mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
99 lines
3.6 KiB
C
99 lines
3.6 KiB
C
#include "QF/mathlib.h"
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extern void gl_overbright_f (struct cvar_s *cvar);
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extern struct cvar_s *cl_crossx;
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extern struct cvar_s *cl_crossy;
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extern struct cvar_s *cl_verstring;
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extern struct cvar_s *crosshair;
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extern struct cvar_s *crosshaircolor;
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extern quat_t crosshair_color;
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extern struct cvar_s *d_mipcap;
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extern struct cvar_s *d_mipscale;
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extern struct cvar_s *gl_affinemodels;
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extern struct cvar_s *gl_anisotropy;
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extern struct cvar_s *gl_clear;
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extern struct cvar_s *gl_conspin;
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extern struct cvar_s *gl_constretch;
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extern struct cvar_s *gl_dlight_polyblend;
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extern struct cvar_s *gl_dlight_smooth;
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extern struct cvar_s *gl_fb_bmodels;
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extern struct cvar_s *gl_fb_models;
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extern struct cvar_s *gl_finish;
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extern struct cvar_s *gl_keeptjunctions;
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extern struct cvar_s *gl_lerp_anim;
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extern struct cvar_s *gl_lightmap_align;
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extern struct cvar_s *gl_lightmap_subimage;
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extern struct cvar_s *gl_max_size;
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extern struct cvar_s *gl_multitexture;
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extern struct cvar_s *gl_nocolors;
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extern struct cvar_s *gl_overbright;
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extern struct cvar_s *gl_particle_mip;
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extern struct cvar_s *gl_particle_size;
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extern struct cvar_s *gl_picmip;
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extern struct cvar_s *gl_playermip;
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extern struct cvar_s *gl_reporttjunctions;
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extern struct cvar_s *gl_sky_clip;
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extern struct cvar_s *gl_sky_debug;
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extern struct cvar_s *gl_sky_divide;
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extern struct cvar_s *gl_sky_multipass;
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extern struct cvar_s *gl_tessellate;
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extern struct cvar_s *gl_texsort;
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extern struct cvar_s *gl_textures_bgra;
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extern struct cvar_s *gl_triplebuffer;
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extern struct cvar_s *gl_vector_light;
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extern struct cvar_s *r_aliasstats;
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extern struct cvar_s *r_aliastransadj;
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extern struct cvar_s *r_aliastransbase;
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extern struct cvar_s *r_ambient;
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extern struct cvar_s *r_clearcolor;
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extern struct cvar_s *r_dlight_lightmap;
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extern struct cvar_s *r_drawentities;
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extern struct cvar_s *r_drawexplosions;
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extern struct cvar_s *r_drawflat;
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extern struct cvar_s *r_drawviewmodel;
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extern struct cvar_s *r_dspeeds;
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extern struct cvar_s *r_dynamic;
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extern struct cvar_s *r_explosionclip;
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extern struct cvar_s *r_farclip;
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extern struct cvar_s *r_firecolor;
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extern struct cvar_s *r_flatlightstyles;
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extern struct cvar_s *r_fullbright;
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extern struct cvar_s *r_graphheight;
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extern struct cvar_s *r_lightmap;
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extern struct cvar_s *r_lightmap_components;
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extern struct cvar_s *r_maxedges;
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extern struct cvar_s *r_maxsurfs;
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extern struct cvar_s *r_mirroralpha;
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extern struct cvar_s *r_nearclip;
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extern struct cvar_s *r_norefresh;
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extern struct cvar_s *r_novis;
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extern struct cvar_s *r_numedges;
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extern struct cvar_s *r_numsurfs;
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extern struct cvar_s *r_particles;
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extern struct cvar_s *r_particles_max;
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extern struct cvar_s *r_particles_nearclip;
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extern struct cvar_s *r_reportedgeout;
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extern struct cvar_s *r_reportsurfout;
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extern struct cvar_s *r_shadows;
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extern struct cvar_s *r_skyname;
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extern struct cvar_s *r_speeds;
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extern struct cvar_s *r_timegraph;
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extern struct cvar_s *r_wateralpha;
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extern struct cvar_s *r_waterripple;
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extern struct cvar_s *r_waterwarp;
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extern struct cvar_s *r_zgraph;
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extern struct cvar_s *scr_consize;
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extern struct cvar_s *scr_conspeed;
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extern struct cvar_s *scr_fov;
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extern struct cvar_s *scr_fisheye;
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extern struct cvar_s *scr_fviews;
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extern struct cvar_s *scr_ffov;
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extern struct cvar_s *scr_showpause;
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extern struct cvar_s *scr_showram;
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extern struct cvar_s *scr_showturtle;
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extern struct cvar_s *scr_viewsize;
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