mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
1ef658a260
It just moves the already existing code from vulkan_main.c.
189 lines
4.7 KiB
C
189 lines
4.7 KiB
C
/*
|
|
vulkan_main.c
|
|
|
|
Vulkan rendering
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/1/19
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include "string.h"
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include "strings.h"
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/image.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
|
|
#include "QF/Vulkan/qf_alias.h"
|
|
#include "QF/Vulkan/qf_bsp.h"
|
|
#include "QF/Vulkan/qf_compose.h"
|
|
#include "QF/Vulkan/qf_iqm.h"
|
|
#include "QF/Vulkan/qf_lighting.h"
|
|
#include "QF/Vulkan/qf_lightmap.h"
|
|
#include "QF/Vulkan/qf_main.h"
|
|
#include "QF/Vulkan/qf_matrices.h"
|
|
#include "QF/Vulkan/qf_output.h"
|
|
#include "QF/Vulkan/qf_particles.h"
|
|
#include "QF/Vulkan/qf_renderpass.h"
|
|
#include "QF/Vulkan/qf_scene.h"
|
|
#include "QF/Vulkan/qf_sprite.h"
|
|
#include "QF/Vulkan/qf_translucent.h"
|
|
#include "QF/Vulkan/qf_vid.h"
|
|
#include "QF/Vulkan/swapchain.h"
|
|
|
|
#include "mod_internal.h"
|
|
#include "r_internal.h"
|
|
#include "vid_vulkan.h"
|
|
|
|
void
|
|
Vulkan_RenderEntities (entqueue_t *queue, qfv_renderframe_t *rFrame)
|
|
{
|
|
if (!r_drawentities)
|
|
return;
|
|
//FIXME need a better way (components? but HasComponent isn't free)
|
|
int vmod = Entity_Valid (vr_data.view_model);
|
|
#define RE_LOOP(type_name, Type) \
|
|
do { \
|
|
int begun = 0; \
|
|
for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \
|
|
i++) { \
|
|
entity_t ent = queue->ent_queues[mod_##type_name].a[i]; \
|
|
if (!begun) { \
|
|
Vulkan_##Type##Begin (rFrame); \
|
|
begun = 1; \
|
|
} \
|
|
/* FIXME hack the depth range to prevent view model */\
|
|
/* from poking into walls */\
|
|
if (vmod && ent.id == vr_data.view_model.id) { \
|
|
Vulkan_AliasDepthRange (rFrame, 0, 0.3); \
|
|
} \
|
|
Vulkan_Draw##Type (ent, rFrame); \
|
|
/* unhack in case the view_model is not the last */\
|
|
if (vmod && ent.id == vr_data.view_model.id) { \
|
|
Vulkan_AliasDepthRange (rFrame, 0, 1); \
|
|
} \
|
|
} \
|
|
if (begun) \
|
|
Vulkan_##Type##End (rFrame); \
|
|
} while (0)
|
|
|
|
RE_LOOP (alias, Alias);
|
|
RE_LOOP (iqm, IQM);
|
|
RE_LOOP (sprite, Sprite);
|
|
}
|
|
|
|
static void
|
|
Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
|
|
{
|
|
entity_t ent = vr_data.view_model;
|
|
if (!Entity_Valid (ent)) {
|
|
return;
|
|
}
|
|
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
|
|
if (vr_data.inhibit_viewmodel
|
|
|| !r_drawviewmodel
|
|
|| !r_drawentities
|
|
|| !renderer->model)
|
|
return;
|
|
|
|
EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type);
|
|
}
|
|
|
|
void
|
|
Vulkan_RenderView (qfv_renderframe_t *rFrame)
|
|
{
|
|
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
|
|
|
|
if (!r_refdef.worldmodel) {
|
|
return;
|
|
}
|
|
|
|
Vulkan_DrawWorld (rFrame);
|
|
Vulkan_DrawSky (rFrame);
|
|
if (Entity_Valid (vr_data.view_model)) {
|
|
Vulkan_DrawViewModel (ctx);
|
|
}
|
|
Vulkan_DrawWaterSurfaces (rFrame);
|
|
Vulkan_DrawParticles (rFrame);
|
|
Vulkan_Bsp_Flush (ctx);
|
|
Vulkan_RenderEntities (r_ent_queue, rFrame);
|
|
Vulkan_Scene_Flush (ctx);
|
|
}
|
|
|
|
void
|
|
Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
d_lightstylevalue[i] = 264; // normal light value
|
|
}
|
|
|
|
r_refdef.worldmodel = scene->worldmodel;
|
|
|
|
// Force a vis update
|
|
R_MarkLeaves (0, 0, 0, 0);
|
|
|
|
R_ClearParticles ();
|
|
Vulkan_RegisterTextures (scene->models, scene->num_models, ctx);
|
|
//Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx);
|
|
Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx);
|
|
Vulkan_LoadLights (scene, ctx);
|
|
}
|
|
|
|
static void
|
|
main_draw (qfv_renderframe_t *rFrame)
|
|
{
|
|
Vulkan_Matrix_Draw (rFrame);
|
|
Vulkan_RenderView (rFrame);
|
|
Vulkan_Lighting_Draw (rFrame);
|
|
Vulkan_Compose_Draw (rFrame);
|
|
}
|
|
|
|
void
|
|
Vulkan_Main_CreateRenderPasses (vulkan_ctx_t *ctx)
|
|
{
|
|
__auto_type rp = QFV_RenderPass_New (ctx, "deferred", main_draw);
|
|
Vulkan_ConfigOutput (ctx, &rp->output);
|
|
QFV_RenderPass_CreateAttachments (rp);
|
|
QFV_RenderPass_CreateRenderPass (rp);
|
|
QFV_RenderPass_CreateFramebuffer (rp);
|
|
rp->order = QFV_rp_main;
|
|
DARRAY_APPEND (&ctx->renderPasses, rp);
|
|
|
|
Vulkan_Output_SetInput (ctx, rp->output.view);
|
|
Vulkan_Translucent_CreateBuffers (ctx, rp->output.extent);
|
|
}
|