quakeforge/ruamoko/cl_menu/menu.h
Bill Currie a27041c3ef prepare to move the client menu code. not used yet due to some ObjQC bugs
and I don't think people would appreciate losing their menus :)
2002-08-16 21:54:21 +00:00

23 lines
1.1 KiB
C

#ifndef __menu_h
#define __menu_h
@extern void (integer x, integer y, string text) Menu_Begin;
@extern void (integer val) Menu_FadeScreen;
@extern void (integer () func) Menu_Draw;
@extern void (integer () func) Menu_EnterHook;
@extern void (integer () func) Menu_LeaveHook;
@extern void (integer x, integer y, string name) Menu_Pic;
@extern void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_SubPic;
@extern void (integer x, integer y, string name) Menu_CenterPic;
@extern void (integer x, integer y, string name, integer srcx, integer srcy, integer width, integer height) Menu_CenterSubPic;
@extern void (integer x, integer y, string text, integer (string text, integer key) func, integer allkeys) Menu_Item;
@extern void (void (integer x, integer y) func) Menu_Cursor;
@extern void (integer (integer key, integer unicode, integer down) func) Menu_KeyEvent;
@extern void () Menu_End;
@extern void (string name) Menu_TopMenu;
@extern void (string name) Menu_SelectMenu;
@extern void (integer () func) Menu_SetQuit;
@extern void () Menu_Quit;
@extern integer () Menu_GetIndex;
#endif//__menu_h;