mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 10:41:40 +00:00
145 lines
2.8 KiB
Objective-C
145 lines
2.8 KiB
Objective-C
#include "QF/sys.h"
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#include "KeypairView.h"
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#include "TextureView.h"
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#include "TexturePalette.h"
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#include "Storage.h"
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/*
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NOTE: I am specifically not using cached image reps, because the data is also needed for texturing the views, and a cached rep would waste tons of space.
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*/
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@implementation TextureView
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-init
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{
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deselectIndex = -1;
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return self;
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}
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-setParent:(id) from
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{
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parent_i = from;
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return self;
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}
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-(BOOL) acceptsFirstMouse
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{
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return YES;
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}
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-drawRect: (NSRect) rects
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{
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int i;
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int max;
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id list_i;
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texpal_t *t;
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int x;
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int y;
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NSPoint p;
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NSRect r;
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int selected;
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NSMutableDictionary *attribs = [NSMutableDictionary dictionary];
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selected =[parent_i getSelectedTexture];
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list_i =[parent_i getList];
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[[NSFont systemFontOfSize: FONTSIZE] set];
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[[NSColor lightGrayColor] set];
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NSRectFill (rects);
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if (!list_i) // WADfile didn't init
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return self;
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if (deselectIndex != -1) {
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t =[list_i elementAt:deselectIndex];
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r = t->r;
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r.origin.x -= TEX_INDENT;
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r.origin.y -= TEX_INDENT;
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r.size.width += TEX_INDENT * 2;
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r.size.height += TEX_INDENT * 2;
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[[NSColor lightGrayColor] set];
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NSRectFill (r);
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p = t->r.origin;
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p.y += TEX_SPACING;
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[t->image drawAtPoint: p];
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[[NSColor blackColor] set];
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x = t->r.origin.x;
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y = t->r.origin.y + 7;
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[[NSString stringWithCString: t->name]
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drawAtPoint: NSMakePoint (x, y) withAttributes: attribs];
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deselectIndex = -1;
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}
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max =[list_i count];
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[[NSColor blackColor] set];
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for (i = 0; i < max; i++) {
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t =[list_i elementAt:i];
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r = t->r;
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r.origin.x -= TEX_INDENT / 2;
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r.size.width += TEX_INDENT;
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r.origin.y += 4;
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if (NSIntersectsRect (rects, r) == YES && t->display) {
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if (selected == i) {
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[[NSColor whiteColor] set];
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NSRectFill (r);
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[[NSColor redColor] set];
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NSFrameRect(r);
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[[NSColor blackColor] set];
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}
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p = t->r.origin;
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p.y += TEX_SPACING;
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[t->image drawAtPoint: p];
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x = t->r.origin.x;
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y = t->r.origin.y + 7;
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[[NSString stringWithCString: t->name]
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drawAtPoint: NSMakePoint (x, y) withAttributes: attribs];
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}
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}
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return self;
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}
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-deselect
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{
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deselectIndex =[parent_i getSelectedTexture];
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return self;
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}
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-mouseDown:(NSEvent *) theEvent
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{
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NSPoint loc;
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int i;
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int max;
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// int oldwindowmask;
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texpal_t *t;
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id list;
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NSRect r;
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// oldwindowmask = [window addToEventMask:NSLeftMouseDraggedMask];
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loc =[theEvent locationInWindow];
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[self convertPoint: loc fromView:NULL];
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list =[parent_i getList];
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max =[list count];
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for (i = 0; i < max; i++) {
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t =[list elementAt:i];
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r = t->r;
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if (NSPointInRect (loc, r) == YES) {
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[self deselect];
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[parent_i setSelectedTexture:i];
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break;
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}
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}
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// [window setEventMask:oldwindowmask];
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return self;
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}
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@end
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