quakeforge/include/QF/Vulkan
Bill Currie 52f012cc11 [console] Flush any pending draw data
This takes care of a 5s hang when the engine aborts before the first
frame is rendered (for vulkan).
2024-01-19 15:45:04 +09:00
..
barrier.h [vulkan] Add an undefined to shader-ro barrier 2023-08-02 17:51:04 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Get window resize working again 2023-07-03 20:05:27 +09:00
command.h [vulkan] Name the managed command buffer pool 2023-06-22 20:06:46 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] Fix missing debug utils for 64-bit windows 2023-12-17 22:41:18 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
dsmanager.h [vulkan] Create a descriptor set manager 2023-06-24 17:23:34 +09:00
funclist.h [vulkan] Use occlusion queries for culling lights 2023-12-17 18:45:02 +09:00
image.h [build] Fix a warning in attribute const check 2023-06-13 13:08:38 +09:00
instance.h [vulkan] Move on to vulkan api 1.3 2023-12-17 18:45:02 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
mouse_pick.h [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
pipeline.h [vulkan] Remove old descriptor and pipeline code 2023-12-17 18:45:02 +09:00
projection.h [vulkan] Make near and far clip explicit parameters 2023-08-13 17:30:24 +09:00
qf_alias.h [vulkan] Use resource for allocating alias models 2023-12-19 03:28:29 +09:00
qf_bsp.h [vulkan] Upload lightmap data to the gpu and use it 2024-01-19 15:45:04 +09:00
qf_compose.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
qf_draw.h [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00
qf_iqm.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_lighting.h [vulkan] Apply light cull info to light pvs 2023-12-18 21:07:57 +09:00
qf_lightmap.h [vulkan] Upload lightmap data to the gpu and use it 2024-01-19 15:45:04 +09:00
qf_matrices.h [vulkan] Implement CSM rendering 2023-08-13 17:36:32 +09:00
qf_model.h [vulkan] Implement skin support 2024-01-15 19:07:33 +09:00
qf_output.h [vulkan] Register external attachments 2023-07-24 19:11:18 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_planes.h [vulkan] Add infinite plane rendering 2023-07-21 11:59:25 +09:00
qf_scene.h [vulkan] Save the current scene in the scene context 2023-08-08 12:00:03 +09:00
qf_sprite.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_texture.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_translucent.h [vulkan] Get window resize working again 2023-07-03 20:05:27 +09:00
qf_vid.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
render.h [vulkan] Split out the render pass core 2023-12-17 18:45:02 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Add a function to explicitly wait on a packet 2024-01-19 15:45:04 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00