mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
69c558d78c
grok vectors.
215 lines
4.1 KiB
Objective-C
215 lines
4.1 KiB
Objective-C
/*
|
|
Vector.h
|
|
|
|
Vector class definition
|
|
|
|
Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
/*
|
|
For more information on vectors, see:
|
|
http://chortle.ccsu.ctstateu.edu/vectorLessons/vectorIndex.html
|
|
|
|
Vector formulae: (notation: vN = vector N)
|
|
|
|
Addition: vx + vy == (x1+y1, x2+y2, ...)
|
|
Subtraction: vx - vy == (x1-y1, x2-y2, ...) OR vx + (-vy)
|
|
(3, 3) - (2, 1) = (3, 3) + (-2, -1) = (1, 2)
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <Config.h>
|
|
#endif
|
|
|
|
#include <math.h>
|
|
|
|
#import <Vector.h>
|
|
|
|
@implementation Vector
|
|
|
|
- (id) initWithString: (NSString *) str
|
|
{
|
|
}
|
|
|
|
- (id) zero dimensions: (unsigned char) d
|
|
{
|
|
_numDimensions = d;
|
|
for (i = 0; i < d; i++)
|
|
_values[i] = 0.0;
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) one dimensions: (unsigned char) d
|
|
{
|
|
_numDimensions = d;
|
|
for (i = 0; i < d; i++)
|
|
_values[i] = 1.0;
|
|
|
|
return self;
|
|
}
|
|
|
|
- (double) x
|
|
{
|
|
if ([self dimensions] < 1) { // Makes no sense, but catch it
|
|
NSLog (@"Not enough dimensions for operation");
|
|
return 0.0;
|
|
}
|
|
return _values[0];
|
|
}
|
|
|
|
- (double) y
|
|
{
|
|
if ([self dimensions] < 2) { // Makes no sense, but catch it
|
|
NSLog (@"Not enough dimensions for operation");
|
|
return 0.0;
|
|
}
|
|
return _values[1];
|
|
}
|
|
|
|
- (double) z
|
|
{
|
|
if ([self dimensions] < 3) { // This one could happen
|
|
NSLog (@"Not enough dimensions for operation");
|
|
return 0.0;
|
|
}
|
|
return _values[2];
|
|
}
|
|
|
|
- (double) dimension: (unsigned char) d
|
|
{
|
|
if (d <= 0) { // deal with calls that don't make any sense
|
|
NSLog (@"Vectors cannot have zero dimensions");
|
|
return 0.0;
|
|
}
|
|
|
|
if ([self dimensions] < d) { // This one's easy to make happen
|
|
NSLog (@"Not enough dimensions for operation");
|
|
return 0.0;
|
|
}
|
|
return _values[d - 1];
|
|
}
|
|
|
|
- (double) length;
|
|
{
|
|
int i;
|
|
double temp;
|
|
|
|
for (i = 1; i <= [self dimensions]; i++)
|
|
temp += sqrt ([self dimension: i] ** 2);
|
|
|
|
return sqrt (temp);
|
|
}
|
|
|
|
- (void) add: (Vector *) vec
|
|
{
|
|
int i;
|
|
|
|
if ([vec dimensions] != [self dimensions])
|
|
NSLog (@"Tried to add unlike vectors");
|
|
|
|
for (i = 1; i <= [self dimensions]; i++)
|
|
[self setDimension: i to: [self dimension: i] + [vec dimension: i]];
|
|
}
|
|
|
|
/*
|
|
subtract:
|
|
|
|
Subtract a vector by adding its inverse
|
|
The temporary object is autoreleased so it will be deallocated when the
|
|
application loop completes
|
|
*/
|
|
- (void) subtract: (Vector *) vec
|
|
{
|
|
[self add: [[[vec copy] autorelease] invert]];
|
|
}
|
|
|
|
- (void) scale: (double) scalar
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < [self dimensions]; i++)
|
|
_values[i - 1] *= scalar;
|
|
}
|
|
|
|
/*
|
|
invert
|
|
|
|
Turn a vector around. Since vectors have no position, this is OK
|
|
*/
|
|
- (void) invert
|
|
{
|
|
[self scale: -1];
|
|
}
|
|
|
|
/*
|
|
Convert to a unit vector (make our length 1.0)
|
|
*/
|
|
- (void) normalize
|
|
{
|
|
[self scale: 1.0 / [self length]];
|
|
}
|
|
|
|
@end
|
|
|
|
/*
|
|
Get the dot product
|
|
*/
|
|
double
|
|
DotProduct (Vector *x, Vector *y)
|
|
{
|
|
unsigned int i;
|
|
unsigned int d;
|
|
double product = 0.0;
|
|
|
|
if ([x dimensions] != [y dimensions]) {
|
|
NSLog (@"Tried to get the dot product of unlike vectors");
|
|
return -1;
|
|
}
|
|
|
|
for (i = 1, d = [x dimensions]; i <= d; i++) {
|
|
product += [x dimension: i] * [y dimension: i];
|
|
}
|
|
|
|
return product;
|
|
}
|
|
|
|
/*
|
|
CrossProduct ()
|
|
|
|
Get the cross product
|
|
*/
|
|
Vector *
|
|
CrossProduct (Vector *a, Vector *b)
|
|
{
|
|
Vector *newVec = [[[Vector alloc] zero dimensions: 3] autorelease];
|
|
|
|
if (([a dimensions] != 3) || ([b dimensions] != 3)) {
|
|
NSLog (@"Tried to get the cross product of non-3D vectors");
|
|
return (Vector *) nil;
|
|
}
|
|
|
|
[newVec setX: ([a y] * [b z]) - ([a z] * [b y])];
|
|
[newVec setY: ([a z] * [b x]) - ([a x] * [b z])];
|
|
[newVec setZ: ([a x] * [b y]) - ([a y] * [b x])];
|
|
}
|