quakeforge/tools/Forge/Clipper.m
Jeff Teunissen 317d3bddb8 New program (incomplete, and horridly broken): Forge.app. It's going to be
a GNUstep port of the original Quake editor for NeXTstep, QuakeEd.app.
2001-02-09 01:52:44 +00:00

218 lines
3.2 KiB
Objective-C

#include "qedefs.h"
id clipper_i;
@implementation Clipper
- init
{
[super init];
clipper_i = self;
return self;
}
- (BOOL) hide
{
int oldnum;
oldnum = num;
num = 0;
return (oldnum > 0);
}
- flipNormal
{
vec3_t temp;
switch (num) {
case 2:
VectorCopy (pos[0], temp);
VectorCopy (pos[1], pos[0]);
VectorCopy (temp, pos[1]);
break;
case 3:
VectorCopy (pos[0], temp);
VectorCopy (pos[2], pos[0]);
VectorCopy (temp, pos[2]);
break;
default:
qprintf ("no clip plane");
NSBeep ();
}
return self;
}
- (BOOL) getFace: (face_t *) f
{
vec3_t v1, v2, norm;
int i;
VectorCopy (vec3_origin, plane.normal);
plane.dist = 0;
if (num < 2)
return NO;
if (num == 2)
{
VectorCopy (pos[0], pos[2]);
pos[2][2] += 16;
}
for (i=0 ; i<3 ; i++)
VectorCopy (pos[i], f->planepts[i]);
VectorSubtract (pos[2], pos[0], v1);
VectorSubtract (pos[1], pos[0], v2);
CrossProduct (v1, v2, norm);
VectorNormalize (norm);
if ( !norm[0] && !norm[1] && !norm[2] )
return NO;
[texturepalette_i getTextureDef: &f->texture];
return YES;
}
/*
================
XYClick
================
*/
- XYClick: (NSPoint) pt
{
int i;
vec3_t new;
new[0] = [xyview_i snapToGrid: pt.x];
new[1] = [xyview_i snapToGrid: pt.y];
new[2] = [map_i currentMinZ];
// see if a point is allready there
for (i=0 ; i<num ; i++) {
if (new[0] == pos[i][0] && new[1] == pos[i][1]) {
if (pos[i][2] == [map_i currentMinZ])
pos[i][2] = [map_i currentMaxZ];
else
pos[i][2] = [map_i currentMinZ];
[quakeed_i updateAll];
return self;
}
}
if (num == 3)
num = 0;
VectorCopy (new, pos[num]);
num++;
[quakeed_i updateAll];
return self;
}
/*
================
XYDrag
================
*/
- (BOOL) XYDrag: (NSPoint *) pt
{
int i;
for (i=0 ; i<3 ; i++) {
if (fabs(pt->x - pos[i][0] > 10) || fabs(pt->y - pos[i][1] > 10))
continue; // drag this point
}
return NO;
}
- ZClick: (NSPoint) pt
{
return self;
}
//=============================================================================
- carve
{
[map_i makeSelectedPerform: @selector(carveByClipper)];
num = 0;
return self;
}
- cameraDrawSelf
{
vec3_t mid;
int i;
linecolor (1,0.5,0);
for (i=0 ; i<num ; i++)
{
VectorCopy (pos[i], mid);
mid[0] -= 8;
mid[1] -= 8;
CameraMoveto (mid);
mid[0] += 16;
mid[1] += 16;
CameraLineto (mid);
VectorCopy (pos[i], mid);
mid[0] -= 8;
mid[1] += 8;
CameraMoveto (mid);
mid[0] += 16;
mid[1] -= 16;
CameraLineto (mid);
}
return self;
}
- XYDrawSelf
{
int i;
char text[8];
PSsetrgbcolor (1,0.5,0);
PSselectfont("Helvetica-Medium",10/[xyview_i currentScale]);
PSrotate(0);
for (i=0 ; i<num ; i++)
{
PSmoveto (pos[i][0]-4, pos[i][1]-4);
sprintf (text, "%i", i);
PSshow (text);
PSstroke ();
PSarc ( pos[i][0], pos[i][1], 10, 0, 360);
PSstroke ();
}
return self;
}
- ZDrawSelf
{
int i;
char text[8];
PSsetrgbcolor (1,0.5,0);
PSselectfont("Helvetica-Medium",10/[zview_i currentScale]);
PSrotate(0);
for (i=0 ; i<num ; i++)
{
PSmoveto (-28+i*8 - 4, pos[i][2]-4);
sprintf (text, "%i", i);
PSshow (text);
PSstroke ();
PSarc ( -28+i*8, pos[i][2], 10, 0, 360);
PSstroke ();
}
return self;
}
@end