..
d_copy.S
d_draw.S
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_edge.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
d_fill.c
d_init.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_modech.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_part.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_parta.S
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_polysa.S
d_polyse.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_scan.c
[renderer] Clean up post processing
2022-03-26 00:42:43 +09:00
d_scana.S
d_sky.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_spr8.S
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_sprite.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_surf.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
d_vars.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_varsa.S
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
d_zpoint.c
draw.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
fpu.c
fpua.S
nonintel.c
surf8.S
[sw] Clean up use of vid.colormap8
2022-03-29 14:43:38 +09:00
sw_fisheye.c
[renderer] Get sw fisheye working again
2022-03-24 15:50:41 +09:00
sw_graph.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
sw_raclip.c
[sw] Clean up r_refdef and R_ViewChanged
2022-03-27 15:32:00 +09:00
sw_raclipa.S
[sw] Clean up r_refdef and R_ViewChanged
2022-03-27 15:32:00 +09:00
sw_ralias.c
[sw] Clean up use of vid.colormap8
2022-03-29 14:43:38 +09:00
sw_raliasa.S
sw_rbsp.c
sw_rdraw.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
sw_rdrawa.S
[sw] Clean up r_refdef and R_ViewChanged
2022-03-27 15:32:00 +09:00
sw_redge.c
sw_redgea.S
sw_riqm.c
[sw] Clean up use of vid.colormap8
2022-03-29 14:43:38 +09:00
sw_rmain.c
[renderer] Clean up FOV and viewport handling
2022-03-30 14:55:32 +09:00
sw_rmisc.c
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
sw_rpart.c
sw_rsky.c
sw_rsprite.c
[renderer] Move a couple functions to using vec4f_t
2022-03-30 23:53:30 +09:00
sw_rsurf.c
[sw] Clean up use of vid.colormap8
2022-03-29 14:43:38 +09:00
sw_rvarsa.S
transform.S
vid_common_sw.c