quakeforge/libs/audio
Bill Currie db8cf68ef3 [gamecode] Pass registered data pointer to builtins
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.

Closes #26
2022-02-14 12:28:38 +09:00
..
renderer [audio] Clean up jack and alsa dependencies 2021-06-27 01:57:59 +09:00
targets [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
test [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
cd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_file.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_linux.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sdl.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_sgi.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_win.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
cd_xmms.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
snd.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00