mirror of
https://git.code.sf.net/p/quake/quakeforge
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71196fedf6
visibility (ie, global functions must have a prototype)
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/*
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teamplay.h
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Teamplay enhancements ("proxy features")
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __teamplay_h
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#define __teamplay_h
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extern struct cvar_s *cl_parsesay;
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extern struct cvar_s *cl_nofake;
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extern struct cvar_s *cl_freply;
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typedef const char *(*ffunc_t) (char *args);
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typedef struct freply_s {
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const char *name;
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ffunc_t func;
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float lasttime;
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} freply_t;
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void Team_Init_Cvars (void);
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void Team_BestWeaponImpulse (void);
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void Team_Dead (void);
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void Team_NewMap (void);
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const char *Team_ParseSay (const char *);
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void Locs_Init (void);
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void Team_ParseChat (const char *string);
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void Team_ResetTimers (void);
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#endif // __teamplay_h
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