quakeforge/libs/models/brush/vulkan_model_brush.c
Bill Currie c989c8a6b6 [vulkan] Rewrite staging buffer packet handling
It now uses the ring buffer code I wrote for qwaq (and forgot about,
oops) to handle the packets themselves, and the logic for allocating and
freeing space from the buffer is a bit simpler and seems to be more
reliable. The automated test is a bit of a joke now, though, but coming
up with good tests for it... However, nq now cycles through the demos
without obvious issue under the same conditions that caused the light
map update code to segfault.
2021-01-23 12:01:52 +09:00

429 lines
12 KiB
C

/*
vulkan_model_brush.c
Vulkan support routines for model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_model.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/staging.h"
#include "qfalloca.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static vulktex_t vulkan_notexture = { };
static void vulkan_brush_clear (model_t *model, void *data)
{
modelctx_t *mctx = data;
vulkan_ctx_t *ctx = mctx->ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkDestroyImage (device->dev, tex->tex->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->tex->view, 0);
if (tex->glow) {
dfunc->vkDestroyImage (device->dev, tex->glow->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->glow->view, 0);
}
}
dfunc->vkFreeMemory (device->dev, mctx->texture_memory, 0);
}
static size_t
get_image_size (VkImage image, qfv_device_t *device)
{
qfv_devfuncs_t *dfunc = device->funcs;
size_t size;
size_t align;
VkMemoryRequirements requirements;
dfunc->vkGetImageMemoryRequirements (device->dev, image, &requirements);
size = requirements.size;
align = requirements.alignment - 1;
size = (size + align) & ~(align);
return size;
}
static void
transfer_mips (byte *dst, const void *_src, const texture_t *tx)
{
const byte *src = _src;
unsigned width = tx->width;
unsigned height = tx->height;
unsigned count, offset;
for (int i = 0; i < MIPLEVELS; i++) {
// mip offsets are relative to the texture pointer rather than the
// end of the texture struct
offset = tx->offsets[i] - sizeof (texture_t);
count = width * height;
Vulkan_ExpandPalette (dst, src + offset, vid.palette, 1, count);
dst += count * 4;
width >>= 1;
height >>= 1;
}
}
static void
copy_mips (qfv_packet_t *packet, texture_t *tx, qfv_tex_t *tex,
qfv_devfuncs_t *dfunc)
{
// base copy
VkBufferImageCopy copy = {
tex->offset, tx->width, tx->height,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{0, 0, 0}, {tx->width, tx->height, 1},
};
int is_sky = 0;
int sky_offset = 0;
size_t size = tx->width * tx->height * 4;
int copy_count = MIPLEVELS;
if (strncmp (tx->name, "sky", 3) == 0) {
if (tx->width == 2 * tx->height) {
copy.imageExtent.width /= 2;
sky_offset = tx->width * 4 / 2;
}
is_sky = 1;
copy_count *= 2;
}
__auto_type copies = QFV_AllocBufferImageCopy (copy_count, alloca);
copies->size = 0;
for (int i = 0; i < MIPLEVELS; i++) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
if (is_sky) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
c->bufferOffset += sky_offset;
c->imageSubresource.baseArrayLayer = 1;
}
copy.bufferOffset += size;
size >>= 2;
copy.bufferRowLength >>= 1;
copy.bufferImageHeight >>= 1;
copy.imageExtent.width >>= 1;
copy.imageExtent.height >>= 1;
copy.imageSubresource.mipLevel++;
sky_offset >>= 1;
}
dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
tex->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
copies->size, copies->a);
}
static void
load_textures (model_t *model, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
modelctx_t *mctx = model->data;
VkImage image = 0;
byte *buffer;
size_t image_count = 0;
size_t copy_count = 0;
size_t memsize = 0;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
tex->tex->offset = memsize;
memsize += get_image_size (tex->tex->image, device);
image_count++;
copy_count += MIPLEVELS;
if (strncmp (tx->name, "sky", 3) == 0) {
copy_count += MIPLEVELS;
}
// just so we have one in the end
image = tex->tex->image;
if (tex->glow) {
copy_count += MIPLEVELS;
tex->glow->offset = memsize;
memsize += get_image_size (tex->glow->image, device);
image_count++;
}
}
VkDeviceMemory mem;
mem = QFV_AllocImageMemory (device, image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
mctx->texture_memory = mem;
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device, memsize,
ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
buffer = QFV_PacketExtend (packet, memsize);
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkBindImageMemory (device->dev, tex->tex->image, mem,
tex->tex->offset);
VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D;
if (strncmp (tx->name, "sky", 3) == 0) {
type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
tex->tex->view = QFV_CreateImageView (device, tex->tex->image,
type, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
transfer_mips (buffer + tex->tex->offset, tx + 1, tx);
if (tex->glow) {
dfunc->vkBindImageMemory (device->dev, tex->glow->image, mem,
tex->glow->offset);
// skys are unlit so never have a glow texture thus glow
// textures are always simple 2D
tex->glow->view = QFV_CreateImageView (device, tex->tex->image,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
transfer_mips (buffer + tex->glow->offset, tex->glow->memory, tx);
}
}
// base barrier
VkImageMemoryBarrier barrier;
barrier = imageLayoutTransitionBarriers[qfv_LT_Undefined_to_TransferDst];
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
__auto_type barriers = QFV_AllocImageBarrierSet (image_count, malloc);
barriers->size = 0;
for (int i = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
__auto_type b = &barriers->a[barriers->size++];
*b = barrier;
b->image = tex->tex->image;
if (tex->glow) {
b = &barriers->a[barriers->size++];
*b = barrier;
b->image = tex->glow->image;
}
}
qfv_pipelinestagepair_t stages;
stages = imageLayoutTransitionStages[qfv_LT_Undefined_to_TransferDst];
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
0, 0, 0, 0, 0,
barriers->size, barriers->a);
for (int i = 0, j = 0; i < model->numtextures; i++) {
texture_t *tx = model->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
__auto_type b = &barriers->a[j++];
b->oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b->dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
copy_mips (packet, tx, tex->tex, dfunc);
if (tex->glow) {
b = &barriers->a[j++];
b->oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b->newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b->srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b->dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
copy_mips (packet, tx, tex->glow, dfunc);
}
}
stages=imageLayoutTransitionStages[qfv_LT_TransferDst_to_ShaderReadOnly];
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
0, 0, 0, 0, 0,
barriers->size, barriers->a);
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
}
void
Vulkan_Mod_ProcessTexture (texture_t *tx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
if (!tx) {
modelctx_t *mctx = Hunk_AllocName (sizeof (modelctx_t),
loadmodel->name);
mctx->ctx = ctx;
loadmodel->clear = vulkan_brush_clear;
loadmodel->data = mctx;
r_notexture_mip->render = &vulkan_notexture;
load_textures (loadmodel, ctx);
return;
}
vulktex_t *tex = tx->render;
tex->texture = tx;
tex->tex = (qfv_tex_t *) (tex + 1);
VkExtent3D extent = { tx->width, tx->height, 1 };
int layers = 1;
if (strncmp (tx->name, "sky", 3) == 0) {
layers = 2;
// the sky texture is normally 2 side-by-side squares, but
// some maps have just a single square
if (tx->width == 2 * tx->height) {
extent.width /= 2;
}
}
tex->tex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, layers,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
if (layers > 1) {
// skys are unlit, so no fullbrights
return;
}
const char *name = va ("fb_%s", tx->name);
int size = (tx->width * tx->height * 85) / 64;
int fullbright_mark = Hunk_LowMark ();
byte *pixels = Hunk_AllocName (size, name);
if (!Mod_CalcFullbright ((byte *) (tx + 1), pixels, size)) {
Hunk_FreeToLowMark (fullbright_mark);
return;
}
tex->glow = tex->tex + 1;
tex->glow->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, 1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
// store the pointer to the fullbright data: memory will never be set to
// actual device memory because all of the textures will be loaded in one
// big buffer
tex->glow->memory = (VkDeviceMemory) pixels;
}
void
Vulkan_Mod_LoadLighting (bsp_t *bsp, vulkan_ctx_t *ctx)
{
mod_lightmap_bytes = 3;
if (!bsp->lightdatasize) {
loadmodel->lightdata = NULL;
return;
}
byte d;
byte *in, *out, *data;
size_t i;
int ver;
QFile *lit_file;
loadmodel->lightdata = 0;
if (mod_lightmap_bytes > 1) {
// LordHavoc: check for a .lit file to load
dstring_t *litfilename = dstring_new ();
dstring_copystr (litfilename, loadmodel->name);
QFS_StripExtension (litfilename->str, litfilename->str);
dstring_appendstr (litfilename, ".lit");
lit_file = QFS_VOpenFile (litfilename->str, 0, loadmodel->vpath);
data = (byte *) QFS_LoadHunkFile (lit_file);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
ver = LittleLong (((int32_t *) data)[1]);
if (ver == 1) {
Sys_MaskPrintf (SYS_DEV, "%s loaded", litfilename->str);
loadmodel->lightdata = data + 8;
} else {
Sys_MaskPrintf (SYS_DEV,
"Unknown .lit file version (%d)\n", ver);
}
} else {
Sys_MaskPrintf (SYS_DEV, "Corrupt .lit file (old version?)\n");
}
}
dstring_delete (litfilename);
}
if (loadmodel->lightdata || !bsp->lightdatasize) {
return;
}
// LordHavoc: oh well, expand the white lighting data
loadmodel->lightdata = Hunk_AllocName (bsp->lightdatasize * 3,
loadmodel->name);
in = bsp->lightdata;
out = loadmodel->lightdata;
for (i = 0; i < bsp->lightdatasize ; i++) {
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}