quakeforge/include/QF/quakefs.h
2003-02-14 22:36:10 +00:00

98 lines
2.9 KiB
C

/*
quakefs.h
quake virtual filesystem definitions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __quakefs_h
#define __quakefs_h
#include "QF/qtypes.h"
#include "QF/quakeio.h"
//============================================================================
#define MAX_OSPATH 128 // max length of a filesystem pathname
typedef struct searchpath_s {
char filename[MAX_OSPATH];
struct pack_s *pack; // only one of filename / pack will be used
struct searchpath_s *next;
} searchpath_t;
typedef struct gamedir_s {
const char *name;
const char *gamedir;
const char *path;
const char *gamecode;
struct {
const char *def;
const char *skins;
const char *progs;
const char *sound;
const char *maps;
} dir;
} gamedir_t;
extern searchpath_t *qfs_searchpaths;
extern gamedir_t *qfs_gamedir;
extern struct cvar_s *fs_userpath;
extern struct cvar_s *fs_sharepath;
extern int file_from_pak;
extern int qfs_filesize;
struct cache_user_s;
char *QFS_CompressPath (const char *pth);
void QFS_WriteFile (const char *filename, void *data, int len);
void QFS_WriteBuffers (const char *filename, int count, ...);
int _QFS_FOpenFile (const char *filename, QFile **gzfile, char *foundname, int zip);
int QFS_FOpenFile (const char *filename, QFile **gzfile);
void QFS_FileBase (const char *in, char *out);
void QFS_DefaultExtension (char *path, const char *extension);
const char *QFS_SkipPath (const char *pathname);
void QFS_StripExtension (const char *in, char *out);
int QFS_NextFilename (char *filename, const char *prefix, const char *ext);
const char *QFS_FileExtension (const char *in);
QFile *QFS_WOpen (const char *path, int zip);
int QFS_Rename (const char *old, const char *new);
byte *QFS_LoadFile (const char *path, int usehunk);
byte *QFS_LoadStackFile (const char *path, void *buffer, int bufsize);
byte *QFS_LoadTempFile (const char *path);
byte *QFS_LoadHunkFile (const char *path);
void QFS_LoadCacheFile (const char *path, struct cache_user_s *cu);
void QFS_CreatePath (const char *path);
void QFS_Gamedir (const char *dir);
void QFS_Init (const char *game);
void QFS_CreateGameDirectory (const char *gamename);
#endif // __quakefs_h