quakeforge/nq/source/Makemodule.am
Bill Currie db7f8a461e [ecs] Move ECS core into its own library
While the libraries are probably getting a little out of hand, the
separation into its own directory is probably a good thing as an ECS
should not be tied to scenes. This should make the ECS more generally
useful.
2022-10-26 17:24:03 +09:00

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
# Stuff that is common to both client and server
#
bin_PROGRAMS += @NQ_TARGETS@
EXTRA_PROGRAMS += nq-fbdev nq-sdl nq-svga nq-win nq-x11 nq-server
noinst_LIBRARIES += @nq_libs@
EXTRA_LIBRARIES += nq/source/libnq_client.a nq/source/libnq_common.a nq/source/libnq_sdl.a nq/source/libnq_server.a
nq_source_libnq_common_a_SOURCES= nq/source/game.c nq/source/world.c
nq_source_libnq_sdl_a_SOURCES= nq/source/sys_sdl.c
nq_source_libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
nq_cl_plugin_LIBS= \
@server_static_plugin_libs@ \
@client_static_plugin_libs@
nq_client_LIBFILES= \
libs/gib/libQFgib_client.la \
libs/input/libQFinput.la \
libs/audio/libQFcd.la \
libs/audio/libQFsound.la
nq_server_LIBFILES= \
@server_static_plugin_libs@ \
libs/models/libQFmodels.la
nq_common_LIBFILES= \
libs/scene/libQFscene.la \
libs/net/libnet_main.la \
libs/console/libQFconsole.la \
libs/image/libQFimage.la \
libs/gib/libQFgib.la \
libs/ruamoko/libQFruamoko.la \
libs/gamecode/libQFgamecode.la \
libs/ui/libQFui.la \
libs/ecs/libQFecs.la \
libs/util/libQFutil.la
nq_client_LIBS= $(nq_client_LIBFILES) $(nq_common_LIBFILES)
nq_server_LIBS= $(nq_server_LIBFILES) $(nq_common_LIBFILES) $(NET_LIBS)
nq_server_LIB_DEPS=$(nq_server_LIBFILES) $(nq_common_LIBFILES)
nq_source_libnq_client_a_SOURCES= \
nq/source/cl_cmd.c nq/source/cl_demo.c nq/source/cl_ents.c nq/source/cl_input.c nq/source/cl_main.c \
nq/source/cl_screen.c nq/source/cl_parse.c nq/source/sbar.c
nq_source_libnq_server_a_SOURCES= \
nq/source/host.c nq/source/host_cmd.c nq/source/sv_cl_phys.c nq/source/sv_cvar.c nq/source/sv_main.c \
nq/source/sv_move.c nq/source/sv_phys.c nq/source/sv_pr_cmds.c nq/source/sv_progs.c nq/source/sv_user.c
nq_client_libs= nq/source/libnq_server.a nq/source/libnq_client.a nq/source/libnq_common.a \
libs/client/libQFclient.la
server_libs = nq/source/libnq_server.a nq/source/libnq_common.a
# Software-rendering targets
# ... Linux FBDev
nq_fbdev_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFfbdev.la \
$(nq_client_LIBS)
nq_fbdev_SOURCES= nq/source/sys_unix.c
nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
nq_fbdev_LDFLAGS= $(common_ldflags)
nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
# ... SDL, version 1.2 and higher
nq_sdl_libs= \
nq/source/libnq_sdl.a \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFsdl.la \
$(nq_client_LIBS)
nq_sdl_SOURCES=nq/source/sdl_link.c
nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
nq_sdl_LDFLAGS= $(common_ldflags)
nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
# ... Linux SVGAlib
nq_svga_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFsvga.la \
$(nq_client_LIBS)
nq_svga_SOURCES= nq/source/sys_unix.c
nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
nq_svga_LDFLAGS= $(common_ldflags)
nq_svga_DEPENDENCIES= $(nq_svga_libs)
# ... X11
nq_x11_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFx11.la \
$(nq_client_LIBS)
nq_x11_SOURCES= nq/source/sys_unix.c
nq_x11_LDADD= $(nq_x11_libs) \
$(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(X_LIBS) \
-lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS)
nq_x11_LDFLAGS= $(common_ldflags)
nq_x11_DEPENDENCIES= $(nq_x11_libs)
# OpenGL-using targets
# ... SGI/Microsoft WGL (Windows OpenGL)
nq_win_libs= \
$(nq_client_libs) \
$(nq_cl_plugin_LIBS) \
libs/video/renderer/libQFrenderer.la \
libs/models/libQFmodels.la \
libs/video/targets/libQFwin.la \
$(nq_client_LIBS)
nq_win_SOURCES= nq/source/sys_win.c
nq_win_LDADD= $(nq_win_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
nq_win_LDFLAGS= $(common_ldflags)
nq_win_DEPENDENCIES= $(nq_win_libs)
# Dedicated Server
if SYSTYPE_WIN32
ded_sources= nq/source/sys_wind.c nq/source/sv_ded.c
else
ded_sources= nq/source/sys_unixd.c nq/source/sv_ded.c
endif
EXTRA_DIST += nq/source/sys_wind.c nq/source/sys_unixd.c nq/source/sv_ded.c
nq_server_LDFLAGS= $(common_ldflags)
nq_server_SOURCES= $(ded_sources)
nq_server_LDADD= $(server_libs) $(nq_server_LIBS)
nq_server_DEPENDENCIES= $(server_libs) $(nq_server_LIB_DEPS)