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https://git.code.sf.net/p/quake/quakeforge
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b7947b48a5
Too many places to keep up to date.
27 lines
589 B
GLSL
27 lines
589 B
GLSL
#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (set = 0, binding = 0) uniform
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#include "matrices.h"
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;
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/** Vertex position.
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x, y, s, t
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\a vertex provides the onscreen location at which to draw the icon
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(\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w).
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*/
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layout (location = 0) in vec2 vertex;
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layout (location = 1) in vec2 uv;
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layout (location = 2) in vec4 vcolor;
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layout (location = 0) out vec2 st;
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layout (location = 1) out vec4 color;
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void
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main (void)
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{
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gl_Position = Projection2d * vec4 (vertex.xy, 0.0, 1.0);
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st = uv;
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color = vcolor;
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}
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