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quakeforge/ruamoko/lib/sv_sound.r
2007-05-07 12:17:12 +00:00

4 lines
172 B
R

#include "sound.h"
void (entity e, float chan, string samp, float vol, float atten) sound = #8;
void (vector pos, string samp, float vol, float atten) ambientsound = #74;