quakeforge/libs/models/clip_hull.c

96 lines
2.2 KiB
C

/*
clip_hull.c
dynamic bsp clipping hull management
Copyright (C) 2001 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2001/7/28
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/clip_hull.h"
#include "QF/model.h"
#include "mod_internal.h"
VISIBLE clip_hull_t *
MOD_Alloc_Hull (int nodes, int planes)
{
clip_hull_t *ch;
int size, i;
size = sizeof (hull_t);
size += sizeof (mclipnode_t) * nodes + sizeof (plane_t) * planes;
size *= MAX_MAP_HULLS;
size += sizeof (clip_hull_t);
ch = calloc (size, 1);
if (!ch)
return 0;
ch->hulls[0] = (hull_t *) &ch[1];
for (i = 1; i < MAX_MAP_HULLS; i++)
ch->hulls[i] = &ch->hulls[i - 1][1];
ch->hulls[0]->clipnodes = (mclipnode_t *) &ch->hulls[i - 1][1];
ch->hulls[0]->planes = (plane_t *) &ch->hulls[0]->clipnodes[nodes];
for (i = 1; i < MAX_MAP_HULLS; i++) {
ch->hulls[i]->clipnodes =
(mclipnode_t *) &ch->hulls[i - 1]->planes[planes];
ch->hulls[i]->planes = (plane_t *) &ch->hulls[i]->clipnodes[nodes];
}
return ch;
}
VISIBLE void
MOD_Free_Hull (clip_hull_t *ch)
{
free (ch);
}
static void
recurse_clip_tree (hull_t *hull, int num, int depth)
{
mclipnode_t *node;
if (num < 0) {
if (depth > hull->depth)
hull->depth = depth;
return;
}
node = hull->clipnodes + num;
recurse_clip_tree (hull, node->children[0], depth + 1);
recurse_clip_tree (hull, node->children[1], depth + 1);
}
void
Mod_FindClipDepth (hull_t *hull)
{
hull->depth = 0;
if (hull->clipnodes) // no hull 3?
recurse_clip_tree (hull, hull->firstclipnode, 1);
}