mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 16:42:07 +00:00
acffacc59b
This fixes (*ahem*) the vulkan renderer segfaulting when attempting to take a screenshot. However, the image is upside down. Also, remote snapshots and demo capture are broken for the moment.
23 lines
564 B
C
23 lines
564 B
C
#ifndef __vid_sw_h
|
|
#define __vid_sw_h
|
|
|
|
#include "QF/qtypes.h"
|
|
|
|
struct vrect_s;
|
|
typedef struct sw_ctx_s {
|
|
void (*choose_visual) (struct sw_ctx_s *ctx);
|
|
void (*create_context) (struct sw_ctx_s *ctx);
|
|
void (*set_palette) (struct sw_ctx_s *ctx, const byte *palette);
|
|
void (*update) (struct sw_ctx_s *ctx, struct vrect_s *rects);
|
|
struct framebuffer_s *framebuffer;
|
|
} sw_ctx_t;
|
|
|
|
typedef struct sw_framebuffer_s {
|
|
byte *color;
|
|
short *depth;
|
|
int rowbytes;
|
|
} sw_framebuffer_t;
|
|
|
|
extern sw_ctx_t *sw_ctx;
|
|
|
|
#endif//__vid_sw_h
|