quakeforge/include/QF/GL/qf_rmain.h
Ragnvald Maartmann-Moe IV b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00

48 lines
1.2 KiB
C

/*
qf_rmain.h
GL light stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_rmain_h
#define __QF_GL_rmain_h
#include "QF/qtypes.h"
#include "QF/cvar.h"
extern qboolean envmap;
extern int c_brush_polys, c_alias_polys;
extern float r_world_matrix[16];
extern float modelalpha;
extern vec3_t shadecolor;
extern vec3_t lightspot;
extern void gl_multitexture_f (cvar_t *var);
void glrmain_init (void);
void R_RotateForEntity (struct entity_s *e);
#endif // __QF_GL_rmain_h