quakeforge/libs
Bill Currie c7eafd9254 [vulkan] Make the mip map generation public
I've decided that alias model skins should be in a single four-level
array texture rather than spread over four textures, but there's no way
I want to write that code again: getting it right was hard enough the
first time :P
2021-02-01 12:16:05 +09:00
..
audio [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
util [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
video [vulkan] Make the mip map generation public 2021-02-01 12:16:05 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00