quakeforge/libs/video/renderer/r_bsp.c
Bill Currie 9ee0eada1f [vulkan] Move non-specific lighting code out of Vulkan
The parsing of light data from maps is now in the client library, and
basic light management is in scene. Putting the light loading code into
the Vulkan renderer was a mistake I've wanted to correct for a while.
The client code still needs a bit of cleanup, but the basics are working
nicely.
2022-05-05 23:49:30 +09:00

131 lines
2.8 KiB
C

/*
r_bsp.c
Common bsp rendering.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/set.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "r_internal.h"
static mleaf_t *r_oldviewleaf;
static set_t *solid;
void
R_MarkLeaves (mleaf_t *viewleaf)
{
set_t *vis;
int c;
mleaf_t *leaf;
mnode_t *node;
msurface_t **mark;
mod_brush_t *brush = &r_refdef.worldmodel->brush;
if (r_oldviewleaf == viewleaf && !r_novis)
return;
r_visframecount++;
r_oldviewleaf = viewleaf;
if (!viewleaf)
return;
if (r_novis) {
r_oldviewleaf = 0; // so vis will be recalcualted when novis gets
// turned off
if (!solid) {
solid = set_new ();
set_everything (solid);
}
vis = solid;
} else
vis = Mod_LeafPVS (viewleaf, r_refdef.worldmodel);
for (unsigned i = 0; i < brush->visleafs; i++) {
if (set_is_member (vis, i)) {
leaf = &brush->leafs[i + 1];
if ((c = leaf->nummarksurfaces)) {
mark = leaf->firstmarksurface;
do {
(*mark)->visframe = r_visframecount;
mark++;
} while (--c);
}
leaf->visframe = r_visframecount;
node = brush->leaf_parents[leaf - brush->leafs];
while (node) {
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = brush->node_parents[node - brush->nodes];
}
}
}
}
/*
R_TextureAnimation
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (const entity_t *entity, msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
int count, relative;
if (entity->animation.frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}
if (!base->anim_total)
return base;
relative = (int) (r_data->realtime * 10) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative) {
base = base->anim_next;
if (!base)
Sys_Error ("R_TextureAnimation: broken cycle");
if (++count > 100)
Sys_Error ("R_TextureAnimation: infinite cycle");
}
return base;
}