quakeforge/include/varrays.h
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00

71 lines
1.6 KiB
C

/*
varrays.h
OpenGL-specific definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __qf_varrays_h
#define __qf_varrays_h
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include "QF/GL/types.h"
typedef struct varray_t2f_c4ub_v2f_s {
GLfloat texcoord[2];
GLubyte color[4];
GLfloat vertex[2];
} varray_t2f_c4ub_v2f_t;
typedef struct varray_t2f_c4ub_v3f_s {
GLfloat texcoord[2];
GLubyte color[4];
GLfloat vertex[3];
} varray_t2f_c4ub_v3f_t;
typedef struct varray_t2f_c4f_n3f_v3f_s {
GLfloat texcoord[2];
GLfloat color[4];
GLfloat normal[3];
GLfloat vertex[3];
} varray_t2f_c4f_n3f_v3f_t;
//#define MAX_VARRAY_VERTS 10000
extern int vaelements;
extern varray_t2f_c4ub_v3f_t *particleVertexArray;
extern int pVAsize;
//extern varray_t2f_c4ub_v3f_t *modelVertexArray
//extern varray_t2f_v2f_t *textVertexArray;
#endif // __qf_varrays_h