mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
35ec2ebb4c
While the insertion of dlights into the BSP might wind up being overly expensive, the automatic management of the component pool cleans up the various loops in the renderers. Unfortunately, (current bug) lights on entities cause the entity to disappear due to how the entity queue system works, and the doubled efrag chain causes crashes when changing maps, meaning lights should be on their own entities, not additional components on entities with visible models. Also, the vulkan renderer segfaults on dlights (fix incoming, along with shadows for dlights).
519 lines
12 KiB
C
519 lines
12 KiB
C
/*
|
|
screen.c
|
|
|
|
master for refresh, status bar, console, chat, notify, etc
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/png.h"
|
|
#include "QF/pcx.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/scene/transform.h"
|
|
#include "QF/ui/view.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
byte *draw_chars; // 8*8 graphic characters FIXME location
|
|
bool r_cache_thrash; // set if surface cache is thrashing
|
|
bool r_lock_viewleaf; // prevent vis updates (for debug camera)
|
|
bool r_override_camera;
|
|
transform_t r_camera;
|
|
|
|
visstate_t r_visstate; //FIXME per renderer
|
|
|
|
bool scr_skipupdate;
|
|
static bool scr_initialized;// ready to draw
|
|
|
|
static framebuffer_t *fisheye_cube_map;
|
|
static framebuffer_t *warp_buffer;
|
|
|
|
static float fov_x, fov_y;
|
|
static float tan_fov_x, tan_fov_y;
|
|
static scene_t *scr_scene;//FIXME don't want this here
|
|
|
|
static mat4f_t box_rotations[] = {
|
|
[BOX_FRONT] = {
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_RIGHT] = {
|
|
{ 0,-1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BEHIND] = {
|
|
{-1, 0, 0, 0},
|
|
{ 0,-1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_LEFT] = {
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_TOP] = {
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BOTTOM] = {
|
|
{ 0, 0,-1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
};
|
|
|
|
static void
|
|
set_vrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
float size;
|
|
int h;
|
|
|
|
size = min (r_viewsize, 100);
|
|
if (r_data->force_fullscreen) {
|
|
// intermission is always full screen
|
|
size = 100.0;
|
|
lineadj = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vrectin->height - lineadj;
|
|
|
|
vrect->width = vrectin->width * size + 0.5;
|
|
if (vrect->width < 96) {
|
|
size = 96.0 / vrectin->width;
|
|
vrect->width = 96; // min for icons
|
|
}
|
|
vrect->width &= ~7;
|
|
|
|
vrect->height = vrectin->height * size + 0.5;
|
|
if (vrect->height > h)
|
|
vrect->height = h;
|
|
vrect->height &= ~1;
|
|
|
|
vrect->x = (vrectin->width - vrect->width) / 2;
|
|
vrect->y = (h - vrect->height) / 2;
|
|
}
|
|
|
|
void//FIXME remove when sw warp is cleaned up
|
|
R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
set_vrect (vrectin, vrect, lineadj);
|
|
}
|
|
|
|
void
|
|
SCR_SetFOV (float fov)
|
|
{
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
double f = fov * M_PI / 360;
|
|
double c = cos(f);
|
|
double s = sin(f);
|
|
double w = refdef->vrect.width;
|
|
double h = refdef->vrect.height;
|
|
|
|
fov_x = fov;
|
|
fov_y = 360 * atan2 (s * h, c * w) / M_PI;
|
|
tan_fov_x = s / c;
|
|
tan_fov_y = (s * h) / (c * w);
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
}
|
|
|
|
static void
|
|
SCR_CalcRefdef (void)
|
|
{
|
|
r_data->vid->recalc_refdef = 0;
|
|
|
|
// force a background redraw
|
|
r_data->scr_fullupdate = 0;
|
|
if (r_funcs->bind_framebuffer) {
|
|
r_funcs->bind_framebuffer (0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
render_scene (void)
|
|
{
|
|
EntQueue_Clear (r_ent_queue);
|
|
r_funcs->render_view ();
|
|
r_funcs->draw_particles (&r_psystem);
|
|
r_funcs->draw_transparent ();
|
|
}
|
|
|
|
static void
|
|
swizzle_camera (refdef_t *refdef)
|
|
{
|
|
// FIXME pre-rotate the camera 90 degrees about the z axis such that the
|
|
// camera forward vector (camera Y) points along the world +X axis and the
|
|
// camera right vector (camera X) points along the world -Y axis. This
|
|
// should not be necessary here but is due to AngleVectors (and thus
|
|
// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
|
|
// as right). Fixing this would take an audit of the usage of both, but is
|
|
// probably worthwhile in the long run.
|
|
refdef->frame.mat[0] = -refdef->camera[1];
|
|
refdef->frame.mat[1] = refdef->camera[0];
|
|
refdef->frame.mat[2] = refdef->camera[2];
|
|
refdef->frame.mat[3] = refdef->camera[3];
|
|
}
|
|
|
|
static void
|
|
render_side (int side)
|
|
{
|
|
mat4f_t camera;
|
|
mat4f_t camera_inverse;
|
|
mat4f_t rotinv;
|
|
|
|
memcpy (camera, r_refdef.camera, sizeof (camera));
|
|
memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
|
|
mmulf (r_refdef.camera, camera, box_rotations[side]);
|
|
mat4ftranspose (rotinv, box_rotations[side]);
|
|
mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
swizzle_camera (refdef);//FIXME see comment in swizzle_camera
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, 90, 90);
|
|
|
|
r_funcs->bind_framebuffer (&fisheye_cube_map[side]);
|
|
render_scene ();
|
|
|
|
memcpy (r_refdef.camera, camera, sizeof (camera));
|
|
memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
|
|
}
|
|
|
|
void
|
|
SCR_UpdateScreen_legacy (SCR_Func *scr_funcs)
|
|
{
|
|
if (scr_fisheye && !fisheye_cube_map) {
|
|
fisheye_cube_map = r_funcs->create_cube_map (r_data->vid->height);
|
|
}
|
|
if (r_dowarp && !warp_buffer) {
|
|
warp_buffer = r_funcs->create_frame_buffer (r_data->vid->width,
|
|
r_data->vid->height);
|
|
}
|
|
|
|
r_funcs->begin_frame ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (warp_buffer);
|
|
}
|
|
if (scr_fisheye && fisheye_cube_map) {
|
|
int side = fisheye_cube_map->width;
|
|
vrect_t feye = { 0, 0, side, side };
|
|
r_funcs->set_viewport (&feye);
|
|
r_funcs->set_fov (1, 1); //FIXME shouldn't be every frame (2d stuff)
|
|
switch (scr_fviews) {
|
|
case 6: render_side (BOX_BEHIND);
|
|
case 5: render_side (BOX_BOTTOM);
|
|
case 4: render_side (BOX_TOP);
|
|
case 3: render_side (BOX_LEFT);
|
|
case 2: render_side (BOX_RIGHT);
|
|
default:render_side (BOX_FRONT);
|
|
}
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
r_funcs->post_process (fisheye_cube_map);
|
|
} else {
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
render_scene ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->post_process (warp_buffer);
|
|
}
|
|
}
|
|
r_funcs->set_2d (0);
|
|
//view_draw (r_data->scr_view);
|
|
r_funcs->set_2d (1);
|
|
while (*scr_funcs) {
|
|
(*scr_funcs) ();
|
|
scr_funcs++;
|
|
}
|
|
r_funcs->end_frame ();
|
|
}
|
|
|
|
void
|
|
SCR_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
|
|
{
|
|
R_RunParticles (r_data->frametime);
|
|
|
|
if (scr_skipupdate || !scr_initialized) {
|
|
return;
|
|
}
|
|
|
|
if (r_timegraph || r_speeds || r_dspeeds) {
|
|
r_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
if (__builtin_expect (r_override_camera, 0)) {
|
|
camera = r_camera;
|
|
}
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
if (Transform_Valid (camera)) {
|
|
Transform_GetWorldMatrix (camera, refdef->camera);
|
|
Transform_GetWorldInverse (camera, refdef->camera_inverse);
|
|
} else {
|
|
mat4fidentity (refdef->camera);
|
|
mat4fidentity (refdef->camera_inverse);
|
|
}
|
|
|
|
swizzle_camera (refdef);//FIXME see comment in swizzle_camera
|
|
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, fov_x, fov_y);
|
|
|
|
r_data->realtime = realtime;
|
|
scr_copytop = r_data->scr_copyeverything = 0;
|
|
|
|
if (r_data->vid->recalc_refdef) {
|
|
SCR_CalcRefdef ();
|
|
}
|
|
|
|
R_AnimateLight ();
|
|
if (!r_lock_viewleaf && scr_scene && scr_scene->worldmodel) {
|
|
scr_scene->viewleaf = 0;
|
|
vec4f_t position = refdef->frame.position;
|
|
auto brush = &scr_scene->worldmodel->brush;
|
|
scr_scene->viewleaf = Mod_PointInLeaf (position, brush);
|
|
r_dowarpold = r_dowarp;
|
|
if (r_waterwarp) {
|
|
r_dowarp = scr_scene->viewleaf->contents <= CONTENTS_WATER;
|
|
}
|
|
R_MarkLeaves (&r_visstate, scr_scene->viewleaf);
|
|
}
|
|
r_framecount++;
|
|
if (scr_scene) {
|
|
R_PushDlights (vec3_origin, &r_visstate);
|
|
}
|
|
r_funcs->UpdateScreen (scr_funcs);
|
|
}
|
|
|
|
static void
|
|
update_vrect (void)
|
|
{
|
|
r_data->vid->recalc_refdef = 1;
|
|
|
|
vrect_t vrect;
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = r_data->vid->width;
|
|
vrect.height = r_data->vid->height;
|
|
|
|
set_vrect (&vrect, &refdef->vrect, r_data->lineadj);
|
|
SCR_SetFOV (scr_fov);
|
|
}
|
|
|
|
void
|
|
SCR_SetFullscreen (bool fullscreen)
|
|
{
|
|
if (r_data->force_fullscreen == fullscreen) {
|
|
return;
|
|
}
|
|
|
|
r_data->force_fullscreen = fullscreen;
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_SetBottomMargin (int lines)
|
|
{
|
|
r_data->lineadj = lines;
|
|
update_vrect ();
|
|
}
|
|
|
|
typedef struct scr_capture_s {
|
|
dstring_t *name;
|
|
QFile *file;
|
|
} scr_capture_t;
|
|
|
|
static void
|
|
scr_write_caputre (tex_t *tex, void *data)
|
|
{
|
|
scr_capture_t *cap = data;
|
|
|
|
if (tex) {
|
|
WritePNG (cap->file, tex);
|
|
free (tex);
|
|
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, cap->name->str);
|
|
} else {
|
|
Sys_Printf ("Capture failed\n");
|
|
}
|
|
Qclose (cap->file);
|
|
dstring_delete (cap->name);
|
|
free (cap);
|
|
}
|
|
|
|
static void
|
|
ScreenShot_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
QFile *file;
|
|
|
|
// find a file name to save it to
|
|
if (!(file = QFS_NextFile (name, va (0, "%s/qf", qfs_gamedir->dir.shots),
|
|
".png"))) {
|
|
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file: %s\n",
|
|
name->str);
|
|
dstring_delete (name);
|
|
} else {
|
|
scr_capture_t *cap = malloc (sizeof (scr_capture_t));
|
|
cap->file = file;
|
|
cap->name = name;
|
|
r_funcs->capture_screen (scr_write_caputre, cap);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeUp_f (void)
|
|
{
|
|
if (scr_viewsize < 120) {
|
|
scr_viewsize = scr_viewsize + 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeDown_f (void)
|
|
{
|
|
scr_viewsize = scr_viewsize - 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
|
|
static void
|
|
viewsize_listener (void *data, const cvar_t *cvar)
|
|
{
|
|
update_vrect ();
|
|
}
|
|
|
|
static void
|
|
vidsize_listener (void *data, const viddef_t *vdef)
|
|
{
|
|
update_vrect ();
|
|
if (fisheye_cube_map) {
|
|
r_funcs->destroy_frame_buffer (fisheye_cube_map);
|
|
fisheye_cube_map = 0;
|
|
}
|
|
if (warp_buffer) {
|
|
r_funcs->destroy_frame_buffer (warp_buffer);
|
|
warp_buffer = 0;
|
|
}
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
//r_data->scr_view->xlen = r_data->vid->width;
|
|
//r_data->scr_view->ylen = r_data->vid->height;
|
|
|
|
// register our commands
|
|
Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
|
|
"saves as qfxxxx.png in the QF directory");
|
|
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
|
|
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
|
|
|
|
scr_initialized = true;
|
|
|
|
r_ent_queue = EntQueue_New (mod_num_types);
|
|
|
|
cvar_t *var = Cvar_FindVar ("viewsize");
|
|
Cvar_AddListener (var, viewsize_listener, 0);
|
|
VID_OnVidResize_AddListener (vidsize_listener, 0);
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_Shutdown (void)
|
|
{
|
|
EntQueue_Delete (r_ent_queue);
|
|
}
|
|
|
|
void
|
|
SCR_NewScene (scene_t *scene)
|
|
{
|
|
scr_scene = scene;
|
|
if (scene) {
|
|
mod_brush_t *brush = &scr_scene->worldmodel->brush;
|
|
int count = brush->numnodes + brush->modleafs
|
|
+ brush->numsurfaces;
|
|
int size = count * sizeof (int);
|
|
int *node_visframes = Hunk_AllocName (0, size, "visframes");
|
|
int *leaf_visframes = node_visframes + brush->numnodes;
|
|
int *face_visframes = leaf_visframes + brush->modleafs;
|
|
r_visstate = (visstate_t) {
|
|
.brush = brush,
|
|
.node_visframes = node_visframes,
|
|
.leaf_visframes = leaf_visframes,
|
|
.face_visframes = face_visframes,
|
|
};
|
|
r_refdef.registry = scene->reg;
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
r_funcs->R_NewScene (scene);
|
|
} else {
|
|
r_visstate = (visstate_t) {};
|
|
r_funcs->R_ClearState ();
|
|
r_refdef.registry = 0;
|
|
}
|
|
}
|