quakeforge/libs/video/renderer
Bill Currie c454b96d2a Translate lights into entity space.
Finally, lights work "properly". Probably the nicest lighting we've ever
had :) (still have to put in ambient, though).
2012-05-15 21:08:47 +09:00
..
gl Move the increment of order out of the loop. 2012-05-05 18:01:00 +09:00
glsl Translate lights into entity space. 2012-05-15 21:08:47 +09:00
sw Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
sw32 Remove a bogus model type check. 2012-04-25 11:50:20 +09:00
crosshair.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_iqm.c Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
r_light.c Avoid using malloc/free every model/frame. 2012-05-15 21:08:46 +09:00
r_main.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_part.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_progs.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_glsl.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_sw.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_sw32.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00