mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
184 lines
4.5 KiB
C
184 lines
4.5 KiB
C
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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// trilib.c: library for loading triangles from an Alias triangle file
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include "QF/mathlib.h"
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#include "QF/qendian.h"
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#include "QF/quakeio.h"
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#include "QF/sys.h"
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#include "trilib.h"
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// on disk representation of a face
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#define FLOAT_START 99999.0
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#define FLOAT_END -FLOAT_START
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#define MAGIC 123322
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//#define NOISY 1
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typedef struct {
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float v[3];
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} vector;
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typedef struct
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{
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vector n; /* normal */
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vector p; /* point */
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vector c; /* color */
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float u; /* u */
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float v; /* v */
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} aliaspoint_t;
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typedef struct {
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aliaspoint_t pt[3];
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} tf_triangle;
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static void
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ByteSwapTri (tf_triangle *tri)
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{
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unsigned int i;
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for (i = 0; i < sizeof (tf_triangle) / 4; i++) {
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((int *) tri)[i] = BigLong (((int *) tri)[i]);
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}
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}
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void
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LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
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{
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QFile *input;
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char name[256], tex[256];
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float start, exitpattern, t;
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int count, iLevel, magic, i;
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tf_triangle tri;
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triangle_t *ptri;
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t = -FLOAT_START;
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*((unsigned char *) &exitpattern + 0) = *((unsigned char *) &t + 3);
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*((unsigned char *) &exitpattern + 1) = *((unsigned char *) &t + 2);
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*((unsigned char *) &exitpattern + 2) = *((unsigned char *) &t + 1);
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*((unsigned char *) &exitpattern + 3) = *((unsigned char *) &t + 0);
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if ((input = Qopen(filename, "rb")) == 0) {
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fprintf (stderr,"reader: could not open file '%s'\n", filename);
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exit (0);
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}
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iLevel = 0;
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Qread(input, &magic, sizeof(int));
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if (BigLong (magic) != MAGIC) {
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fprintf (stderr,"File is not a Alias object separated triangle file, "
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"magic number is wrong.\n");
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exit (0);
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}
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ptri = malloc (MAXTRIANGLES * sizeof (triangle_t));
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*pptri = ptri;
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while (Qeof(input) == 0) {
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Qread(input, &start, sizeof (float));
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start = BigFloat (start);
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if (start != exitpattern) {
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if (start == FLOAT_START) {
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// Start of an object or group of objects.
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i = -1;
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do {
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// There are probably better ways to read a string from
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// a file, but this does allow you to do error checking
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// (which I'm not doing) on a per character basis.
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i++;
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Qread(input, &(name[i]), sizeof (char));
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} while (name[i] != '\0');
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// indent ();
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// fprintf(stdout,"OBJECT START: %s\n",name);
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Qread (input, &count, sizeof (int));
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count = BigLong (count);
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++iLevel;
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if (count != 0) {
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// indent();
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// fprintf (stdout, "NUMBER OF TRIANGLES: %d\n", count);
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i = -1;
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do {
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i++;
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Qread (input, &(tex[i]), sizeof (char));
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} while (tex[i] != '\0');
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// indent();
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// fprintf(stdout," Object texture name: '%s'\n",tex);
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}
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/* Else (count == 0) this is the start of a group, and */
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/* no texture name is present. */
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} else if (start == FLOAT_END) {
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/* End of an object or group. Yes, the name should be */
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/* obvious from context, but it is in here just to be */
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/* safe and to provide a little extra information for */
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/* those who do not wish to write a recursive reader. */
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/* Mia culpa. */
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iLevel--;
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i = -1;
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do {
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i++;
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Qread (input, &(name[i]), sizeof (char));
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} while (name[i] != '\0');
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// indent();
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// fprintf(stdout,"OBJECT END: %s\n",name);
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continue;
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}
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}
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// read the triangles
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for (i = 0; i < count; ++i) {
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int j;
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Qread (input, &tri, sizeof (tf_triangle));
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ByteSwapTri (&tri);
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for (j = 0; j < 3; j++) {
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int k;
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for (k = 0; k < 3; k++) {
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ptri->verts[j][k] = tri.pt[j].p.v[k];
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}
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}
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ptri++;
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if ((ptri - *pptri) >= MAXTRIANGLES)
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Sys_Error ("Error: too many triangles; increase MAXTRIANGLES\n");
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}
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}
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*numtriangles = ptri - *pptri;
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Qclose (input);
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}
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