names (NSString)
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id pBasePathField; // outlet to base path info (NSTextField)
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id pCurrentMapField; // outlet to current map textfield
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id pBSPOutputView; // outlet to a command output NSTextView
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id pMapBrowser; // outlet to Forge Maps browser
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id projectPrefsPanel; // outlet to Project Preferences panel
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id ppBasePath; // outlet to PPanel->"Base Path"
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id ppWadBrowser; // outlet to PPanel->"WAD Browser"
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id ppFullVisField; // outlet to PPanel->"Full VIS Compile"
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id ppFastVisField; // outlet to PPanel->"Fast VIS Compile"
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id ppNoVisField; // outlet to PPanel->"No VIS Compile"
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id ppRelightField; // outlet to PPanel->"Relighting Compile"
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id ppLeakTestField; // outlet to PPanel->"Leak Check Compile"
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NSString *_projectPath; // path to *.forge file
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NSString *_basePath; // base path of heirarchy
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NSString *_progsPath; // derived from basepath
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NSString *_mapPath; // derived from basepath
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NSString *_finalMapPath; // derived from basepath
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NSString *_wad8; // path of texture WAD for cmd-8 key
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NSString *_wad9; // path of texture WAD for cmd-9 key
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NSString *_wad0; // path of texture WAD for cmd-0 key
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NSString *_fullVisCommand; // cmd-line parm
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NSString *_fastVisCommand; // cmd-line parm
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NSString *_noVisCommand; // cmd-line parm
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NSString *_relightCommand; // cmd-line parm
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NSString *_leakTestCommand; // cmd-line parm
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NSString *_entitiesCommand; // cmd-line parm
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int showDescriptions; // 1 = show map descs in browser
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time_t lastModified; // last time project file was modified
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}
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- (id) initProject;
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- (id) initVars;
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- (void) initProjectSettings;
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- (void) setTextureWad: (NSString *) wadFile;
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- (void) addToOutput: (NSString *) string;
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- (void) changeString: (NSString *) f to: (NSString *) t in: (id) obj;
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- (BOOL) searchForString: (NSString *) str in: (id) obj;
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- (void) parseProjectFile; // read database for project path
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- (void) openProjectWithFile: (NSString *) path; // called by openProject and newProject
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- (id) openProject;
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- (void) wadWasClicked: (id) sender; // called if clicked on wad in browser
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- (void) mapWasClicked: (id) sender; // called if clicked on map in browser
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- (void) clearBspOutput: (id) sender; // Called if the BSP output view should
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// be cleared
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// methods to query the project file
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- (NSString *) currentProject;
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- (NSString *) mapDirectory;
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- (NSString *) finalMapDirectory;
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- (NSString *) progDirectory;
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- (NSString *) wad8;
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- (NSString *) wad9;
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- (NSString *) wad0;
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- (NSString *) fullVisCommand;
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- (NSString *) fastVisCommand;
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- (NSString *) noVisCommand;
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- (NSString *) relightCommand;
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- (NSString *) leakTestCommand;
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- (NSString *) entitiesCommand;
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@end
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void changeString(char cf, char ct, char *string);
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