quakeforge/include/QF
Bill Currie 36fe939ea5 don't hang when processing \{N} escape sequences and fix a comment 2010-01-13 06:21:29 +00:00
..
GL glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
Makefile.am glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
bspfile.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mathlib.h Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h don't hang when processing \{N} escape sequences and fix a comment 2010-01-13 06:21:29 +00:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist. 2007-10-13 07:55:58 +00:00
qtypes.h more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
quakefs.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h bring back the alpha setting for dlights (finally found out what it was 2004-05-03 06:21:39 +00:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h correct a bogus comment 2009-12-23 11:21:34 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
zone.h new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often. 2007-03-28 13:09:49 +00:00