.. |
gl
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Move the increment of order out of the loop.
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2012-05-05 18:01:00 +09:00 |
glsl
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Translate lights into entity space.
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2012-05-15 21:08:47 +09:00 |
sw
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Fix the 32-bit x86 build of the software renderer.
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2012-04-28 13:02:36 +09:00 |
sw32
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Remove a bogus model type check.
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2012-04-25 11:50:20 +09:00 |
crosshair.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
Makefile.am
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Implement R_IQMGetLerpedFrames().
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2012-05-15 21:08:46 +09:00 |
noisetextures.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_alias.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_bsp.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_cvar.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_dyn_textures.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_efrag.c
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Allow iqm models when storing efrags.
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2012-05-15 21:08:45 +09:00 |
r_ent.c
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Do not try to lerp entities when their model changes.
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2012-04-25 10:09:23 +09:00 |
r_graph.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_init.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_iqm.c
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Implement R_IQMGetLerpedFrames().
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2012-05-15 21:08:46 +09:00 |
r_light.c
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Avoid using malloc/free every model/frame.
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2012-05-15 21:08:46 +09:00 |
r_main.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_part.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_progs.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_screen.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
vid_common.c
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Ensure code paths stay within the one renderer.
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2012-04-11 22:45:23 +09:00 |
vid_render_gl.c
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Finally, load textures for iqm :)
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2012-05-15 21:08:47 +09:00 |
vid_render_glsl.c
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Finally, load textures for iqm :)
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2012-05-15 21:08:47 +09:00 |
vid_render_sw.c
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Finally, load textures for iqm :)
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2012-05-15 21:08:47 +09:00 |
vid_render_sw32.c
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Finally, load textures for iqm :)
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2012-05-15 21:08:47 +09:00 |