mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
5f93c115ff
They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
610 lines
14 KiB
C
610 lines
14 KiB
C
/*
|
|
sv_user.c
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "world.h"
|
|
|
|
#include "nq/include/host.h"
|
|
#include "nq/include/server.h"
|
|
#include "nq/include/sv_progs.h"
|
|
|
|
cvar_t *sv_rollangle;
|
|
cvar_t *sv_rollspeed;
|
|
|
|
edict_t *sv_player;
|
|
|
|
cvar_t *sv_edgefriction;
|
|
|
|
vec3_t forward, right, up;
|
|
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
|
|
// world
|
|
float *angles;
|
|
float *origin;
|
|
float *velocity;
|
|
|
|
qboolean onground;
|
|
|
|
usercmd_t cmd;
|
|
|
|
cvar_t *sv_idealpitchscale;
|
|
|
|
#define MAX_FORWARD 6
|
|
|
|
/*
|
|
FIXME duplicates V_CalcRoll in cl_view.c
|
|
*/
|
|
static float
|
|
SV_CalcRoll (const vec3_t angles, const vec3_t velocity)
|
|
{
|
|
float side, sign, value;
|
|
|
|
AngleVectors (angles, forward, right, up);
|
|
side = DotProduct (velocity, right);
|
|
sign = side < 0 ? -1 : 1;
|
|
side = fabs (side);
|
|
|
|
value = sv_rollangle->value;
|
|
// if (cl.inwater)
|
|
// value *= 6;
|
|
|
|
if (side < sv_rollspeed->value)
|
|
side = side * value / sv_rollspeed->value;
|
|
else
|
|
side = value;
|
|
|
|
return side * sign;
|
|
}
|
|
|
|
void
|
|
SV_SetIdealPitch (void)
|
|
{
|
|
int dir, step, steps, i, j;
|
|
float angleval, sinval, cosval;
|
|
float z[MAX_FORWARD];
|
|
trace_t tr;
|
|
vec3_t top, bottom;
|
|
|
|
if (!((int) SVfloat (sv_player, flags) & FL_ONGROUND))
|
|
return;
|
|
|
|
angleval = SVvector (sv_player, angles)[YAW] * M_PI * 2 / 360;
|
|
sinval = sin (angleval);
|
|
cosval = cos (angleval);
|
|
|
|
for (i = 0; i < MAX_FORWARD; i++) {
|
|
top[0] = SVvector (sv_player, origin)[0] + cosval * (i + 3) * 12;
|
|
top[1] = SVvector (sv_player, origin)[1] + sinval * (i + 3) * 12;
|
|
top[2] = SVvector (sv_player, origin)[2] + SVvector (sv_player,
|
|
view_ofs)[2];
|
|
bottom[0] = top[0];
|
|
bottom[1] = top[1];
|
|
bottom[2] = top[2] - 160;
|
|
|
|
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
|
|
if (tr.allsolid)
|
|
return; // looking at a wall, leave ideal the
|
|
// way it was
|
|
if (tr.fraction == 1)
|
|
return; // near a dropoff
|
|
|
|
z[i] = top[2] + tr.fraction * (bottom[2] - top[2]);
|
|
}
|
|
|
|
dir = 0;
|
|
steps = 0;
|
|
for (j = 1; j < i; j++) {
|
|
step = z[j] - z[j - 1];
|
|
if (step > -ON_EPSILON && step < ON_EPSILON)
|
|
continue;
|
|
|
|
if (dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
|
|
return; // mixed changes
|
|
|
|
steps++;
|
|
dir = step;
|
|
}
|
|
|
|
if (!dir) {
|
|
SVfloat (sv_player, idealpitch) = 0;
|
|
return;
|
|
}
|
|
|
|
if (steps < 2)
|
|
return;
|
|
SVfloat (sv_player, idealpitch) = -dir * sv_idealpitchscale->value;
|
|
}
|
|
|
|
static void
|
|
SV_UserFriction (void)
|
|
{
|
|
float *vel;
|
|
float control, friction, speed, newspeed;
|
|
vec3_t start, stop;
|
|
trace_t trace;
|
|
|
|
vel = velocity;
|
|
|
|
speed = sqrt (vel[0] * vel[0] + vel[1] * vel[1]);
|
|
if (!speed)
|
|
return;
|
|
|
|
// if the leading edge is over a dropoff, increase friction
|
|
start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
|
|
start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
|
|
start[2] = origin[2] + SVvector (sv_player, mins)[2];
|
|
stop[2] = start[2] - 34;
|
|
|
|
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
|
|
|
|
if (trace.fraction == 1.0)
|
|
friction = sv_friction->value * sv_edgefriction->value;
|
|
else
|
|
friction = sv_friction->value;
|
|
|
|
// apply friction
|
|
control = speed < sv_stopspeed->value ? sv_stopspeed->value : speed;
|
|
newspeed = speed - host_frametime * control * friction;
|
|
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
newspeed /= speed;
|
|
|
|
vel[0] = vel[0] * newspeed;
|
|
vel[1] = vel[1] * newspeed;
|
|
vel[2] = vel[2] * newspeed;
|
|
}
|
|
|
|
cvar_t *sv_maxspeed;
|
|
cvar_t *sv_accelerate;
|
|
|
|
#if 0
|
|
void
|
|
SV_Accelerate (vec3_t wishvel)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed;
|
|
vec3_t pushvec;
|
|
|
|
if (wishspeed == 0)
|
|
return;
|
|
|
|
VectorSubtract (wishvel, velocity, pushvec);
|
|
addspeed = VectorNormalize (pushvec);
|
|
|
|
accelspeed = sv_accelerate->value * host_frametime * addspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * pushvec[i];
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
SV_Accelerate (void)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed, currentspeed;
|
|
|
|
currentspeed = DotProduct (velocity, wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
accelspeed = sv_accelerate->value * host_frametime * wishspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
static void
|
|
SV_AirAccelerate (vec3_t wishveloc)
|
|
{
|
|
int i;
|
|
float addspeed, wishspd, accelspeed, currentspeed;
|
|
|
|
wishspd = VectorNormalize (wishveloc);
|
|
if (wishspd > 30)
|
|
wishspd = 30;
|
|
currentspeed = DotProduct (velocity, wishveloc);
|
|
addspeed = wishspd - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
// accelspeed = sv_accelerate->value * host_frametime;
|
|
accelspeed = sv_accelerate->value * wishspeed * host_frametime;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishveloc[i];
|
|
}
|
|
|
|
static void
|
|
DropPunchAngle (void)
|
|
{
|
|
float len;
|
|
|
|
len = VectorNormalize (SVvector (sv_player, punchangle));
|
|
|
|
len -= 10 * host_frametime;
|
|
if (len < 0)
|
|
len = 0;
|
|
VectorScale (SVvector (sv_player, punchangle), len, SVvector (sv_player,
|
|
punchangle));
|
|
}
|
|
|
|
static void
|
|
SV_WaterMove (void)
|
|
{
|
|
int i;
|
|
float speed, newspeed, wishspeed, addspeed, accelspeed;
|
|
vec3_t wishvel;
|
|
|
|
// user intentions
|
|
AngleVectors (SVvector (sv_player, v_angle), forward, right, up);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
|
|
|
|
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
else
|
|
wishvel[2] += cmd.upmove;
|
|
|
|
wishspeed = VectorLength (wishvel);
|
|
if (wishspeed > sv_maxspeed->value) {
|
|
VectorScale (wishvel, sv_maxspeed->value / wishspeed, wishvel);
|
|
wishspeed = sv_maxspeed->value;
|
|
}
|
|
wishspeed *= 0.7;
|
|
|
|
// water friction
|
|
speed = VectorLength (velocity);
|
|
if (speed) {
|
|
newspeed = speed - host_frametime * speed * sv_friction->value;
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
VectorScale (velocity, newspeed / speed, velocity);
|
|
} else
|
|
newspeed = 0;
|
|
|
|
// water acceleration
|
|
if (!wishspeed)
|
|
return;
|
|
|
|
addspeed = wishspeed - newspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
|
|
VectorNormalize (wishvel);
|
|
accelspeed = sv_accelerate->value * wishspeed * host_frametime;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishvel[i];
|
|
}
|
|
|
|
static void
|
|
SV_WaterJump (void)
|
|
{
|
|
if (sv.time > SVfloat (sv_player, teleport_time) ||
|
|
!SVfloat (sv_player, waterlevel)) {
|
|
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) &
|
|
~FL_WATERJUMP;
|
|
SVfloat (sv_player, teleport_time) = 0;
|
|
}
|
|
SVvector (sv_player, velocity)[0] = SVvector (sv_player, movedir)[0];
|
|
SVvector (sv_player, velocity)[1] = SVvector (sv_player, movedir)[1];
|
|
}
|
|
|
|
static void
|
|
SV_AirMove (void)
|
|
{
|
|
int i;
|
|
float fmove, smove;
|
|
vec3_t wishvel;
|
|
|
|
AngleVectors (SVvector (sv_player, angles), forward, right, up);
|
|
|
|
fmove = cmd.forwardmove;
|
|
smove = cmd.sidemove;
|
|
|
|
// hack to not let you back into teleporter
|
|
if (sv.time < SVfloat (sv_player, teleport_time) && fmove < 0)
|
|
fmove = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = forward[i] * fmove + right[i] * smove;
|
|
|
|
if ((int) SVfloat (sv_player, movetype) != MOVETYPE_WALK)
|
|
wishvel[2] = cmd.upmove;
|
|
else
|
|
wishvel[2] = 0;
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize (wishdir);
|
|
if (wishspeed > sv_maxspeed->value) {
|
|
VectorScale (wishvel, sv_maxspeed->value / wishspeed, wishvel);
|
|
wishspeed = sv_maxspeed->value;
|
|
}
|
|
|
|
if (SVfloat (sv_player, movetype) == MOVETYPE_NOCLIP) { // noclip
|
|
VectorCopy (wishvel, velocity);
|
|
} else if (onground) {
|
|
SV_UserFriction ();
|
|
SV_Accelerate ();
|
|
} else { // not on ground, so little effect on velocity
|
|
SV_AirAccelerate (wishvel);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_ClientThink
|
|
|
|
the move fields specify an intended velocity in pix/sec
|
|
the angle fields specify an exact angular motion in degrees
|
|
*/
|
|
void
|
|
SV_ClientThink (void)
|
|
{
|
|
vec3_t v_angle;
|
|
|
|
if (SVfloat (sv_player, movetype) == MOVETYPE_NONE)
|
|
return;
|
|
|
|
onground = (int) SVfloat (sv_player, flags) & FL_ONGROUND;
|
|
|
|
origin = SVvector (sv_player, origin);
|
|
velocity = SVvector (sv_player, velocity);
|
|
|
|
DropPunchAngle ();
|
|
|
|
// if dead, behave differently
|
|
if (SVfloat (sv_player, health) <= 0)
|
|
return;
|
|
|
|
// angles
|
|
// show 1/3 the pitch angle and all the roll angle
|
|
cmd = host_client->cmd;
|
|
angles = SVvector (sv_player, angles);
|
|
|
|
VectorAdd (SVvector (sv_player, v_angle), SVvector (sv_player,
|
|
punchangle), v_angle);
|
|
angles[ROLL] = SV_CalcRoll (SVvector (sv_player, angles),
|
|
SVvector (sv_player, velocity)) * 4;
|
|
if (!SVfloat (sv_player, fixangle)) {
|
|
angles[PITCH] = -v_angle[PITCH] / 3;
|
|
angles[YAW] = v_angle[YAW];
|
|
}
|
|
|
|
if ((int) SVfloat (sv_player, flags) & FL_WATERJUMP) {
|
|
SV_WaterJump ();
|
|
return;
|
|
}
|
|
// walk
|
|
if ((SVfloat (sv_player, waterlevel) >= 2)
|
|
&& (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP)) {
|
|
SV_WaterMove ();
|
|
return;
|
|
}
|
|
|
|
SV_AirMove ();
|
|
}
|
|
|
|
static void
|
|
SV_ReadClientMove (usercmd_t *move)
|
|
{
|
|
int i, bits;
|
|
vec3_t angle;
|
|
|
|
// read ping time
|
|
host_client->ping_times[host_client->num_pings % NUM_PING_TIMES]
|
|
= sv.time - MSG_ReadFloat (net_message);
|
|
host_client->num_pings++;
|
|
|
|
// read current angles
|
|
if (sv.protocol == PROTOCOL_NETQUAKE)
|
|
MSG_ReadAngleV (net_message, angle);
|
|
else
|
|
MSG_ReadAngle16V (net_message, angle);
|
|
|
|
VectorCopy (angle, SVvector (host_client->edict, v_angle));
|
|
|
|
// read movement
|
|
move->forwardmove = (short) MSG_ReadShort (net_message);
|
|
move->sidemove = (short) MSG_ReadShort (net_message);
|
|
move->upmove = (short) MSG_ReadShort (net_message);
|
|
|
|
// read buttons
|
|
bits = MSG_ReadByte (net_message);
|
|
SVfloat (host_client->edict, button0) = bits & 1;
|
|
SVfloat (host_client->edict, button2) = (bits & 2) >> 1;
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
if (i)
|
|
SVfloat (host_client->edict, impulse) = i;
|
|
}
|
|
|
|
/*
|
|
SV_ReadClientMessage
|
|
|
|
Returns false if the client should be killed
|
|
*/
|
|
static qboolean
|
|
SV_ReadClientMessage (void)
|
|
{
|
|
int cmd, ret;
|
|
const char *s;
|
|
|
|
do {
|
|
nextmsg:
|
|
ret = NET_GetMessage (host_client->netconnection);
|
|
if (ret == -1) {
|
|
Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
|
|
return false;
|
|
}
|
|
if (!ret)
|
|
return true;
|
|
|
|
MSG_BeginReading (net_message);
|
|
|
|
while (1) {
|
|
if (!host_client->active)
|
|
return false; // a command caused an error
|
|
|
|
if (net_message->badread) {
|
|
Sys_Printf ("SV_ReadClientMessage: badread\n");
|
|
return false;
|
|
}
|
|
|
|
cmd = MSG_ReadByte (net_message);
|
|
|
|
switch (cmd) {
|
|
case -1:
|
|
goto nextmsg; // end of message
|
|
|
|
default:
|
|
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
|
|
return false;
|
|
|
|
case clc_nop:
|
|
break;
|
|
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString (net_message);
|
|
if (host_client->privileged)
|
|
ret = 2;
|
|
else
|
|
ret = 0;
|
|
if (strncasecmp (s, "status", 6) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "god", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "notarget", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "fly", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "name", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "noclip", 6) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "say", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "say_team", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "tell", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "color", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "kill", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "pause", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "spawn", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "begin", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "prespawn", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "kick", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "ping", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "give", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "ban", 3) == 0)
|
|
ret = 1;
|
|
if (ret == 2)
|
|
Cbuf_InsertText (host_cbuf, s);
|
|
else if (ret == 1)
|
|
Cmd_ExecuteString (s, src_client);
|
|
else
|
|
Sys_MaskPrintf (SYS_dev, "%s tried to %s\n",
|
|
host_client->name, s);
|
|
break;
|
|
|
|
case clc_disconnect:
|
|
return false;
|
|
|
|
case clc_move:
|
|
SV_ReadClientMove (&host_client->cmd);
|
|
break;
|
|
}
|
|
}
|
|
} while (ret == 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
SV_RunClients (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
sv_player = host_client->edict;
|
|
|
|
if (!SV_ReadClientMessage ()) {
|
|
SV_DropClient (false); // client misbehaved...
|
|
continue;
|
|
}
|
|
|
|
if (!host_client->spawned) {
|
|
// clear client movement until a new packet is received
|
|
memset (&host_client->cmd, 0, sizeof (host_client->cmd));
|
|
continue;
|
|
}
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || host_in_game))
|
|
SV_ClientThink ();
|
|
}
|
|
}
|