mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 18:51:53 +00:00
afdbd90bc1
:)
318 lines
7.5 KiB
Objective-C
318 lines
7.5 KiB
Objective-C
#include "Entity.h"
|
|
|
|
@class Bot;
|
|
@class Waypoint;
|
|
|
|
struct bot_data_t = {
|
|
string name;
|
|
float pants, shirt;
|
|
};
|
|
typedef struct bot_data_t bot_data_t;
|
|
|
|
@interface Target: Entity
|
|
{
|
|
}
|
|
-(vector)realorigin;
|
|
-(integer)canSee:(Target)targ ignoring:(entity)ignore;
|
|
-(void)setOrigin:(vector) org;
|
|
@end
|
|
|
|
@interface Waypoint: Target
|
|
{
|
|
@public
|
|
Waypoint [4] targets;
|
|
integer flags;
|
|
vector origin;
|
|
|
|
integer b_pants, b_skill, b_shirt, b_frags, b_sound;
|
|
integer keys;
|
|
float items;
|
|
Waypoint enemy;
|
|
float search_time;
|
|
}
|
|
+(void)clearAll;
|
|
+(Waypoint)waypointForNum:(integer)num;
|
|
+(void)fixWaypoints;
|
|
|
|
+(void)clearRouteTable;
|
|
+(void)clearMyRoute:(Bot) bot;
|
|
|
|
-(void)fix;
|
|
-(id)init;
|
|
-(id)initAt:(vector)org;
|
|
-(id)initFromEntity:(entity)ent;
|
|
|
|
-(integer)isLinkedTo:(Waypoint)way;
|
|
-(integer)linkWay:(Waypoint)way;
|
|
-(integer)teleLinkWay:(Waypoint)way;
|
|
-(void)unlinkWay:(Waypoint)way;
|
|
|
|
-(void)followLink:(Waypoint)e2 :(integer)b_bit;
|
|
-(void)waypointThink;
|
|
|
|
-(void)clearRoute;
|
|
-(void)clearRouteForBot:(Bot)bot;
|
|
|
|
-(id)queueForThink;
|
|
@end
|
|
@class Array;
|
|
@extern Array waypoint_array;
|
|
|
|
@interface Bot: Target
|
|
{
|
|
@public
|
|
//model modelindex
|
|
//frame angles colormap effects
|
|
//owner
|
|
|
|
//movetype solid touch <size> watertype flags think nextthink
|
|
|
|
integer keys, oldkeys;
|
|
integer buttons, impulse;
|
|
vector v_angle, b_angle;
|
|
vector mouse_emu;
|
|
|
|
integer wallhug;
|
|
integer ishuman;
|
|
float b_frags;
|
|
integer b_clientno, b_clientflag;
|
|
float b_shirt, b_pants;
|
|
float ai_time;
|
|
float b_sound;
|
|
float missile_speed;
|
|
float portal_time;
|
|
integer b_skill;
|
|
float switch_wallhug;
|
|
integer b_aiflags;
|
|
integer b_num;
|
|
float b_chattime;
|
|
float b_entertime;
|
|
float b_menu, b_menu_time, b_menu_value;
|
|
integer route_failed;
|
|
integer dyn_flags, dyn_plat;
|
|
float dyn_time;
|
|
Waypoint temp_way, last_way, current_way;
|
|
entity [4] targets;
|
|
entity avoid;
|
|
vector obs_dir;
|
|
vector b_dir;
|
|
vector dyn_dest;
|
|
vector punchangle;
|
|
|
|
float teleport_time, portal_time;
|
|
}
|
|
- (id) init;
|
|
- (id) initWithEntity: (entity) e named:(bot_data_t [])name skill:(integer)skill;
|
|
- (id) initFromPlayer: (entity) e;
|
|
- (void) preThink;
|
|
- (void) postThink;
|
|
- (void) frame;
|
|
- (void) disconnect;
|
|
|
|
- (void) updateClient;
|
|
@end
|
|
|
|
@interface Bot (Misc)
|
|
+(bot_data_t [])name:(integer)r;
|
|
+(bot_data_t [])randomName;
|
|
-(integer)fov:(entity)targ;
|
|
|
|
+(void)kick;
|
|
@end
|
|
|
|
@interface Bot (Physics)
|
|
- (void)sendMove;
|
|
@end
|
|
|
|
@interface Bot (Move)
|
|
- (void)jump;
|
|
- (integer)can_rj;
|
|
- (integer)recognize_plat: (integer) flag;
|
|
- (integer)keysForDir: (vector) sdir;
|
|
- (void)obstructed: (vector) whichway : (integer) danger;
|
|
- (void)obstacles;
|
|
- (void)dodge_obstruction;
|
|
- (void)movetogoal;
|
|
- (integer)walkmove: (vector) weird;
|
|
- (void)roam;
|
|
@end
|
|
|
|
@interface Bot (AI)
|
|
-(integer)target_onstack:(entity)scot;
|
|
-(void)target_add:(entity)e;
|
|
-(void)target_drop:(entity)e;
|
|
-(void)lost:(Waypoint)targ :(integer)success;
|
|
-(void)check_lost:(Waypoint)targ;
|
|
-(void)handle_ai;
|
|
-(void)path;
|
|
-(float)priority_for_thing:(entity)thing;
|
|
-(void)look_for_crap:(integer)scope;
|
|
-(void)angle_set;
|
|
-(void)AI;
|
|
@end
|
|
|
|
@interface Bot (Fight)
|
|
-(float)size_player:(entity)e;
|
|
-(void)dodge_stuff;
|
|
-(void)weapon_switch:(float)brange;
|
|
-(void)shoot;
|
|
-(void)fight_style;
|
|
@end
|
|
|
|
@interface Bot (Way)
|
|
-(Waypoint)findWaypoint:(Waypoint)start;
|
|
-(void)deleteWaypoint:(Waypoint)what;
|
|
-(entity)findThing:(string)s;
|
|
-(Waypoint)findRoute:(Waypoint)lastone;
|
|
-(void)mark_path:(entity)this;
|
|
-(void)get_path:(Waypoint)this :(integer)direct;
|
|
-(integer)begin_route;
|
|
-(void)spawnTempWaypoint:(vector)org;
|
|
-(void)dynamicWaypoint;
|
|
|
|
-(integer)canSee:(Target)targ;
|
|
@end
|
|
|
|
@interface Bot (Chat)
|
|
-(void)start_topic:(integer)topic;
|
|
-(void)say:(string)msg;
|
|
-(void)say2:(string)msg;
|
|
-(void)sayTeam:(string)msg;
|
|
-(void)sayInit;
|
|
-(void)chat;
|
|
@end
|
|
|
|
#define FALSE 0
|
|
#define TRUE 1
|
|
|
|
/* punchangle
|
|
* bot fake kick?
|
|
*/
|
|
@extern .vector punchangle; // HACK - Don't want to screw with bot_phys
|
|
|
|
// --------defines-----
|
|
#define SVC_UPDATENAME 13
|
|
#define SVC_UPDATEFRAGS 14
|
|
#define SVC_UPDATECOLORS 17
|
|
|
|
// used for the physics & movement AI
|
|
#define KEY_MOVEUP 0x001
|
|
#define KEY_MOVEDOWN 0x002
|
|
#define KEY_MOVELEFT 0x004
|
|
#define KEY_MOVERIGHT 0x008
|
|
#define KEY_MOVEFORWARD 0x010
|
|
#define KEY_MOVEBACK 0x020
|
|
#define KEY_LOOKUP 0x040
|
|
#define KEY_LOOKDOWN 0x080
|
|
#define KEY_LOOKLEFT 0x100
|
|
#define KEY_LOOKRIGHT 0x200
|
|
|
|
#define KEY_LOOK (KEY_LOOKRIGHT|KEY_LOOKLEFT|KEY_LOOKDOWN|KEY_LOOKUP)
|
|
#define KEY_MOVE (KEY_MOVEBACK|KEY_MOVEFORWARD|KEY_MOVERIGHT\
|
|
|KEY_MOVELEFT|KEY_MOVEDOWN|KEY_MOVEUP)
|
|
|
|
// these are aiflags for waypoints
|
|
// some overlap to the bot
|
|
#define AI_TELELINK_1 0x00001 // link type
|
|
#define AI_TELELINK_2 0x00002 // link type
|
|
#define AI_TELELINK_3 0x00004 // link type
|
|
#define AI_TELELINK_4 0x00008 // link type
|
|
#define AI_DOORFLAG 0x00010 // read ahead
|
|
#define AI_PRECISION 0x00020 // read ahead + point
|
|
#define AI_SURFACE 0x00040 // point
|
|
#define AI_BLIND 0x00080 // read ahead + point
|
|
#define AI_JUMP 0x00100 // point + ignore
|
|
#define AI_DIRECTIONAL 0x00200 // read ahead + ignore
|
|
#define AI_PLAT_BOTTOM 0x00400 // read ahead
|
|
#define AI_RIDE_TRAIN 0x00800 // read ahead
|
|
#define AI_SUPER_JUMP 0x01000 // point + ignore + route test
|
|
#define AI_SNIPER 0x02000 // point type
|
|
#define AI_AMBUSH 0x04000 // point type
|
|
#define AI_DOOR_NO_OPEN 0x08000 // read ahead
|
|
#define AI_DIFFICULT 0x10000 // route test
|
|
#define AI_TRACE_TEST 0x20000 // route test
|
|
|
|
// addition masks
|
|
#define AI_POINT_TYPES (AI_AMBUSH|AI_SNIPER|AI_SUPER_JUMP|AI_JUMP\
|
|
|AI_BLIND|AI_SURFACE|AI_PRECISION)
|
|
#define AI_READAHEAD_TYPES (AI_DOOR_NO_OPEN|AI_RIDE_TRAIN|AI_PLAT_BOTTOM\
|
|
|AI_DIRECTIONAL)
|
|
#define AI_IGNORE_TYPES (AI_SUPER_JUMP|AI_DIRECTIONAL|AI_JUMP)
|
|
|
|
// these are flags for bots/players (dynamic/editor flags)
|
|
#define AI_OBSTRUCTED 1
|
|
#define AI_HOLD_SELECT 2
|
|
#define AI_ROUTE_FAILED 2
|
|
#define AI_WAIT 4
|
|
#define AI_DANGER 8
|
|
|
|
#define WM_UNINIT 0
|
|
#define WM_DYNAMIC 1
|
|
#define WM_LOADING 2
|
|
#define WM_LOADED 3
|
|
// editor modes aren't available in QW, but we retain support of them
|
|
// since the editor is still built into the AI in places
|
|
#define WM_EDITOR 4
|
|
#define WM_EDITOR_DYNAMIC 5
|
|
#define WM_EDITOR_DYNLINK 6
|
|
|
|
#define OPT_NOCHAT 2
|
|
|
|
// -------globals-----
|
|
@extern Bot [32] players;
|
|
@extern float real_frametime;
|
|
@extern float bot_count, b_options;
|
|
@extern float lasttime;
|
|
@extern float waypoint_mode;
|
|
@extern float dump_mode;
|
|
@extern float direct_route;
|
|
@extern float sv_friction, sv_gravity;
|
|
@extern float sv_accelerate, sv_maxspeed, sv_stopspeed;
|
|
@extern Bot route_table;
|
|
@extern integer busy_waypoints;
|
|
|
|
@extern float coop;
|
|
|
|
// -------ProtoTypes------
|
|
// external, in main code
|
|
@extern void() ClientConnect;
|
|
@extern void() ClientDisconnect;
|
|
@extern void() SetNewParms;
|
|
|
|
// rankings
|
|
@extern integer (entity e) ClientNumber;
|
|
|
|
@extern void(vector org, vector bit1, integer bit4, integer flargs) make_way;
|
|
|
|
@extern void () map_dm1;
|
|
@extern void () map_dm2;
|
|
@extern void () map_dm3;
|
|
@extern void () map_dm4;
|
|
@extern void () map_dm5;
|
|
@extern void () map_dm6;
|
|
|
|
// physics & movement
|
|
@extern void() SV_Physics_Client;
|
|
@extern void() SV_ClientThink;
|
|
@extern void() CL_KeyMove;
|
|
|
|
// ai & misc
|
|
@extern float(float y1, float y2) angcomp;
|
|
@extern float(entity ent, entity targ) sisible;
|
|
@extern vector(entity ent) realorigin;
|
|
@extern float(float v) frik_anglemod;
|
|
|
|
@extern void(Waypoint e1, Waypoint e2, integer flag) DeveloperLightning;
|
|
|
|
/*
|
|
angles is pitch yaw roll
|
|
move is forward right up
|
|
*/
|
|
@extern void (entity cl, float sec, vector angles, vector move, integer buttons, integer impulse) SV_UserCmd;
|
|
|
|
@extern integer bot_way_linker;
|
|
@extern integer bot_move_linker;
|
|
@extern integer bot_phys_linker;
|
|
@extern integer bot_chat_linker;
|
|
|
|
#include "defs.h"
|