quakeforge/libs/video/targets/vid_common_gl.c
Jeff Teunissen a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00

427 lines
9.8 KiB
C

/*
vid_common_gl.c
Common OpenGL video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/vfs.h"
#include "QF/vid.h"
#include "QF/GL/defines.h"
#include "QF/GL/extensions.h"
#include "QF/GL/funcs.h"
#include "compat.h"
#include "sbar.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
unsigned char d_15to8table[65536];
unsigned int d_8to24table[256];
QF_glActiveTextureARB qglActiveTexture = NULL;
QF_glMultiTexCoord2fARB qglMultiTexCoord2f = NULL;
QF_glMultiTexCoord2fvARB qglMultiTexCoord2fv = NULL;
const char *gl_extensions;
const char *gl_renderer;
const char *gl_vendor;
const char *gl_version;
int vaelements;
int texture_extension_number = 1;
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int gl_filter_max = GL_LINEAR;
float gldepthmin, gldepthmax;
// ARB Multitexture
qboolean gl_mtex_active = false;
qboolean gl_mtex_capable = false;
GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
QF_glColorTableEXT qglColorTableEXT = NULL;
qboolean is8bit = false;
cvar_t *gl_multitexture;
cvar_t *gl_screenshot_byte_swap;
cvar_t *vid_mode;
cvar_t *vid_use8bit;
static void
gl_multitexture_f (cvar_t *var)
{
if (var)
gl_mtex_active = gl_mtex_capable && var->int_val;
}
static void
gl_screenshot_byte_swap_f (cvar_t *var)
{
qfglPixelStorei (GL_PACK_SWAP_BYTES, var->int_val ? GL_TRUE : GL_FALSE);
}
void
GL_Common_Init_Cvars (void)
{
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit "
"shared palettes.");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE,
gl_multitexture_f, "Use multitexture when "
"available");
gl_screenshot_byte_swap =
Cvar_Get ("gl_screenshot_byte_swap", "0",
CVAR_NONE, gl_screenshot_byte_swap_f,
"Swap the bytes for gl screenshots. Needed if you get "
"screenshots with red and blue swapped.");
}
/*
CheckMultiTextureExtensions
Check for ARB multitexture support
*/
void
CheckMultiTextureExtensions (void)
{
Con_Printf ("Checking for multitexture: ");
if (COM_CheckParm ("-nomtex")) {
Con_Printf ("disabled.\n");
return;
}
if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
int max_texture_units = 0;
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
if (max_texture_units >= 2) {
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
qglMultiTexCoord2f = QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
qglMultiTexCoord2fv = QFGL_ExtensionAddress ("glMultiTexCoord2fvARB");
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
if (qglMultiTexCoord2f && gl_mtex_enum)
gl_mtex_capable = true;
else
Con_Printf ("Multitexture disabled, could not find required "
"functions\n");
} else {
Con_Printf ("Multitexture disabled, not enough TMUs.\n");
}
} else {
Con_Printf ("not found.\n");
}
}
void
CheckVertexArraySize (void)
{
qfglGetIntegerv (GL_MAX_ELEMENTS_VERTICES, &vaelements);
// qfglGetIntegerv (MAX_ELEMENTS_INDICES, *vaindices);
}
void
VID_SetPalette (unsigned char *palette)
{
byte *pal;
char s[255];
float dist, bestdist;
int r1, g1, b1, k;
unsigned int r, g, b, v;
unsigned short i;
unsigned int *table;
static qboolean palflag = false;
VFile *f;
// 8 8 8 encoding
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
#ifdef WORDS_BIGENDIAN
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
#else
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
#endif
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
if (palflag)
return;
palflag = true;
COM_FOpenFile ("glquake/15to8.pal", &f);
if (f) {
Qread (f, d_15to8table, 1 << 15);
Qclose (f);
} else {
for (i = 0; i < (1 << 15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3) + 4;
g = ((i & 0x03E0) >> 2) + 4;
b = ((i & 0x7C00) >> 7) + 4;
pal = (unsigned char *) d_8to24table;
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
r1 = (int) r - (int) pal[0];
g1 = (int) g - (int) pal[1];
b1 = (int) b - (int) pal[2];
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
if (dist < bestdist) {
k = v;
bestdist = dist;
}
}
d_15to8table[i] = k;
}
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
COM_CreatePath (s);
if ((f = Qopen (s, "wb")) != NULL) {
Qwrite (f, d_15to8table, 1 << 15);
Qclose (f);
}
}
}
void
GL_Pre_Init (void)
{
if (!GLF_Init()) {
Sys_Error("Can't init video.\n");
return;
}
}
/*
GL_Init_Common
*/
void
GL_Init_Common (void)
{
gl_vendor = qfglGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = qfglGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = qfglGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = qfglGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
qfglClearColor (0, 0, 0, 0);
qfglCullFace (GL_FRONT);
qfglEnable (GL_TEXTURE_2D);
qfglEnable (GL_ALPHA_TEST);
qfglAlphaFunc (GL_GREATER, 0.666);
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qfglShadeModel (GL_FLAT);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
qfglEnable (GL_BLEND);
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckMultiTextureExtensions ();
CheckVertexArraySize ();
GL_Common_Init_Cvars ();
}
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
}
qboolean
VID_Is8bit (void)
{
return is8bit;
}
void
Tdfx_Init8bitPalette (void)
{
// Check for 8bit Extensions and initialize them.
int i;
if (is8bit) {
return;
}
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
char *oldpal;
GLubyte table[256][4];
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
if (!(qgl3DfxSetPaletteEXT = QFGL_ExtensionAddress
("gl3DfxSetPaletteEXT"))) {
Con_Printf ("3DFX_set_global_palette not found.\n");
return;
}
Con_Printf ("3DFX_set_global_palette.\n");
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
for (i = 0; i < 256; i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
qgl3DfxSetPaletteEXT ((GLuint *) table);
is8bit = true;
} else {
Con_Printf ("\n 3DFX_set_global_palette not found.");
}
}
/*
The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
*/
void
Shared_Init8bitPalette (void)
{
int i;
GLubyte thePalette[256 * 3];
GLubyte *oldPalette, *newPalette;
if (is8bit) {
return;
}
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
Con_Printf ("glColorTableEXT not found.\n");
return;
}
Con_Printf ("GL_EXT_shared_texture_palette\n");
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
newPalette = thePalette;
for (i = 0; i < 256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
is8bit = true;
} else {
Con_Printf ("\n GL_EXT_shared_texture_palette not found.");
}
}
void
VID_Init8bitPalette (void)
{
Con_Printf ("Checking for 8-bit extension: ");
if (vid_use8bit->int_val) {
Tdfx_Init8bitPalette ();
Shared_Init8bitPalette ();
if (!is8bit) {
Con_Printf ("\n 8-bit extension not found.\n");
}
} else {
Con_Printf ("disabled.\n");
}
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}