quakeforge/libs/video/renderer/glsl
Bill Currie f436806006 [scene] Remove full_transform from renderer_t
I've wanted to do this for a long while, but I finally got the
motivation to clean up the two uses in gl and glsl. Removes 64 bytes
from the struct.
2023-08-05 15:56:01 +09:00
..
glsl_alias.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_bsp.c [scene] Remove full_transform from renderer_t 2023-08-05 15:56:01 +09:00
glsl_draw.c
glsl_fisheye.c
glsl_iqm.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_lightmap.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_main.c [scene] Move dynamic lights into the scene ECS 2023-08-04 15:08:56 +09:00
glsl_particles.c
glsl_shader.c
glsl_sprite.c
glsl_textures.c
glsl_warp.c
qfglsl.c
quakeforge.glsl
vid_common_glsl.c