quakeforge/include/QF/GLSL/qf_lightmap.h
Bill Currie 34dc7cf2df [models] Move brush data into its own struct
This is a big step towards a cleaner api. The struct reference in
model_t really should be a pointer, but bsp submodel(?) loading messed
that up, though that's just a matter of taking more care in the loading
code. It seems sensible to make that a separate step.
2021-02-01 19:31:11 +09:00

43 lines
1.3 KiB
C

/*
qf_lightmap.h
GLSL lightmap stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_lightmap_h
#define __QF_GLSL_lightmap_h
// LordHavoc: since lightmaps are now allocated only as needed, allow a ridiculous number :)
#define MAX_LIGHTMAPS 1024
#define BLOCK_WIDTH 64
#define BLOCK_HEIGHT 64
void glsl_lightmap_init (void);
void glsl_R_BuildLightmaps (struct model_s **models, int num_models);
void glsl_R_CalcLightmaps (void);
extern void (*glsl_R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
int glsl_R_LightmapTexture (void) __attribute__((pure));
void glsl_R_FlushLightmaps (void);
#endif//__QF_GLSL_lightmap_h