quakeforge/qw/source/sv_ccmds.c
Bill Currie 2f49a66282 Make "serverinfo key" display the value for the key.
localinfo, too. From mvdsv.
2012-07-15 06:58:24 +09:00

1305 lines
31 KiB
C

/*
sv_ccmds.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <ctype.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/msg.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "qw/bothdefs.h"
#include "compat.h"
#include "server.h"
#include "sv_demo.h"
#include "sv_progs.h"
#include "sv_qtv.h"
#include "sv_recorder.h"
qboolean sv_allow_cheats;
int fp_messages = 4, fp_persecond = 4, fp_secondsdead = 10;
char fp_msg[255] = { 0 };
cvar_t *sv_leetnickmatch;
static qboolean
match_char (char a, char b)
{
a = tolower (sys_char_map[(byte)a]);
b = tolower (sys_char_map[(byte)b]);
if (a == b || (sv_leetnickmatch->int_val
&& ( (a == '1' && b == 'i') || (a == 'i' && b == '1')
|| (a == '1' && b == 'l') || (a == 'l' && b == '1')
|| (a == '3' && b == 'e') || (a == 'e' && b == '3')
|| (a == '4' && b == 'a') || (a == 'a' && b == '4')
|| (a == '5' && b == 'g') || (a == 'g' && b == '5')
|| (a == '5' && b == 'r') || (a == 'r' && b == '5')
|| (a == '7' && b == 't') || (a == 't' && b == '7')
|| (a == '9' && b == 'p') || (a == 'p' && b == '9')
|| (a == '0' && b == 'o') || (a == 'o' && b == '0')
|| (a == '$' && b == 's') || (a == 's' && b == '$'))))
return true;
return false;
}
/*
FIXME: this function and it's callers are getting progressively
uglier as more features are added :)
*/
static client_t *
SV_Match_User (const char *substr)
{
int i, j, uid;
int count = 0;
char *str;
client_t *cl;
client_t *match = 0;
if (!substr || !*substr)
return 0;
uid = strtol (substr, &str, 10);
if (!*str) {
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_zombie)
continue;
if (cl->userid == uid) {
SV_Printf ("User %04d matches with name: %s\n",
cl->userid, cl->name);
return cl;
}
}
SV_Printf ("No such uid: %d\n", uid);
return 0;
}
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_zombie)
continue;
for (str = cl->name; *str && !match_char (*str, substr[0]); str++)
;
while (*str) {
for (j = 0; substr[j] && str[j]; j++)
if (!match_char (substr[j], str[j]))
break;
if (!substr[j]) { // found a match;
match = cl;
count++;
SV_Printf ("User %04d matches with name: %s\n",
cl->userid, cl->name);
break;
}
str++;
}
}
if (count != 1) {
SV_Printf ("No unique matches, ignoring command!\n");
return 0;
}
return match;
}
/*
OPERATOR CONSOLE ONLY COMMANDS
These commands can be entered only from stdin or by a remote operator
datagram
*/
/*
SV_SetMaster_f
Make a master server current
*/
static void
SV_SetMaster_f (void)
{
char data[2];
int i;
memset (&master_adr, 0, sizeof (master_adr));
for (i = 1; i < Cmd_Argc (); i++) {
if (i > MAX_MASTERS) {
SV_Printf ("Too many masters specified. Using only the first %d\n",
MAX_MASTERS);
break;
}
if (!strcmp (Cmd_Argv (i), "none")
|| !NET_StringToAdr (Cmd_Argv (i), &master_adr[i - 1])) {
SV_Printf ("Setting nomaster mode.\n");
return;
}
if (master_adr[i - 1].port == 0)
master_adr[i - 1].port = BigShort (27000);
SV_Printf ("Master server at %s\n",
NET_AdrToString (master_adr[i - 1]));
SV_Printf ("Sending a ping.\n");
data[0] = A2A_PING;
data[1] = 0;
Netchan_SendPacket (2, data, master_adr[i - 1]);
}
svs.last_heartbeat = -99999;
}
#define RESTART_CLSTUFF \
"wait;wait;wait;wait;wait;"\
"wait;wait;wait;wait;wait;"\
"wait;wait;wait;reconnect\n"
static void
SV_Restart_f (void)
{
client_t *client;
int j;
SZ_Clear (net_message->message);
MSG_WriteByte (net_message->message, svc_print);
MSG_WriteByte (net_message->message, PRINT_HIGH);
MSG_WriteString (net_message->message,
"\x9d\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9f\n"
" Server \xf2\xe5\xf3\xf4\xe1\xf2\xf4 engaged\xae\xae\xae\n"
"\x9d\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9e\x9e\x9e\x9e\x9e\x9e"
"\x9e\x9e\x9f\n\n");
MSG_WriteByte (net_message->message, svc_stufftext);
MSG_WriteString (net_message->message, RESTART_CLSTUFF);
MSG_WriteByte (net_message->message, svc_disconnect);
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
if (client->state >= cs_spawned)
Netchan_Transmit (&client->netchan, net_message->message->cursize,
net_message->message->data);
}
Sys_Printf ("Shutting down: server restart, shell must relaunch server\n");
SV_Shutdown ();
// Error code 2 on exit, indication shell must restart the server
exit (2);
}
static void
SV_Quit_f (void)
{
SV_FinalMessage ("server shutdown\n");
SV_Printf ("Shutting down.\n");
Sys_Quit ();
}
static void
SV_Fraglogfile_f (void)
{
dstring_t *name;
if (sv_fraglogfile) {
SV_Printf ("Frag file logging off.\n");
Qclose (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
name = dstring_new ();
if (!QFS_NextFilename (name,
va ("%s/frag_", qfs_gamedir->dir.def), ".log")) {
SV_Printf ("Can't open any logfiles.\n");
sv_fraglogfile = NULL;
} else {
SV_Printf ("Logging frags to %s.\n", name->str);
sv_fraglogfile = QFS_WOpen (name->str, 0);
}
dstring_delete (name);
}
/*
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv (1)
*/
static qboolean
SV_SetPlayer (void)
{
client_t *cl;
int i, idnum;
idnum = atoi (Cmd_Argv (1));
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_zombie)
continue;
if (cl->userid == idnum) {
host_client = cl;
sv_player = host_client->edict;
return true;
}
}
SV_Printf ("Userid %i is not on the server\n", idnum);
return false;
}
/*
SV_God_f
Sets client to godmode
*/
static void
SV_God_f (void)
{
if (!sv_allow_cheats) {
SV_Printf
("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
SV_ClientPrintf (1, host_client, PRINT_HIGH, "godmode OFF\n");
else
SV_ClientPrintf (1, host_client, PRINT_HIGH, "godmode ON\n");
}
static void
SV_Noclip_f (void)
{
if (!sv_allow_cheats) {
SV_Printf
("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
SV_ClientPrintf (1, host_client, PRINT_HIGH, "noclip ON\n");
} else {
SVfloat (sv_player, movetype) = MOVETYPE_WALK;
SV_ClientPrintf (1, host_client, PRINT_HIGH, "noclip OFF\n");
}
}
static void
SV_Give_f (void)
{
const char *t;
int v;
if (!sv_allow_cheats) {
SV_Printf
("You must run the server with -cheats to enable this command.\n");
return;
}
if (!SV_SetPlayer ())
return;
t = Cmd_Argv (2);
v = atoi (Cmd_Argv (3));
switch (t[0]) {
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
SVfloat (sv_player, items) =
(int) SVfloat (sv_player, items) | IT_SHOTGUN << (t[0] - '2');
break;
case 's':
SVfloat (sv_player, ammo_shells) = v;
break;
case 'n':
SVfloat (sv_player, ammo_nails) = v;
break;
case 'r':
SVfloat (sv_player, ammo_rockets) = v;
break;
case 'h':
SVfloat (sv_player, health) = v;
break;
case 'c':
SVfloat (sv_player, ammo_cells) = v;
break;
}
}
// Use this to keep track of current level --KB
static dstring_t *curlevel;
const char *
SV_Current_Map (void)
{
return curlevel ? curlevel->str : "";
}
static const char *
nice_time (float time)
{
int t = time + 0.5;
#if 0 //FIXME ditch or cvar?
if (t < 60) {
return va ("%ds", t);
} else if (t < 600) {
return va ("%dm%02ds", t / 60, t % 60);
} else if (t < 3600) {
return va ("%dm", t / 60);
} else if (t < 36000) {
t /= 60;
return va ("%dh%02dm", t / 60, t % 60);
} else if (t < 86400) {
return va ("%dh", t / 3600);
} else {
t /= 3600;
return va ("%dd%02dh", t / 24, t % 24);
}
#endif
if (t < 60) {
return va ("%ds", t);
} else if (t < 3600) {
return va ("%dm%02ds", t / 60, t % 60);
} else if (t < 86400) {
return va ("%dh%02dm%02ds", t / 3600, (t / 60) % 60, t % 60);
} else {
return va ("%dd%02dh%02dm%02ds",
t / 86400, (t / 3600) % 24, (t / 60) % 60, t % 60);
}
}
/*
SV_Map_f
handle a
map <mapname>
command from the console or progs.
*/
static void
SV_Map_f (void)
{
const char *level;
char *expanded;
QFile *f;
if (!curlevel)
curlevel = dstring_newstr ();
if (Cmd_Argc () > 2) {
SV_Printf ("map <levelname> : continue game on a new level\n");
return;
}
if (Cmd_Argc () == 1) {
SV_Printf ("map is %s \"%s\" (%s)\n", curlevel->str,
PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)),
nice_time (sv.time));
return;
}
level = Cmd_Argv (1);
// check to make sure the level exists
expanded = nva ("maps/%s.bsp", level);
QFS_FOpenFile (expanded, &f);
if (!f) {
SV_Printf ("Can't find %s\n", expanded);
free (expanded);
return;
}
Qclose (f);
free (expanded);
if (sv.recording_demo)
SV_Stop (0);
SV_qtvChanging ();
SV_BroadcastCommand ("changing\n");
SV_SendMessagesToAll ();
dstring_copystr (curlevel, level);
SV_SpawnServer (level);
SV_qtvReconnect ();
SV_BroadcastCommand ("reconnect\n");
}
/*
SV_Kick_f
Kick a user off of the server
*/
static void
SV_Kick_f (void)
{
client_t *cl;
int argc = Cmd_Argc ();
const char *reason;
if (argc < 2) {
SV_Printf ("usage: kick <name/userid>\n");
return;
}
if (!(cl = SV_Match_User (Cmd_Argv (1))))
return;
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
if (argc > 2) {
reason = Cmd_Args (2);
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked: %s\n", cl->name,
reason);
SV_ClientPrintf (1, cl, PRINT_HIGH,
"You were kicked from the game: %s\n", reason);
} else {
SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
SV_ClientPrintf (1, cl, PRINT_HIGH, "You were kicked from the game\n");
}
SV_DropClient (cl);
}
void
SV_Status_f (void)
{
int i;
client_t *cl;
float cpu, avg, pak, demo = 0;
const char *s;
cpu = (svs.stats.latched_active + svs.stats.latched_idle);
if (cpu) {
demo = 100 * svs.stats.latched_demo / cpu;
cpu = 100 * svs.stats.latched_active / cpu;
}
avg = 1000 * svs.stats.latched_active / STATFRAMES;
pak = (float) svs.stats.latched_packets / STATFRAMES;
SV_Printf ("net address : %s\n", NET_AdrToString (net_local_adr));
SV_Printf ("uptime : %s\n", nice_time (Sys_DoubleTime ()));
SV_Printf ("cpu utilization : %3i%% (%3i%%)\n", (int) cpu, (int)demo);
SV_Printf ("avg response time: %i ms\n", (int) avg);
SV_Printf ("packets/frame : %5.2f\n", pak);
// min fps lat drp
if (sv_redirected != RD_NONE && sv_redirected != RD_MOD) {
// most remote clients are 40 columns
// 0123456789012345678901234567890123456789
SV_Printf ("name userid frags\n");
SV_Printf (" address rate ping drop\n");
SV_Printf (" ---------------- ---- ---- -----\n");
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
SV_Printf ("%-16.16s ", cl->name);
SV_Printf ("%6i %5i", cl->userid, (int) SVfloat (cl->edict, frags));
if (cl->spectator)
SV_Printf (" (s)\n");
else
SV_Printf ("\n");
s = NET_BaseAdrToString (cl->netchan.remote_address);
SV_Printf (" %-16.16s", s);
if (cl->state == cs_connected) {
SV_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie) {
SV_Printf ("ZOMBIE\n");
continue;
}
if (cl->state == cs_server) {
SV_Printf ("SERVER %d\n", cl->ping);
continue;
}
SV_Printf ("%4i %4i %5.2f\n",
(int) (1000 * cl->netchan.frame_rate),
(int) SV_CalcPing (cl),
100.0 * cl->netchan.drop_count /
cl->netchan.incoming_sequence);
}
} else {
SV_Printf ("frags userid address name rate ping "
"drop qport\n");
SV_Printf ("----- ------ --------------- --------------- ---- ---- "
"----- -----\n");
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
SV_Printf ("%5i %6i ", (int) SVfloat (cl->edict, frags),
cl->userid);
s = NET_BaseAdrToString (cl->netchan.remote_address);
SV_Printf ("%-15.15s ", s);
SV_Printf ("%-15.15s ", cl->name);
if (cl->state == cs_connected) {
SV_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie) {
SV_Printf ("ZOMBIE\n");
continue;
}
if (cl->state == cs_server) {
SV_Printf ("SERVER %d\n", cl->ping);
continue;
}
SV_Printf ("%4i %4i %3.1f %4i",
(int) (1000 * cl->netchan.frame_rate),
(int) SV_CalcPing (cl),
100.0 * cl->netchan.drop_count /
cl->netchan.incoming_sequence, cl->netchan.qport);
if (cl->spectator)
SV_Printf (" (s)\n");
else
SV_Printf ("\n");
}
}
SV_Printf ("\n");
}
#define MAXPENALTY 10.0
static void
SV_Punish (int mode)
{
int i;
double mins = 0.5;
qboolean all = false, done = false;
client_t *cl = 0;
dstring_t *text = dstring_new();
const char *cmd = 0;
const char *cmd_do = 0;
//FIXME const char *cmd_undo = 0;
int field_offs = 0;
switch (mode) {
case 0:
cmd = "cuff";
cmd_do = "cuffed";
//FIXME cmd_undo = "un-cuffed";
field_offs = field_offset (client_t, cuff_time);
break;
case 1:
cmd = "mute";
cmd_do = "muted";
//FIXME cmd_undo = "can speak";
field_offs = field_offset (client_t, lockedtill);
break;
}
if (Cmd_Argc () != 2 && Cmd_Argc () != 3) {
SV_Printf ("usage: %s <name/userid/ALL> [minutes]\n"
" (default = 0.5, 0 = cancel cuff).\n", cmd);
return;
}
if (strequal (Cmd_Argv (1), "ALL")) {
all = true;
} else {
cl = SV_Match_User (Cmd_Argv (1));
}
if (!all && !cl)
return;
if (Cmd_Argc () == 3) {
mins = atof (Cmd_Argv (2));
if (mins < 0.0 || mins > MAXPENALTY)
mins = MAXPENALTY;
}
if (cl) {
*(double *)((char *)cl + field_offs) = realtime + mins * 60.0;
if (mins) {
dsprintf (text, "You are %s for %.1f minutes\n\n"
"reconnecting won't help...\n", cmd_do, mins);
MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint,
2 + strlen (text->str));
MSG_ReliableWrite_String (&cl->backbuf, text->str);
}
}
if (all) {
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_zombie)
continue;
*(double *)((char *)cl + field_offs) = realtime + mins * 60.0;
done = true;
if (mins) {
dsprintf (text, "You are %s for %.1f minutes\n\n"
"reconnecting won't help...\n", cmd_do, mins);
MSG_ReliableWrite_Begin (&cl->backbuf, svc_centerprint,
2 + strlen (text->str));
MSG_ReliableWrite_String (&cl->backbuf, text->str);
}
}
}
if (done) {
if (mins)
SV_BroadcastPrintf (PRINT_HIGH, "%s %s for %.1f minutes.\n",
all? "All Users" : cl->name, cmd_do, mins);
else
SV_BroadcastPrintf (PRINT_HIGH, "%s %s.\n",
all? "All Users" : cl->name, cmd_do);
}
dstring_delete (text);
}
static void
SV_Cuff_f (void)
{
SV_Punish (0);
}
static void
SV_Mute_f (void)
{
SV_Punish (1);
}
static void
SV_Ban_f (void)
{
double mins = 30.0, m;
client_t *cl;
char *e;
const char *a, *reason;
int argc = Cmd_Argc (), argr = 2;
if (argc < 2) {
SV_Printf ("usage: ban <name/userid> [minutes] [reason]\n"
" (default = 30, 0 = permanent).\n");
return;
}
if (!(cl = SV_Match_User (Cmd_Argv (1))))
return;
if (argc >= 3) {
a = Cmd_Argv (2);
m = strtod (a, &e);
if (e != a) {
argr++;
mins = m;
if (mins < 0.0 || mins > 1000000.0) // bout 2 yrs
mins = 0.0;
}
}
if (argc > argr) {
reason = Cmd_Args (argr);
SV_BroadcastPrintf (PRINT_HIGH, "Admin Banned user %s %s: %s\n",
cl->name, mins ? va ("for %.1f minutes", mins)
: "permanently", reason);
} else {
SV_BroadcastPrintf (PRINT_HIGH, "Admin Banned user %s %s\n",
cl->name, mins ? va ("for %.1f minutes", mins)
: "permanently");
}
SV_DropClient (cl);
Cmd_ExecuteString (va ("addip %s %f",
NET_BaseAdrToString (cl->netchan.remote_address),
mins), src_command);
}
static void
SV_Match_f (void)
{
if (Cmd_Argc () != 2) {
SV_Printf ("usage: match <name/userid>\n");
return;
}
if (!SV_Match_User (Cmd_Argv (1)))
SV_Printf ("No unique uid/name matched\n");
}
static void
SV_ConSay (const char *prefix, client_t *client)
{
char *p;
dstring_t *text;
int j;
if (Cmd_Argc () < 2)
return;
p = Hunk_TempAlloc (strlen (Cmd_Args (1)) + 1);
strcpy (p, Cmd_Args (1));
if (*p == '"') {
p++;
p[strlen (p) - 1] = 0;
}
text = dstring_new ();
dstring_copystr (text, prefix);
dstring_appendstr (text, "\x8d "); // arrow
j = strlen (text->str);
dstring_appendstr (text, p);
SV_Printf ("%s\n", text->str);
while (text->str[j])
text->str[j++] |= 0x80; // non-bold text
if (client) {
if (client->state >= cs_zombie) {
SV_ClientPrintf (1, client, PRINT_CHAT, "\n"); // bell
SV_ClientPrintf (1, client, PRINT_HIGH, "%s\n", text->str);
SV_ClientPrintf (1, client, PRINT_CHAT, "%s", ""); // bell
}
} else {
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
if (client->state < cs_zombie)
continue;
SV_ClientPrintf (0, client, PRINT_HIGH, "%s\n", text->str);
if (*prefix != 'I') // beep, except for Info says
SV_ClientPrintf (0, client, PRINT_CHAT, "%s", "");
}
if (sv.recorders) {
sizebuf_t *dbuf;
dbuf = SVR_WriteBegin (dem_all, 0, strlen (text->str) + 7);
MSG_WriteByte (dbuf, svc_print);
MSG_WriteByte (dbuf, PRINT_HIGH);
MSG_WriteString (dbuf, va ("%s\n", text->str));
MSG_WriteByte (dbuf, svc_print);
MSG_WriteByte (dbuf, PRINT_CHAT);
MSG_WriteString (dbuf, "");
}
}
}
static void
SV_Tell_f (void)
{
client_t *cl;
if (Cmd_Argc () < 3) {
SV_Printf ("usage: tell <name/userid> <text...>\n");
return;
}
if (!(cl = SV_Match_User (Cmd_Argv (1))))
return;
if (rcon_from_user)
SV_ConSay ("[\xd0\xd2\xc9\xd6\xc1\xd4\xc5] Admin", cl);
else
SV_ConSay ("[\xd0\xd2\xc9\xd6\xc1\xd4\xc5] Console", cl);
}
static void
SV_ConSay_f (void)
{
if (rcon_from_user)
SV_ConSay ("Admin", 0);
else
SV_ConSay ("Console", 0);
}
static void
SV_ConSay_Info_f (void)
{
SV_ConSay ("Info", 0);
}
static void
SV_Heartbeat_f (void)
{
svs.last_heartbeat = -9999;
}
static void
SV_SendServerInfoChange (const char *key, const char *value)
{
if (!sv.state)
return;
MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, value);
}
void
Cvar_Info (cvar_t *var)
{
if (var->flags & CVAR_SERVERINFO) {
Info_SetValueForKey (svs.info, var->name, var->string,
(!sv_highchars || !sv_highchars->int_val));
SV_SendServerInfoChange (var->name, var->string);
}
}
/*
SV_Serverinfo_f
Examine or change the serverinfo string
*/
static void
SV_Serverinfo_f (void)
{
cvar_t *var;
const char *key;
const char *value;
switch (Cmd_Argc ()) {
case 1:
SV_Printf ("Server info settings:\n");
Info_Print (svs.info);
return;
case 2:
key = Cmd_Argv (1);
value = Info_ValueForKey (svs.info, key);
if (Info_Key (svs.info, key))
SV_Printf ("Server info %s: \"%s\"\n", key, value);
else
SV_Printf ("No such key %s\n", Cmd_Argv(1));
return;
case 3:
key = Cmd_Argv (1);
value = Cmd_Argv (2);
break;
default:
SV_Printf ("usage: serverinfo [ <key> <value> ]\n");
return;
}
if (Cmd_Argv (1)[0] == '*') {
SV_Printf ("Star variables cannot be changed.\n");
return;
}
// if this is a cvar, change it too
var = Cvar_FindVar (key);
if (var && (var->flags & CVAR_SERVERINFO)) {
Cvar_Set (var, value);
} else {
Info_SetValueForKey (svs.info, key, value, !sv_highchars->int_val);
SV_SendServerInfoChange (key, value);
}
}
void
SV_SetLocalinfo (const char *key, const char *value)
{
char *oldvalue = 0;
if (sv_funcs.LocalinfoChanged)
oldvalue = strdup (Info_ValueForKey (localinfo, key));
if (*value)
Info_SetValueForKey (localinfo, key, value, !sv_highchars->int_val);
else
Info_RemoveKey (localinfo, key);
if (sv_funcs.LocalinfoChanged) {
*sv_globals.time = sv.time;
*sv_globals.self = 0;
PR_PushFrame (&sv_pr_state);
PR_RESET_PARAMS (&sv_pr_state);
P_STRING (&sv_pr_state, 0) = PR_SetTempString (&sv_pr_state, key);
P_STRING (&sv_pr_state, 1) = PR_SetTempString (&sv_pr_state, oldvalue);
P_STRING (&sv_pr_state, 2) = PR_SetTempString (&sv_pr_state, value);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.LocalinfoChanged);
PR_PopFrame (&sv_pr_state);
}
if (oldvalue)
free (oldvalue);
}
/*
SV_Serverinfo_f
Examine or change the serverinfo string
*/
static void
SV_Localinfo_f (void)
{
const char *key;
const char *value;
switch (Cmd_Argc ()) {
case 1:
SV_Printf ("Local info settings:\n");
Info_Print (localinfo);
return;
case 2:
key = Cmd_Argv (1);
value = Info_ValueForKey (localinfo, key);
if (Info_Key (localinfo, key))
SV_Printf ("Localinfo %s: \"%s\"\n", key, value);
else
SV_Printf ("No such key %s\n", Cmd_Argv(1));
return;
case 3:
key = Cmd_Argv (1);
value = Cmd_Argv (2);
break;
default:
SV_Printf ("usage: localinfo [ <key> <value> ]\n");
return;
}
if (key[0] == '*') {
SV_Printf ("Star variables cannot be changed.\n");
return;
}
SV_SetLocalinfo (key, value);
}
/*
SV_User_f
Examine a users info strings
*/
static void
SV_User_f (void)
{
if (Cmd_Argc () != 2) {
SV_Printf ("Usage: user <userid>\n");
return;
}
if (!SV_SetPlayer ())
return;
Info_Print (host_client->userinfo);
}
/*
SV_Gamedir
Sets the fake *gamedir to a different directory.
*/
static void
SV_Gamedir (void)
{
const char *dir;
if (Cmd_Argc () == 1) {
SV_Printf ("Current *gamedir: %s\n",
Info_ValueForKey (svs.info, "*gamedir"));
return;
}
if (Cmd_Argc () != 2) {
SV_Printf ("Usage: sv_gamedir <newgamedir>\n");
return;
}
dir = Cmd_Argv (1);
if (strstr (dir, "..") || strstr (dir, "/")
|| strstr (dir, "\\") || strstr (dir, ":")) {
SV_Printf ("*Gamedir should be a single filename, not a path\n");
return;
}
Info_SetValueForStarKey (svs.info, "*gamedir", dir,
!sv_highchars->int_val);
}
/*
SV_Floodport_f
Sets the gamedir and path to a different directory.
*/
static void
SV_Floodprot_f (void)
{
int arg1, arg2, arg3;
if (Cmd_Argc () == 1) {
if (fp_messages) {
SV_Printf
("Current floodprot settings: \nAfter %d msgs per %d seconds, "
"silence for %d seconds\n",
fp_messages, fp_persecond, fp_secondsdead);
return;
} else
SV_Printf ("No floodprots enabled.\n");
}
if (Cmd_Argc () != 4) {
SV_Printf
("Usage: floodprot <# of messages> <per # of seconds> <seconds to "
"silence>\n");
SV_Printf
("Use floodprotmsg to set a custom message to say to the "
"flooder.\n");
return;
}
arg1 = atoi (Cmd_Argv (1));
arg2 = atoi (Cmd_Argv (2));
arg3 = atoi (Cmd_Argv (3));
if (arg1 <= 0 || arg2 <= 0 || arg3 <= 0) {
SV_Printf ("All values must be positive numbers\n");
return;
}
if (arg1 > 10) {
SV_Printf ("Can track up to only 10 messages.\n");
return;
}
fp_messages = arg1;
fp_persecond = arg2;
fp_secondsdead = arg3;
}
static void
SV_Floodprotmsg_f (void)
{
if (Cmd_Argc () == 1) {
SV_Printf ("Current msg: %s\n", fp_msg);
return;
} else if (Cmd_Argc () != 2) {
SV_Printf ("Usage: floodprotmsg \"<message>\"\n");
return;
}
snprintf (fp_msg, sizeof (fp_msg), "%s", Cmd_Argv (1));
}
static void
SV_Snap (int uid)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_zombie)
continue;
if (cl->userid == uid)
break;
}
if (i >= MAX_CLIENTS) {
SV_Printf ("userid not found\n");
return;
}
if (!cl->uploadfn)
cl->uploadfn = dstring_new ();
if (!QFS_NextFilename (cl->uploadfn,
va ("%s/snap/%d-", qfs_gamedir->dir.def, uid),
".pcx")) {
SV_Printf ("Snap: Couldn't create a file, clean some out.\n");
dstring_delete (cl->uploadfn);
cl->uploadfn = 0;
return;
}
memcpy (&cl->snap_from, &net_from, sizeof (net_from));
if (sv_redirected != RD_NONE)
cl->remote_snap = true;
else
cl->remote_snap = false;
MSG_ReliableWrite_Begin (&cl->backbuf, svc_stufftext, 24);
MSG_ReliableWrite_String (&cl->backbuf, "cmd snap\n");
SV_Printf ("Requesting snap from user %d...\n", uid);
}
static void
SV_Snap_f (void)
{
int uid;
if (Cmd_Argc () != 2) {
SV_Printf ("Usage: snap <userid>\n");
return;
}
uid = atoi (Cmd_Argv (1));
SV_Snap (uid);
}
static void
SV_SnapAll_f (void)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (cl->state < cs_connected || cl->spectator)
continue;
SV_Snap (cl->userid);
}
}
void
SV_InitOperatorCommands (void)
{
if (COM_CheckParm ("-cheats")) {
sv_allow_cheats = true;
Info_SetValueForStarKey (svs.info, "*cheats", "ON", 0);
}
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f, "Enables logging of kills "
"to frag_##.log");
Cmd_AddCommand ("snap", SV_Snap_f, "Take a screenshot of userid");
Cmd_AddCommand ("snapall", SV_SnapAll_f, "Take a screenshot of all users");
Cmd_AddCommand ("kick", SV_Kick_f, "Remove a user from the server (kick "
"userid)");
Cmd_AddCommand ("status", SV_Status_f, "Report information on the current "
"connected clients and the server - displays userids");
Cmd_AddCommand ("map", SV_Map_f, "Change to a new map (map mapname)");
Cmd_AddCommand ("setmaster", SV_SetMaster_f, "Lists the server with up to "
"eight masters.\n"
"When a server is listed with a master, the master is "
"aware of the server's IP address and port and it is added "
"to the\n"
"list of current servers connected to a master. A "
"heartbeat is sent to the master from the server to "
"indicated that the\n"
"server is still running and alive.\n\n"
"Examples:\n"
"setmaster 192.246.40.12:27002\n"
"setmaster 192.246.40.12:27002 192.246.40.12:27004");
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f, "Force a heartbeat to be sent "
"to the master server.\n"
"A heartbeat tells the Master the server's IP address and "
"that it is still alive.");
Cmd_AddCommand ("restart", SV_Restart_f, "Restart the server (with shell "
"support)");
Cmd_AddCommand ("quit", SV_Quit_f, "Shut down the server");
Cmd_AddCommand ("god", SV_God_f, "Toggle god cheat to userid (god userid) "
"Requires cheats are enabled");
Cmd_AddCommand ("give", SV_Give_f, "Give userid items, or health.\n"
"Items: 1 Axe, 2 Shotgun, 3 Double-Barrelled Shotgun, 4 "
"Nailgun, 5 Super Nailgun, 6 Grenade Launcher, 7 Rocket "
"Launcher,\n"
"8 ThunderBolt, C Cells, H Health, N Nails, R Rockets, S "
"Shells. Requires cheats to be enabled. (give userid item "
"amount)");
Cmd_AddCommand ("noclip", SV_Noclip_f, "Toggle no clipping cheat for "
"userid. Requires cheats to be enabled. (noclip userid)");
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f, "Reports or sets "
"information about server.\n"
"The information stored in this space is broadcast on the "
"network to all players.\n"
"Values:\n"
"dq - Drop Quad Damage when a player dies.\n"
"dr - Drop Ring of Shadows when a player dies.\n"
"rj - Sets the multiplier rate for splash damage kick.\n"
"needpass - Displays the passwords enabled on the server.\n"
"watervis - Toggle the use of r_watervis by OpenGL "
"clients.\n"
"Note: Keys with (*) in front cannot be changed. Maximum "
"key size cannot exceed 64-bytes.\n"
"Maximum size for all keys cannot exceed 512-bytes.\n"
"(serverinfo key value)");
Cmd_AddCommand ("localinfo", SV_Localinfo_f, "Shows or sets localinfo "
"variables.\n"
"Useful for mod programmers who need to allow the admin to "
"change settings.\n"
"This is an alternative storage space to the serverinfo "
"space for mod variables.\n"
"The variables stored in this space are not broadcast on "
"the network.\n"
"This space also has a 32-kilobyte limit which is much "
"greater then the 512-byte limit on the serverinfo space.\n"
"Special Keys: (current map) (next map) - Using this "
"combination will allow the creation of a custom map cycle "
"without editing code.\n\n"
"Example:\n"
"localinfo dm2 dm4\n"
"localinfo dm4 dm6\n"
"localinfo dm6 dm2\n"
"(localinfo key value)");
Cmd_AddCommand ("user", SV_User_f, "Report information about the user "
"(user userid)");
Cmd_AddCommand ("sv_gamedir", SV_Gamedir, "Displays or determines the "
"value of the serverinfo *gamedir variable.\n"
"Note: Useful when the physical gamedir directory has a "
"different name than the widely accepted gamedir "
"directory.\n"
"Example:\n"
"gamedir tf2_5; sv_gamedir fortress\n"
"gamedir ctf4_2; sv_gamedir ctf\n"
"(sv_gamedir dirname)");
Cmd_AddCommand ("floodprot", SV_Floodprot_f, "Sets the options for flood "
"protection.\n"
"Default: 4 4 10\n"
"(floodprot (number of messages) (number of seconds) "
"(silence time in seconds))");
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f, "Sets the message "
"displayed after flood protection is invoked (floodprotmsg "
"message)");
Cmd_AddCommand ("maplist", Con_Maplist_f, "List all maps on the server");
Cmd_AddCommand ("say", SV_ConSay_f, "Say something to everyone on the "
"server. Will show up as the name 'Console' (or 'Admin') "
"in game");
Cmd_AddCommand ("sayinfo", SV_ConSay_Info_f, "Say something to everyone on "
"the server. Will show up as the name 'Info' in game");
Cmd_AddCommand ("tell", SV_Tell_f, "Say something to a specific user on "
"the server. Will show up as the name 'Console' (or "
"'Admin') in game");
Cmd_AddCommand ("ban", SV_Ban_f, "ban a player for a specified time");
Cmd_AddCommand ("cuff", SV_Cuff_f, "\"hand-cuff\" a player for a "
"specified time");
Cmd_AddCommand ("mute", SV_Mute_f, "silience a player for a specified "
"time");
Cmd_AddCommand ("match", SV_Match_f, "matches nicks as ban/cuff/mute "
"commands do, so you can check safely");
// poor description
sv_leetnickmatch = Cvar_Get ("sv_3133735_7h4n_7h0u", "1", CVAR_NONE, NULL,
"Match '1' as 'i' and such in nicks");
}