quakeforge/libs/models
Bill Currie c66e437ebe Enable shadows for grenades.
Now that shadevector is correctly transformed, grenade shadows aren't quite
so silly.
2012-07-17 17:12:34 +09:00
..
alias Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
brush Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
iqm Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
clip_hull.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
winding.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00