quakeforge/libs/video/targets/vid_glx.c
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

231 lines
5.3 KiB
C

/*
vid_glx.c
OpenGL GLX video driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_DLOPEN
# include <dlfcn.h>
#endif
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/cursorfont.h>
#ifdef HAVE_DGA
# ifdef DGA_OLD_HEADERS
# include <X11/extensions/xf86dga.h>
# else
# include <X11/extensions/Xxf86dga.h>
# endif
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_vid.h"
#include "compat.h"
#include "context_x11.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
// GLXContext is a pointer to opaque data
typedef struct __GLXcontextRec *GLXContext;
#define GLX_RGBA 4 // true if RGBA mode
#define GLX_DOUBLEBUFFER 5 // double buffering supported
#define GLX_RED_SIZE 8 // number of red component bits
#define GLX_GREEN_SIZE 9 // number of green component bits
#define GLX_BLUE_SIZE 10 // number of blue component bits
#define GLX_DEPTH_SIZE 12 // number of depth bits
static GLXContext ctx = NULL;
typedef XID GLXDrawable;
void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
XVisualInfo* (*qfglXChooseVisual) (Display *dpy, int screen, int *attribList);
GLXContext (*qfglXCreateContext) (Display *dpy, XVisualInfo *vis,
GLXContext shareList, Bool direct);
Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable, GLXContext ctx);
// ============================================================================
static int use_gl_procaddress = 0;
#if defined(HAVE_DLOPEN)
void * (* glGetProcAddress) (const char *symbol) = NULL;
void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_procaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = dlsym (handle, name);
return glfunc;
}
void *
QFGL_LoadLibrary (void)
{
void *handle;
int flags = RTLD_NOW;
#ifdef RTLD_GLOBAL
flags |= RTLD_GLOBAL;
#endif
if (!(handle = dlopen (gl_driver->string, flags))) {
Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string,
dlerror ());
}
glGetProcAddress = dlsym (handle, "glXGetProcAddress");
if (!glGetProcAddress)
glGetProcAddress = dlsym (handle, "glXGetProcAddressARB");
return handle;
}
#else
# error "Cannot load libraries: %s was not configured with DSO support"
// the following is to avoid other compiler errors
void *
QFGL_GetProcAddress (void *handle, const char *name)
{
return 0;
}
void *
QFGL_LoadLibrary (void)
{
return 0;
}
#endif // HAVE_DLOPEN
static void
glx_get_functions (void)
{
GLF_Init ();
qfglXSwapBuffers = QFGL_ProcAddress (libgl_handle, "glXSwapBuffers", true);
qfglXChooseVisual = QFGL_ProcAddress (libgl_handle, "glXChooseVisual",
true);
qfglXCreateContext = QFGL_ProcAddress (libgl_handle, "glXCreateContext",
true);
qfglXMakeCurrent = QFGL_ProcAddress (libgl_handle, "glXMakeCurrent", true);
use_gl_procaddress = 1;
}
static void
GL_Init (void)
{
GL_Init_Common ();
}
VISIBLE void
GL_EndRendering (void)
{
qfglFinish ();
qfglXSwapBuffers (x_disp, x_win);
}
static void
glx_choose_visual (void)
{
int attrib[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None
};
x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib);
if (!x_visinfo) {
Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
}
x_vis = x_visinfo->visual;
}
static void
glx_create_context (void)
{
XSync (x_disp, 0);
ctx = qfglXCreateContext (x_disp, x_visinfo, NULL, True);
qfglXMakeCurrent (x_disp, x_win, ctx);
GL_Init ();
}
void
VID_Init (byte *palette, byte *colormap)
{
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap8 = vid_colormap = colormap;
vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES];
vid.numpages = 2;
glx_get_functions ();
VID_GetWindowSize (640, 480);
X11_OpenDisplay ();
glx_choose_visual ();
X11_SetVidMode (vid.width, vid.height);
X11_CreateWindow (vid.width, vid.height);
X11_CreateNullCursor (); // hide mouse pointer
glx_create_context ();
VID_InitGamma (palette);
VID_SetPalette (vid.palette);
Sys_MaskPrintf (SYS_VID, "Video mode %dx%d initialized.\n",
vid.width, vid.height);
vid.initialized = true;
vid.recalc_refdef = 1; // force a surface cache flush
}