quakeforge/include/QF/ui/imui.h
Bill Currie 9ede227da4 [ui] Edge detect all mouse buttons
And return mouse button info in the io struct.
2023-08-07 22:20:34 +09:00

208 lines
5.8 KiB
C

/*
imui.h
Immediate mode user interface
Copyright (C) 2023 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2023/07/01
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_ui_imui_h
#define __QF_ui_imui_h
#include "QF/ui/view.h"
typedef struct imui_ctx_s imui_ctx_t;
struct canvas_system_s;
struct IE_event_s;
enum {
imui_percent_x, ///< int
imui_percent_y, ///< int
imui_reference, ///< imui_reference_t
imui_comp_count
};
extern const component_t imui_components[imui_comp_count];
typedef enum {
imui_size_none,
imui_size_pixels,
imui_size_fittext,
imui_size_percent,
imui_size_fitchildren,
imui_size_expand,
} imui_size_t;
typedef union imui_color_s {
struct {
uint32_t normal;
uint32_t hot;
uint32_t active;
};
uint32_t color[3];
} imui_color_t;
typedef struct imui_style_s {
imui_color_t background;
imui_color_t foreground;
imui_color_t text;
} imui_style_t;
typedef struct imui_reference_s {
uint32_t ref_id;
} imui_reference_t;
typedef struct imui_window_s {
const char *name;
int xpos;
int ypos;
int xlen;
int ylen;
int group_offset;
int mode;
bool is_open;
bool is_collapsed;
const char *reference;
grav_t reference_gravity;
grav_t anchor_gravity;
struct imui_window_s *parent; // for submenus
bool no_collapse;
} imui_window_t;
typedef struct imui_io_s {
view_pos_t mouse;
uint32_t buttons;
uint32_t pressed;
uint32_t released;
uint32_t hot;
uint32_t active;
} imui_io_t;
imui_ctx_t *IMUI_NewContext (struct canvas_system_s canvas_sys,
const char *font, float fontsize);
void IMUI_DestroyContext (imui_ctx_t *ctx);
void IMUI_SetVisible (imui_ctx_t *ctx, bool visible);
void IMUI_SetSize (imui_ctx_t *ctx, int xlen, int ylen);
bool IMUI_ProcessEvent (imui_ctx_t *ctx, const struct IE_event_s *ie_event);
imui_io_t IMUI_GetIO (imui_ctx_t *ctx) __attribute__((pure));
void IMUI_BeginFrame (imui_ctx_t *ctx);
void IMUI_Draw (imui_ctx_t *ctx);
int IMUI_PushLayout (imui_ctx_t *ctx, bool vertical);
void IMUI_PopLayout (imui_ctx_t *ctx);
void IMUI_Layout_SetXSize (imui_ctx_t *ctx, imui_size_t size, int value);
void IMUI_Layout_SetYSize (imui_ctx_t *ctx, imui_size_t size, int value);
int IMUI_PushStyle (imui_ctx_t *ctx, const imui_style_t *style);
void IMUI_PopStyle (imui_ctx_t *ctx);
void IMUI_Style_Update (imui_ctx_t *ctx, const imui_style_t *style);
void IMUI_Style_Fetch (const imui_ctx_t *ctx, imui_style_t *style);
void IMUI_Label (imui_ctx_t *ctx, const char *label);
void IMUI_Labelf (imui_ctx_t *ctx, const char *fmt, ...)__attribute__((format(PRINTF,2,3)));
bool IMUI_Button (imui_ctx_t *ctx, const char *label);
bool IMUI_Checkbox (imui_ctx_t *ctx, bool *flag, const char *label);
void IMUI_Radio (imui_ctx_t *ctx, int *curvalue, int value, const char *label);
void IMUI_Slider (imui_ctx_t *ctx, float *value, float minval, float maxval,
const char *label);
void IMUI_Spacer (imui_ctx_t *ctx,
imui_size_t xsize, int xvalue,
imui_size_t ysize, int yvalue);
int IMUI_StartPanel (imui_ctx_t *ctx, imui_window_t *panel);
int IMUI_ExtendPanel (imui_ctx_t *ctx, const char *panel_name);
void IMUI_EndPanel (imui_ctx_t *ctx);
int IMUI_StartMenu (imui_ctx_t *ctx, imui_window_t *menu, bool vertical);
void IMUI_EndMenu (imui_ctx_t *ctx);
bool IMUI_MenuItem (imui_ctx_t *ctx, const char *label, bool collapse);
int IMUI_StartWindow (imui_ctx_t *ctx, imui_window_t *window);
void IMUI_EndWindow (imui_ctx_t *ctx);
#define IMUI_DeferLoop(begin, end) \
for (int _i_ = (begin); !_i_; _i_++, (end))
// #define IMUI_context to an imui_ctx_t * variable
#define UI_Label(label) \
IMUI_Label(IMUI_context, label)
#define UI_Labelf(fmt...) \
IMUI_Labelf(IMUI_context, fmt)
#define UI_Button(label) \
IMUI_Button(IMUI_context, label)
#define UI_Checkbox(flag, label) \
IMUI_Checkbox(IMUI_context, flag, label)
#define UI_Radio(state, value, label) \
IMUI_Radio(IMUI_context, state, value, label)
#define UI_Slider(value, minval, maxval, label) \
IMUI_Slider(IMUI_context, value, minval, maxval, label)
#define UI_FlexibleSpace() \
IMUI_Spacer(IMUI_context, imui_size_expand, 100, imui_size_expand, 100)
#define UI_Layout(vertical) \
IMUI_DeferLoop (IMUI_PushLayout (IMUI_context, vertical), \
IMUI_PopLayout (IMUI_context ))
#define UI_Panel(panel) \
IMUI_DeferLoop (IMUI_StartPanel (IMUI_context, panel), \
IMUI_EndPanel (IMUI_context))
#define UI_ExtendPanel(panel_name) \
IMUI_DeferLoop (IMUI_ExtendPanel (IMUI_context, panel_name), \
IMUI_EndPanel (IMUI_context))
#define UI_Menu(menu) \
IMUI_DeferLoop (IMUI_StartMenu (IMUI_context, menu, true), \
IMUI_EndMenu (IMUI_context))
#define UI_MenuBar(menu) \
IMUI_DeferLoop (IMUI_StartMenu (IMUI_context, menu, false), \
IMUI_EndMenu (IMUI_context))
#define UI_MenuItem(label) \
IMUI_MenuItem (IMUI_context, label, true)
#define UI_Window(window) \
IMUI_DeferLoop (IMUI_StartWindow (IMUI_context, window), \
IMUI_EndWindow (IMUI_context))
#define UI_Style(style) \
IMUI_DeferLoop (IMUI_PushStyle (IMUI_context, style), \
IMUI_PopStyle (IMUI_context ))
#define UI_Horizontal UI_Layout(false)
#define UI_Vertical UI_Layout(true)
#endif//__QF_ui_imui_h