mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 12:40:35 +00:00
d23300d58b
The result isn't perfect, but it cleans up the whitespace and makes the code more consistent with the rest of the project.
1098 lines
20 KiB
Objective-C
1098 lines
20 KiB
Objective-C
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#include <sys/time.h>
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#include <time.h>
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#include "QF/quakeio.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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#include "Map.h"
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#include "Entity.h"
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#include "TexturePalette.h"
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#include "SetBrush.h"
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#include "XYView.h"
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#include "CameraView.h"
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#include "QuakeEd.h"
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#include "Things.h"
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#include "InspectorControl.h"
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#include "Project.h"
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id map_i;
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@implementation Map
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/*
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===============================================================================
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FILE METHODS
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===============================================================================
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*/
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- init {
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[super init];
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map_i = self;
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minz = 0;
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maxz = 80;
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oldselection =[[NSMutableArray alloc] init];
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return self;
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}
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-saveSelected
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{
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int i, c;
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id o, w;
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[oldselection removeAllObjects];
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w =[self objectAtIndex:0];
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c =[w count];
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sb_newowner = oldselection;
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for (i = 0; i < c; i++) {
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o =[w objectAtIndex:0];
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if ([o selected])
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[o moveToEntity];
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else {
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[w removeObjectAtIndex:0];
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[o release];
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}
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}
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c =[self count];
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for (i = 0; i < c; i++) {
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o =[self objectAtIndex:0];
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[self removeObjectAtIndex:0];
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[o removeAllObjects];
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[o release];
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}
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return self;
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}
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-addSelected
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{
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int i, c;
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id n, w;
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c =[oldselection count];
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w =[self objectAtIndex:0]; // world object
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sb_newowner = w;
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for (i = 0; i < c; i++) {
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n =[oldselection objectAtIndex:i];
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[n moveToEntity];
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i--;
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c--;
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}
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[oldselection removeAllObjects];
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return self;
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}
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-newMap
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{
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id ent;
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[self saveSelected];
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ent =[[Entity alloc] initClass:"worldspawn"];
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[self addObject:ent];
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currentEntity = NULL;
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[self setCurrentEntity:ent];
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[self addSelected];
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return self;
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}
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-currentEntity
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{
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return currentEntity;
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}
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-setCurrentEntity:ent
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{
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id old;
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old = currentEntity;
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currentEntity = ent;
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if (old != ent) {
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[things_i newCurrentEntity]; // update inspector
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[inspcontrol_i changeInspectorTo:i_things];
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}
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return self;
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}
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-(float) currentMinZ
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{
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float grid;
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grid =[xyview_i gridsize];
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minz = grid * rint (minz / grid);
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return minz;
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}
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-setCurrentMinZ:(float) m
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{
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if (m > -2048)
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minz = m;
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return self;
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}
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-(float) currentMaxZ
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{
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float grid;
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[self currentMinZ]; // grid align
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grid =[xyview_i gridsize];
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maxz = grid * rint (maxz / grid);
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if (maxz <= minz)
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maxz = minz + grid;
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return maxz;
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}
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-setCurrentMaxZ:(float) m
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{
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if (m < 2048)
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maxz = m;
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return self;
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}
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-(void) removeObject:o
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{
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[super removeObject:o];
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if (o == currentEntity) { // select the world
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[self setCurrentEntity: [self objectAtIndex:0]];
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}
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return;
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}
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-writeStats
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{
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/*XXX
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FILE *f;
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extern int c_updateall;
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struct timeval tp;
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struct timezone tzp;
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gettimeofday(&tp, &tzp);
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f = fopen (FN_DEVLOG, "a");
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fprintf (f,"%i %i\n", (int)tp.tv_sec, c_updateall);
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c_updateall = 0;
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fclose (f);
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*/
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return self;
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}
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-(int) numSelected
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{
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int i, c;
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int num;
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num = 0;
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c =[currentEntity count];
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for (i = 0; i < c; i++)
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if ([[currentEntity objectAtIndex:i] selected])
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num++;
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return num;
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}
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-selectedBrush
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{
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int i, c;
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int num;
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num = 0;
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c =[currentEntity count];
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for (i = 0; i < c; i++)
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if ([[currentEntity objectAtIndex:i] selected])
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return[currentEntity objectAtIndex:i];
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return nil;
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}
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/*
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=================
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readMapFile
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=================
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*/
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-readMapFile:(char *) fname
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{
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char *dat, *cl;
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id new;
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id ent;
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int i, c;
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vec3_t org;
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float angle;
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QFile *file;
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script_t *script;
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size_t size;
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[self saveSelected];
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Sys_Printf ("loading %s\n", fname);
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file = Qopen (fname, "rt");
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size = Qfilesize (file);
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dat = malloc (size + 1);
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size = Qread (file, dat, size);
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Qclose (file);
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dat[size] = 0;
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script = Script_New ();
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Script_Start (script, fname, dat);
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do {
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new =[[Entity alloc] initFromScript:script];
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if (!new)
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break;
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[self addObject:new];
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} while (1);
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free (dat);
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[self setCurrentEntity: [self objectAtIndex:0]];
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[self addSelected];
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// load the apropriate texture wad
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dat =[currentEntity valueForQKey:"wad"];
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if (dat && dat[0]) {
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if (dat[0] == '/') // remove old style fullpaths
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[currentEntity removeKeyPair:"wad"];
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else {
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if (strcmp ([texturepalette_i currentWad], dat))
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[project_i setTextureWad:dat];
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}
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}
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// center the camera and XY view on the playerstart
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c =[self count];
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for (i = 1; i < c; i++) {
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ent =[self objectAtIndex:i];
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cl =[ent valueForQKey:"classname"];
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if (cl && !strcasecmp (cl, "info_player_start")) {
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angle = atof ([ent valueForQKey:"angle"]);
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angle = angle / 180 * M_PI;
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[ent getVector: org forKey:"origin"];
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[cameraview_i setOrigin: org angle:angle];
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[xyview_i centerOn:org];
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break;
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}
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}
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return self;
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}
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/*
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=================
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writeMapFile
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=================
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*/
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-writeMapFile:(char *)
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fname useRegion:(BOOL) reg
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{
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FILE *f;
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int i;
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Sys_Printf ("writeMapFile: %s", fname);
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f = fopen (fname, "w");
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if (!f)
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Sys_Error ("couldn't write %s", fname);
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for (i = 0; i <[self count]; i++)
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[[self objectAtIndex: i] writeToFILE: f region:reg];
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fclose (f);
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return self;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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-ZDrawSelf
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{
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int i, count;
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count =[self count];
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for (i = 0; i < count; i++)
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[[self objectAtIndex:i] ZDrawSelf];
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return self;
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}
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-RenderSelf:(void (*)(face_t *)) callback
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{
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int i, count;
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count =[self count];
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for (i = 0; i < count; i++)
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[[self objectAtIndex: i] RenderSelf:callback];
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return self;
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}
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//============================================================================
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/*
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===================
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entityConnect
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A command-shift-click on an entity while an entity is selected will
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make a target connection from the original entity.
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===================
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*/
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-entityConnect: (vec3_t) p1:(vec3_t) p2
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{
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id oldent, ent;
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oldent =[self currentEntity];
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if (oldent ==[self objectAtIndex:0]) {
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Sys_Printf ("Must have a non-world entity selected to connect");
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return self;
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}
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[self selectRay: p1: p2:YES];
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ent =[self currentEntity];
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if (ent == oldent) {
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Sys_Printf ("Must click on a different entity to connect");
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return self;
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}
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if (ent ==[self objectAtIndex:0]) {
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Sys_Printf ("Must click on a non-world entity to connect");
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return self;
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}
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[oldent setKey: "target" toValue:[ent targetname]];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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selectRay
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If ef is true, any entity brush along the ray will be selected in preference
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to intervening world brushes
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=================
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*/
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-selectRay: (vec3_t) p1: (vec3_t) p2:(BOOL) ef
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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bestent = nil;
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bestface = -1;
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bestbrush = nil;
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besttime = 99999;
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c =[self count];
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for (i = c - 1; i >= 0; i--) {
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ent =[self objectAtIndex:i];
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c2 =[ent count];
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for (j = 0; j < c2; j++) {
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brush =[ent objectAtIndex:j];
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[brush hitByRay: p1: p2: &time:&face];
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if (time < 0 || time > besttime)
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continue;
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bestent = ent;
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besttime = time;
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bestbrush = brush;
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bestface = face;
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}
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if (i == 1 && ef && bestbrush)
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break; // found an entity, so don't check the
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// world
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}
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if (besttime == 99999) {
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Sys_Printf ("trace missed");
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return self;
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}
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if ([bestbrush regioned]) {
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Sys_Printf ("WANRING: clicked on regioned brush");
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return self;
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}
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if (bestent != currentEntity) {
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[self makeSelectedPerform:@selector (deselect)];
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[self setCurrentEntity:bestent];
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}
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[quakeed_i disableFlushWindow];
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if (![bestbrush selected]) {
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if ([map_i numSelected] == 0) { // don't grab texture if others are
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// selected
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td =[bestbrush texturedefForFace:bestface];
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[texturepalette_i setTextureDef:td];
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}
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[bestbrush setSelected:YES];
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Sys_Printf ("selected entity %i brush %i face %i", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
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} else {
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[bestbrush setSelected:NO];
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Sys_Printf ("deselected entity %i brush %i face %i", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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grabRay
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checks only the selected brushes
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Returns the brush hit, or nil if missed.
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=================
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*/
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-grabRay: (vec3_t) p1:(vec3_t) p2
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{
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int i, j, c, c2;
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id ent;
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id brush, bestbrush;
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int face;
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float time, besttime;
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bestbrush = nil;
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besttime = 99999;
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c =[self count];
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for (i = 0; i < c; i++) {
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ent =[self objectAtIndex:i];
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c2 =[ent count];
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for (j = 0; j < c2; j++) {
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brush =[ent objectAtIndex:j];
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if (![brush selected])
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continue;
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[brush hitByRay: p1: p2: &time:&face];
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if (time < 0 || time > besttime)
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continue;
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besttime = time;
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bestbrush = brush;
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}
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}
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if (besttime == 99999)
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return nil;
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return bestbrush;
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}
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/*
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=================
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getTextureRay
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=================
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*/
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-getTextureRay: (vec3_t) p1:(vec3_t) p2
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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vec3_t mins, maxs;
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bestbrush = nil;
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bestent = nil;
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besttime = 99999;
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bestface = -1;
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c =[self count];
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for (i = 0; i < c; i++) {
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ent =[self objectAtIndex:i];
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c2 =[ent count];
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for (j = 0; j < c2; j++) {
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brush =[ent objectAtIndex:j];
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[brush hitByRay: p1: p2: &time:&face];
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if (time < 0 || time > besttime)
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continue;
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bestent = ent;
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bestface = face;
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besttime = time;
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bestbrush = brush;
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}
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}
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if (besttime == 99999)
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return nil;
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if (![bestent modifiable]) {
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Sys_Printf ("can't modify spawned entities");
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return self;
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}
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td =[bestbrush texturedefForFace:bestface];
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[texturepalette_i setTextureDef:td];
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Sys_Printf ("grabbed texturedef and sizes");
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[bestbrush getMins: mins maxs:maxs];
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minz = mins[2];
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maxz = maxs[2];
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return bestbrush;
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}
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/*
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=================
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setTextureRay
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=================
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*/
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-setTextureRay: (vec3_t) p1: (vec3_t) p2:(BOOL) allsides;
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t td;
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bestent = nil;
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bestface = -1;
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bestbrush = nil;
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besttime = 99999;
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c =[self count];
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for (i = 0; i < c; i++) {
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ent =[self objectAtIndex:i];
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c2 =[ent count];
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for (j = 0; j < c2; j++) {
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brush =[ent objectAtIndex:j];
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[brush hitByRay: p1: p2: &time:&face];
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if (time < 0 || time > besttime)
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continue;
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bestent = ent;
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besttime = time;
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bestbrush = brush;
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bestface = face;
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}
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}
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if (besttime == 99999) {
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Sys_Printf ("trace missed");
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return self;
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}
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if (![bestent modifiable]) {
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Sys_Printf ("can't modify spawned entities");
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return self;
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}
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if ([bestbrush regioned]) {
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Sys_Printf ("WANRING: clicked on regioned brush");
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return self;
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}
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[texturepalette_i getTextureDef:&td];
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[quakeed_i disableFlushWindow];
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if (allsides) {
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[bestbrush setTexturedef:&td];
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Sys_Printf ("textured entity %i brush %i", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush]);
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} else {
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[bestbrush setTexturedef: &td forFace:bestface];
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Sys_Printf ("deselected entity %i brush %i face %i", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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[quakeed_i updateAll];
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return self;
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
OPERATIONS ON SELECTIONS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
-makeSelectedPerform:(SEL) sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
int total;
|
|
|
|
total = 0;
|
|
c =[self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent =[self objectAtIndex:i];
|
|
c2 =[ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush =[ent objectAtIndex:j];
|
|
if (![brush selected])
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
total++;
|
|
[brush performSelector:sel];
|
|
}
|
|
}
|
|
|
|
// if (!total)
|
|
// Sys_Printf ("nothing selected");
|
|
|
|
return self;
|
|
}
|
|
|
|
-makeUnselectedPerform:(SEL) sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c =[self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent =[self objectAtIndex:i];
|
|
c2 =[ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush =[ent objectAtIndex:j];
|
|
if ([brush selected])
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush performSelector:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
-makeAllPerform:(SEL) sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c =[self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent =[self objectAtIndex:i];
|
|
c2 =[ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush =[ent objectAtIndex:j];
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush performSelector:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
-makeGlobalPerform:(SEL) sel // in and out of region
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c =[self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent =[self objectAtIndex:i];
|
|
c2 =[ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush =[ent objectAtIndex:j];
|
|
[brush performSelector:sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
void
|
|
sel_identity (void)
|
|
{
|
|
sel_x[0] = 1;
|
|
sel_x[1] = 0;
|
|
sel_x[2] = 0;
|
|
sel_y[0] = 0;
|
|
sel_y[1] = 1;
|
|
sel_y[2] = 0;
|
|
sel_z[0] = 0;
|
|
sel_z[1] = 0;
|
|
sel_z[2] = 1;
|
|
}
|
|
|
|
-transformSelection
|
|
{
|
|
if (![currentEntity modifiable]) {
|
|
Sys_Printf ("can't modify spawned entities");
|
|
return self;
|
|
}
|
|
// find an origin to apply the transformation to
|
|
sb_mins[0] = sb_mins[1] = sb_mins[2] = 99999;
|
|
sb_maxs[0] = sb_maxs[1] = sb_maxs[2] = -99999;
|
|
[self makeSelectedPerform:@selector (addToBBox)];
|
|
sel_org[0] =[xyview_i snapToGrid:(sb_mins[0] + sb_maxs[0]) / 2];
|
|
sel_org[1] =[xyview_i snapToGrid:(sb_mins[1] + sb_maxs[1]) / 2];
|
|
sel_org[2] =[xyview_i snapToGrid:(sb_mins[2] + sb_maxs[2]) / 2];
|
|
|
|
// do it!
|
|
[self makeSelectedPerform:@selector (transform)];
|
|
|
|
[quakeed_i updateAll];
|
|
return self;
|
|
}
|
|
|
|
|
|
void
|
|
swapvectors (vec3_t a, vec3_t b)
|
|
{
|
|
vec3_t temp;
|
|
|
|
VectorCopy (a, temp);
|
|
VectorCopy (b, a);
|
|
VectorSubtract (vec3_origin, temp, b);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
UI operations
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
-rotate_x:sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_y, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
-rotate_y:sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_x, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
-rotate_z:sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_x, sel_y);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
|
|
-flip_x:sender
|
|
{
|
|
sel_identity ();
|
|
sel_x[0] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform:@selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
-flip_y:sender
|
|
{
|
|
sel_identity ();
|
|
sel_y[1] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform:@selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
|
|
-flip_z:sender
|
|
{
|
|
sel_identity ();
|
|
sel_z[2] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform:@selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
|
|
-cloneSelection:sender
|
|
{
|
|
int i, j, c, originalElements;
|
|
id o, b;
|
|
id new;
|
|
|
|
sb_translate[0] = sb_translate[1] =[xyview_i gridsize];
|
|
sb_translate[2] = 0;
|
|
|
|
// copy individual brushes in the world entity
|
|
o =[self objectAtIndex:0];
|
|
c =[o count];
|
|
for (i = 0; i < c; i++) {
|
|
b =[o objectAtIndex:i];
|
|
if (![b selected])
|
|
continue;
|
|
|
|
// copy the brush, then translate the original
|
|
new =[b copy];
|
|
[new setSelected:YES];
|
|
[new translate];
|
|
[b setSelected:NO];
|
|
[o addObject:new];
|
|
}
|
|
|
|
// copy entire entities otherwise
|
|
originalElements =[self count]; // don't copy the new ones
|
|
for (i = 1; i < originalElements; i++) {
|
|
o =[self objectAtIndex:i];
|
|
if (![[o objectAtIndex:0] selected])
|
|
continue;
|
|
|
|
new =[o copy];
|
|
[self addObject:new];
|
|
|
|
c =[o count];
|
|
for (j = 0; j < c; j++)
|
|
[[o objectAtIndex: j] setSelected:NO];
|
|
|
|
c =[new count];
|
|
for (j = 0; j < c; j++) {
|
|
b =[new objectAtIndex:j];
|
|
[b translate];
|
|
[b setSelected:YES];
|
|
}
|
|
}
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
-selectCompleteEntity:sender
|
|
{
|
|
id o;
|
|
int i, c;
|
|
|
|
o =[self selectedBrush];
|
|
if (!o) {
|
|
Sys_Printf ("nothing selected");
|
|
return self;
|
|
}
|
|
o =[o parent];
|
|
c =[o count];
|
|
for (i = 0; i < c; i++)
|
|
[[o objectAtIndex: i] setSelected:YES];
|
|
Sys_Printf ("%i brushes selected", c);
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
-makeEntity:sender
|
|
{
|
|
if (currentEntity !=[self objectAtIndex:0]) {
|
|
Sys_Printf ("ERROR: can't makeEntity inside an entity");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
if ([self numSelected] == 0) {
|
|
Sys_Printf ("ERROR: must have a seed brush to make an entity");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
sb_newowner =[[Entity alloc] initClass:[things_i spawnName]];
|
|
|
|
if ([sb_newowner modifiable])
|
|
[self makeSelectedPerform:@selector (moveToEntity)];
|
|
else { // throw out seed brush and select
|
|
// entity fixed brush
|
|
[self makeSelectedPerform:@selector (remove)];
|
|
[[sb_newowner objectAtIndex: 0] setSelected:YES];
|
|
}
|
|
|
|
[self addObject:sb_newowner];
|
|
[self setCurrentEntity:sb_newowner];
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
-selbox:(SEL) selector
|
|
{
|
|
id b;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b =[self selectedBrush];
|
|
[b getMins: select_min maxs:select_max];
|
|
[b remove];
|
|
|
|
[self makeUnselectedPerform:selector];
|
|
|
|
Sys_Printf ("identified contents");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
-selectCompletelyInside:sender
|
|
{
|
|
return[self selbox:@selector (selectComplete)];
|
|
}
|
|
|
|
-selectPartiallyInside:sender
|
|
{
|
|
return[self selbox:@selector (selectPartial)];
|
|
}
|
|
|
|
|
|
-tallBrush:sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b =[self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs:maxs];
|
|
[b remove];
|
|
|
|
mins[2] = -2048;
|
|
maxs[2] = 2048;
|
|
|
|
b =[[SetBrush alloc] initOwner: [map_i objectAtIndex: 0] mins: mins maxs: maxs texture:&td];
|
|
[[map_i objectAtIndex: 0] addObject:b];
|
|
[b setSelected:YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
-shortBrush:sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected");
|
|
return self;
|
|
}
|
|
|
|
b =[self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs:maxs];
|
|
[b remove];
|
|
|
|
mins[2] = 0;
|
|
maxs[2] = 16;
|
|
|
|
b =[[SetBrush alloc] initOwner: [map_i objectAtIndex: 0] mins: mins maxs: maxs texture:&td];
|
|
[[map_i objectAtIndex: 0] addObject:b];
|
|
[b setSelected:YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
subtractSelection
|
|
==================
|
|
*/
|
|
-subtractSelection:semder
|
|
{
|
|
int i, j, c, c2;
|
|
id o, o2;
|
|
id sellist, sourcelist;
|
|
|
|
Sys_Printf ("performing brush subtraction...");
|
|
|
|
sourcelist =[[NSMutableArray alloc] init];
|
|
sellist =[[NSMutableArray alloc] init];
|
|
carve_in =[[NSMutableArray alloc] init];
|
|
carve_out =[[NSMutableArray alloc] init];
|
|
|
|
c =[currentEntity count];
|
|
for (i = 0; i < c; i++) {
|
|
o =[currentEntity objectAtIndex:i];
|
|
if ([o selected])
|
|
[sellist addObject:o];
|
|
else
|
|
[sourcelist addObject:o];
|
|
}
|
|
|
|
|
|
c =[sellist count];
|
|
for (i = 0; i < c; i++) {
|
|
o =[sellist objectAtIndex:i];
|
|
[o setCarveVars];
|
|
|
|
c2 =[sourcelist count];
|
|
for (j = 0; j < c2; j++) {
|
|
o2 =[sourcelist objectAtIndex:j];
|
|
[o2 carve];
|
|
[carve_in removeAllObjects];
|
|
}
|
|
|
|
[sourcelist release]; // the individual have been moved/freed
|
|
sourcelist = carve_out;
|
|
carve_out =[[NSMutableArray alloc] init];
|
|
}
|
|
|
|
// add the selection back to the remnants
|
|
[currentEntity removeAllObjects];
|
|
[currentEntity addObjectsFromArray:sourcelist];
|
|
[currentEntity addObjectsFromArray:sellist];
|
|
|
|
[sourcelist release];
|
|
[sellist release];
|
|
[carve_in release];
|
|
[carve_out release];
|
|
|
|
if (![currentEntity count]) {
|
|
o = currentEntity;
|
|
[self removeObject:o];
|
|
[o release];
|
|
}
|
|
|
|
Sys_Printf ("subtracted selection");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
@end
|