quakeforge/include/QF/Vulkan
Bill Currie 72ef0662f5 [vulkan] Add a level of indirection to shadow matrices
Batching shadow map rendering needs be able to reference matrices for
multiple lights in a single batch, but the only input is the view index,
so use that to look up the matrix index rather than using it to index
the matrices directly (modulo the base index that's still there).
2023-12-17 18:45:02 +09:00
..
barrier.h [vulkan] Add an undefined to shader-ro barrier 2023-08-02 17:51:04 +09:00
buffer.h [vulkan] Make some headers order-indepenedent 2022-05-04 13:55:56 +09:00
capture.h [vulkan] Get window resize working again 2023-07-03 20:05:27 +09:00
command.h [vulkan] Name the managed command buffer pool 2023-06-22 20:06:46 +09:00
cvars.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
debug.h [vulkan] "Use" most params for QFV_duSetObjectName 2023-10-15 18:20:55 +09:00
device.h [vulkan] Correct type of queue family 2023-03-27 23:51:32 +09:00
dsmanager.h [vulkan] Create a descriptor set manager 2023-06-24 17:23:34 +09:00
funclist.h [vulkan] Implement particle rendering 2022-11-28 10:21:20 +09:00
image.h [build] Fix a warning in attribute const check 2023-06-13 13:08:38 +09:00
instance.h [vulkan] Switch to vulkan 1.1/1.2 prop/feat structs 2023-12-17 18:45:02 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
mouse_pick.h [vulkan] Implement mouse-picking for light entities 2023-08-07 17:47:49 +09:00
pipeline.h [vulkan] Remove old descriptor and pipeline code 2023-12-17 18:45:02 +09:00
projection.h [vulkan] Make near and far clip explicit parameters 2023-08-13 17:30:24 +09:00
qf_alias.h [scene] Add flags for finer rendering control 2023-08-05 18:09:20 +09:00
qf_bsp.h [vulkan] Show surfaces for selected light leaf 2023-08-09 02:01:47 +09:00
qf_compose.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
qf_draw.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_iqm.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_lighting.h [vulkan] Add a level of indirection to shadow matrices 2023-12-17 18:45:02 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_matrices.h [vulkan] Implement CSM rendering 2023-08-13 17:36:32 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_output.h [vulkan] Register external attachments 2023-07-24 19:11:18 +09:00
qf_palette.h [vulkan] Use palette lookups for top/bottom colors 2022-11-15 11:53:07 +09:00
qf_particles.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_planes.h [vulkan] Add infinite plane rendering 2023-07-21 11:59:25 +09:00
qf_scene.h [vulkan] Save the current scene in the scene context 2023-08-08 12:00:03 +09:00
qf_sprite.h [vulkan] Clean up the sampler config loading 2023-06-25 23:41:21 +09:00
qf_texture.h [vulkan] Use the descriptor set manager 2023-06-24 21:42:46 +09:00
qf_translucent.h [vulkan] Get window resize working again 2023-07-03 20:05:27 +09:00
qf_vid.h [vulkan] Rework lighting to use splats 2023-06-28 01:01:56 +09:00
render.h [vulkan] Make the tracy macros more robust 2023-12-07 14:51:58 +09:00
resource.h [vulkan] Complete resource image and image view 2023-02-19 12:25:13 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Increase ring buffer size to 32 packets 2023-12-05 16:43:05 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00