mirror of
https://git.code.sf.net/p/quake/quakeforge
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f7b0227299
worked on by other people as well. :)
92 lines
2.6 KiB
Objective-C
92 lines
2.6 KiB
Objective-C
/*
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Preferences.h
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Preferences class definition for Forge
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Copyright (C) 2001 Jeff Teunissen <deek@d2dc.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "Config.h"
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#endif
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#import <Foundation/NSObject.h>
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#import <Foundation/NSDictionary.h>
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/*
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Keys in the dictionary
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*/
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#define ProjectPath @"projectPath"
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#define BspSoundPath @"bspSoundPath"
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#define ShowBSPOutput @"showBSPOutput"
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#define OffsetBrushCopy @"offsetBrushCopy"
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#define StartWad @"startWad"
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#define XLight @"xLight"
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#define YLight @"yLight"
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#define ZLight @"zLight"
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@interface Preferences: NSObject
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{
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// UI targets
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id projectPathField; // path to the project to load on startup
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id bspSoundPathField; // location of BSP sounds
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id startWadField; // which wadfile to load on startup
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id xLightField; // Lighting for X side
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id yLightField; // Lighting for Y side
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id zLightField; // Lighting for Z side
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id showBSPOutputButton; // "Show BSP Output" checkbox
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id offsetBrushCopyButton; // "Brush offset" checkbox
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NSDictionary *currentValues;
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NSMutableDictionary *displayedValues;
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}
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+ (void) saveDefaults;
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- (void) loadDefaults;
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+ (Preferences *) sharedInstance; // Return the shared instance
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- (NSDictionary *) preferences; // current prefs
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- (void) updateUI; // Update the displayed values in the UI
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- (void) commitDisplayedValues; // Make displayed settings current
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- (void) discardDisplayedValues; // Replace displayed settings with current
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// UI notifications
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- (void) ok: (id) sender; // commit displayed values
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- (void) revert: (id) sender; // revert to current values
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- (void) revertToDefault: (id) sender; // revert current values to defaults and
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// discard displayed values
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- (void) prefsChanged: (id) sender; // Notify the object to update the UI
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- (id) objectForKey: (id) key;
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//+ (void) setObject: (id) obj forKey: (id) key;
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+ (NSDictionary *) preferencesFromDefaults;
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+ (void) savePreferencesToDefaults: (NSDictionary *) dict;
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@end
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extern Preferences *prefs;
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