quakeforge/include/QF/GL/qf_sky.h
Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00

43 lines
1.1 KiB
C

/*
qf_sky.h
GL sky stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_sky_h
#define __QF_GL_sky_h
#include "QF/qtypes.h"
#include "QF/model.h"
#define SKY_TEX 2000 // Quake 2 environment sky
extern qboolean skyloaded;
extern vec5_t skyvec[6][4];
void R_DrawSky (void);
void R_DrawSkyChain (const msurface_t *s);
#endif // __QF_GL_sky_h