mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/*
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gl_textures.h
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GL texture stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GL_vid_h
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#define __QF_GL_vid_h
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#include "QF/qtypes.h"
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#include "QF/GL/types.h"
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#include "QF/GL/extensions.h"
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extern byte gl_15to8table[65536];
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// Multitexturing
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extern QF_glActiveTexture qglActiveTexture;
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extern QF_glMultiTexCoord2f qglMultiTexCoord2f;
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extern QF_glMultiTexCoord2fv qglMultiTexCoord2fv;
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extern int gl_mtex_active_tmus;
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extern bool gl_mtex_capable;
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extern bool gl_mtex_fullbright;
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extern GLenum gl_mtex_enum;
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extern bool gl_combine_capable;
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extern float gl_rgb_scale;
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extern bool gl_feature_mach64;
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extern float gldepthmin, gldepthmax;
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extern int gl_use_bgra;
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extern int gl_tess;
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extern int gl_max_lights;
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void GL_Init_Common (void);
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#endif // __QF_GL_vid_h
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