mirror of
https://git.code.sf.net/p/quake/quakeforge
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278 lines
8 KiB
C
278 lines
8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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$Id$
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*/
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// bsp5.h
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#include "QF/mathlib.h"
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#include "QF/bspfile.h"
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typedef struct {
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vec3_t normal;
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vec_t dist;
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int type;
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} plane_t;
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#include "map.h"
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#define MAX_THREADS 4
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#define ON_EPSILON 0.05
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#define BOGUS_RANGE 18000
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// the exact bounding box of the brushes is expanded some for the headnode
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// volume. is this still needed?
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#define SIDESPACE 24
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#define TEX_SKIP -1
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#define TEX_HINT -2
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//============================================================================
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typedef struct {
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int numpoints;
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vec3_t points[8]; // variable sized
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} winding_t;
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winding_t *BaseWindingForPlane (plane_t *p);
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void CheckWinding (winding_t *w);
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winding_t *NewWinding (int points);
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void FreeWinding (winding_t *w);
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winding_t *CopyWinding (winding_t *w);
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winding_t *CopyWindingReverse (winding_t *w);
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winding_t *ClipWinding (winding_t *in, plane_t *split, qboolean keepon);
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void DivideWinding (winding_t *in, plane_t *split, winding_t **front, winding_t **back);
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//============================================================================
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typedef struct visfacet_s {
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struct visfacet_s *next;
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int planenum;
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int planeside; // which side is the front of the face
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int texturenum;
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int contents[2]; // 0 = front side
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struct visfacet_s *original; // face on node
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int outputnumber; // only valid for original faces after
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// write surfaces
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qboolean detail; // is a detail face
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winding_t *points;
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int *edges;
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} face_t;
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typedef struct surface_s {
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struct surface_s *next;
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struct surface_s *original; // before BSP cuts it up
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int planenum;
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int outputplanenum; // only valid after WriteSurfacePlanes
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vec3_t mins, maxs;
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qboolean onnode; // true if surface has already been used
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// as a splitting node
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qboolean has_detail; // true if the surface has detail brushes
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qboolean has_struct; // true if the surface has non-detail brushes
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face_t *faces; // links to all the faces on either side of the surf
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} surface_t;
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// there is a node_t structure for every node and leaf in the bsp tree
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#define PLANENUM_LEAF -1
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typedef struct node_s {
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vec3_t mins,maxs; // bounding volume, not just points inside
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// information for decision nodes
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int planenum; // -1 = leaf node
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int outputplanenum; // only valid after WriteNodePlanes
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int firstface; // decision node only
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int numfaces; // decision node only
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struct node_s *children[2]; // only valid for decision nodes
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face_t *faces; // decision nodes only, list for both sides
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// information for leafs
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int contents; // leaf nodes (0 for decision nodes)
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face_t **markfaces; // leaf nodes only, point to node faces
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struct portal_s *portals;
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int visleafnum; // -1 = solid
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int valid; // for flood filling
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int occupied; // light number in leaf for outside filling
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int o_dist; // distance to nearest entity
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int detail; // 1 if created by detail split
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} node_t;
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// brush.c ====================================================================
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#define NUM_HULLS 2 // normal and +16
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#define NUM_CONTENTS 2 // solid and water
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typedef struct brush_s {
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struct brush_s *next;
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vec3_t mins, maxs;
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face_t *faces;
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int contents;
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} brush_t;
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typedef struct {
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vec3_t mins, maxs;
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brush_t *brushes; // NULL terminated list
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} brushset_t;
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extern int numbrushplanes;
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extern plane_t planes[MAX_MAP_PLANES];
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brushset_t *Brush_LoadEntity (entity_t *ent, int hullnum);
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int PlaneTypeForNormal (vec3_t normal);
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int FindPlane (plane_t *dplane, int *side);
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// csg4.c =====================================================================
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// build surfaces is also used by GatherNodeFaces
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extern face_t *validfaces[MAX_MAP_PLANES];
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surface_t *BuildSurfaces (void);
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face_t *NewFaceFromFace (face_t *in);
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surface_t *CSGFaces (brushset_t *bs);
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void SplitFace (face_t *in, plane_t *split, face_t **front, face_t **back);
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// solidbsp.c =================================================================
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void DivideFacet (face_t *in, plane_t *split, face_t **front, face_t **back);
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void CalcSurfaceInfo (surface_t *surf);
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void SubdivideFace (face_t *f, face_t **prevptr);
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node_t *SolidBSP (surface_t *surfhead, qboolean midsplit);
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// merge.c ====================================================================
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void MergePlaneFaces (surface_t *plane);
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face_t *MergeFaceToList (face_t *face, face_t *list);
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face_t *FreeMergeListScraps (face_t *merged);
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void MergeAll (surface_t *surfhead);
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// surfaces.c =================================================================
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extern int c_cornerverts;
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extern int c_tryedges;
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extern face_t *edgefaces[MAX_MAP_EDGES][2];
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extern int firstmodeledge;
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extern int firstmodelface;
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void SubdivideFaces (surface_t *surfhead);
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surface_t *GatherNodeFaces (node_t *headnode);
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void MakeFaceEdges (node_t *headnode);
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// portals.c ==================================================================
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typedef struct portal_s {
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int planenum;
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node_t *nodes[2]; // [0] = front side of planenum
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struct portal_s *next[2];
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winding_t *winding;
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} portal_t;
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extern node_t outside_node; // portals outside the world face this
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void PortalizeWorld (node_t *headnode);
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void PortalizeWorldDetail (node_t *headnode); // stop at detail nodes
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void WritePortalfile (node_t *headnode);
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void FreeAllPortals (node_t *node);
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// region.c ===================================================================
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void GrowNodeRegions (node_t *headnode);
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// tjunc.c ====================================================================
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void tjunc (node_t *headnode);
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// writebsp.c =================================================================
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void WriteNodePlanes (node_t *headnode);
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void WriteClipNodes (node_t *headnode);
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void WriteDrawNodes (node_t *headnode);
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void BumpModel (int hullnum);
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int FindFinalPlane (dplane_t *p);
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void BeginBSPFile (void);
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void FinishBSPFile (void);
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// draw.c =====================================================================
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void Draw_ClearBounds (void);
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void Draw_AddToBounds (vec3_t v);
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void Draw_DrawFace (face_t *f);
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void Draw_ClearWindow (void);
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void Draw_SetRed (void);
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void Draw_SetGrey (void);
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void Draw_SetBlack (void);
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void DrawPoint (vec3_t v);
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void Draw_SetColor (int c);
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void SetColor (int c);
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void DrawPortal (portal_t *p);
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void DrawLeaf (node_t *l, int color);
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void DrawBrush (brush_t *b);
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void DrawWinding (winding_t *w);
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void DrawTri (vec3_t p1, vec3_t p2, vec3_t p3);
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// outside.c ==================================================================
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qboolean FillOutside (node_t *node);
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// readbsp.c ==================================================================
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void LoadBSP (void);
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void bsp2prt (void);
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void extract_textures (void);
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void extract_entities (void);
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//=============================================================================
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extern brushset_t *brushset;
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void qprintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2))); // only prints if verbose
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extern int valid;
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extern qboolean worldmodel;
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// misc functions
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face_t *AllocFace (void);
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void FreeFace (face_t *f);
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struct portal_s *AllocPortal (void);
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void FreePortal (struct portal_s *p);
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surface_t *AllocSurface (void);
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void FreeSurface (surface_t *s);
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node_t *AllocNode (void);
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struct brush_s *AllocBrush (void);
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//=============================================================================
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extern bsp_t *bsp;
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