mirror of
https://git.code.sf.net/p/quake/quakeforge
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0e5cd14829
Add return-type information to all methods, split up lines properly where I could find them, and ran the whole thing through uncrustify. Looks purty now. :)
50 lines
842 B
Objective-C
50 lines
842 B
Objective-C
#ifndef ZView_h
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#define ZView_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "render.h"
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extern id zview_i;
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// zplane controls the objects displayed in the xyview
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extern float zplane;
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extern float zplanedir;
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@interface ZView: NSView
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{
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float minheight, maxheight;
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float oldminheight, oldmaxheight;
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float topbound, bottombound; // for floor clipping
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float scale;
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vec3_t origin;
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NSBezierPath *checker;
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}
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- (id) clearBounds;
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- (id) getBounds: (float *)top
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: (float *)bottom;
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- (id) getPoint: (NSPoint *)pt;
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- (id) setPoint: (NSPoint *)pt;
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- (id) addToHeightRange: (float)height;
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- (id) newRealBounds;
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- (id) newSuperBounds;
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- (void) XYDrawSelf;
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- (BOOL) XYmouseDown: (NSPoint *)pt;
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- (id) setXYOrigin: (NSPoint *)pt;
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- (id) setOrigin: (NSPoint)pt scale: (float)sc;
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@end
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#endif // ZView_h
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