quakeforge/qw/include/cl_input.h
Bill Currie ca23065b90 [qw] Get chat info flag mostly working again
Currently does only chat (not afk), but the whole thing needs work
anyway (billboarded world-space canvas or similar).
2021-11-29 00:01:57 +09:00

59 lines
1.5 KiB
C

/*
client.h
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _CL_INPUT_H
#define _CL_INPUT_H
#include "QF/input.h"
#include "qw/protocol.h"
void CL_OnFocusChange (void (*func) (int game));
void CL_Input_Activate (void);
void CL_Input_Init (void);
void CL_Input_Init_Cvars (void);
void CL_ClearStates (void);
void CL_SendCmd (void);
void CL_SendMove (usercmd_t *cmd);
void CL_ClearState (void);
void CL_ReadPackets (void);
int CL_ReadFromServer (void);
void CL_WriteToServer (usercmd_t *cmd);
void CL_BaseMove (usercmd_t *cmd);
extern in_button_t in_left, in_right, in_forward, in_back;
extern in_button_t in_lookup, in_lookdown, in_moveleft, in_moveright;
extern in_button_t in_use, in_jump, in_attack;
extern in_button_t in_up, in_down;
extern in_button_t in_strafe, in_klook, in_speed, in_mlook;
extern int in_impulse;
#endif